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Search found 2649 matches

by daemon1
Sat Sep 12, 2015 5:39 pm
Forum: Audio file formats
Topic: Full Auto 2: Battlelines - music deinterlacer
Replies: 0
Views: 1054

Full Auto 2: Battlelines - music deinterlacer

Deinterlacer tool for Full Auto 2: Battlelines - music Use this on YUK files. Then you can add WAV headers with alpha23's script and decode/play them if you have atrac3 codec installed. It seems only this game have this strange kind of interleave. There are 0x6000 blocks and 8 stereo tracks. But in ...
by daemon1
Fri Sep 11, 2015 9:33 pm
Forum: Audio file formats
Topic: MC3
Replies: 8
Views: 3078

Re: MC3

New version. Also supports files with loops.
by daemon1
Tue Sep 08, 2015 6:43 pm
Forum: Audio file formats
Topic: Shrek The Third
Replies: 22
Views: 4729

Re: Shrek The Third

ok its uncompressed on PC so i thought its the same here
by daemon1
Tue Sep 08, 2015 5:56 pm
Forum: Audio file formats
Topic: Shrek The Third
Replies: 22
Views: 4729

Re: Shrek The Third

It is uncompressed. Just load it up in any sound editor as RAW PCM stereo 16 bit file.

In case you need proper filenames, you need to parse the archive somehow.
by daemon1
Mon Sep 07, 2015 7:50 pm
Forum: Audio file formats
Topic: MC3
Replies: 8
Views: 3078

Re: MC3

These MC3 files are indeed ADPCM (3-bit). I've written a decoder.
Mono & stereo files only. If multichannel MC3 exists, notify me.
Checked with:
  • MX Rider
    Spy Hunter
    Mission: Impossible – Operation Surma
    Terminator 3: The Redemption
by daemon1
Wed Sep 02, 2015 6:37 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22150

Re: Mortal Kombat X sound format

brendan19 wrote:Other FSB tools report the FSB using the celt codec.
This tool uses official FMOD library. If this library can't unpack this codec, I can't do anything about it. Or just wait till they'll support it in their API.
by daemon1
Wed Sep 02, 2015 4:40 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22150

Re: Mortal Kombat X sound format

This file is corrupted or it's not FSB file. FMOD doesn't support it.
by daemon1
Mon Aug 31, 2015 6:41 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 74
Views: 25588

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

bitsquid_timpani [bank file name] [stream file name] Audio bank unpacker for other games. It requires stream name too. If there's no stream for some particular bank, just type anything you want for second parameter. If you run it with 1 parameter, the result is unpredictable. If the stream will not...
by daemon1
Mon Aug 31, 2015 6:39 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 74
Views: 25588

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

bolvan wrote:I written my own ogg extraction utility in C and it does well against non-"stream" timpani banks.
Why making your own utilities when my utility extracts ALL banks, including stream, and non-stream?
by daemon1
Mon Aug 31, 2015 4:13 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 74
Views: 25588

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

bolvan wrote:files without extensions
Unpack all those, music must be there.
by daemon1
Sun Aug 30, 2015 9:52 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

Yes, this must work. Maybe the problem is in some special characters in your language version of windows.
by daemon1
Sun Aug 30, 2015 3:25 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 74
Views: 25588

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

As I remember, music in magicka2 was not in timpany banks, but in separate files. Those must be big, you can't miss them.
by daemon1
Sat Aug 29, 2015 4:47 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

I think the problem is in .net
Try updating it to 4.5 or additionally installing 3.5
by daemon1
Sat Aug 29, 2015 6:49 am
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

No, this is for ALL batman games using wwise, including Arkham Knight.

Never seen such message. Can you make a screenshot?
What's your system? .net version?
by daemon1
Tue Aug 25, 2015 5:49 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

Go to "SFX" folder, and drag the WAD file onto Batman_bnk.exe. You must get many files, one of them called "music".

Then run city.bat in that folder.