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Search found 2649 matches
- Sat Oct 10, 2015 1:43 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 65685
Re: Batman Arkham audio extractor with proper names
There are lots of WAV splitting scripts. Check scripts by Luigi, Alpha23, maybe others. Also there are many programs that do this. For example, Ravioli tools.
- Sat Oct 10, 2015 1:40 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 65685
Re: Batman Arkham audio extractor with proper names
If you did everything right, files must have proper names, not these hashes. Are you sure hashlist was in the same folder?spike32 wrote:I have extracted the INT wad files into several files like FFFA1277 etc.
- Sat Oct 10, 2015 7:11 am
- Forum: Audio file formats
- Topic: Lost Odyssey unknown file type
- Replies: 18
- Views: 4853
Re: Lost Odyssey unknown file type
can you also upload xenon_snd.fpd ?
- Thu Oct 08, 2015 5:21 pm
- Forum: Audio file formats
- Topic: Lost Odyssey unknown file type
- Replies: 18
- Views: 4853
Re: Lost Odyssey unknown file type
That is probably visual FX, not voices. You need to try another fpdDevilQueen wrote:xenon_vfx.fpd
- Sat Oct 03, 2015 11:13 am
- Forum: Audio file formats
- Topic: Darkness 2/Warframe/Star Trek Compressed audio (headerless)
- Replies: 15
- Views: 8092
Re: Darkness 2/Warframe/Star Trek Compressed audio (headerle
I did some research on Darkness II. There are total of 12830 files: 496 raw PCM (mostly music) 3715 MS ADPCM (mostly sound fx) 8619 WMA2 (mostly dialogue voices) All three formats are well known and must be easily extracted. You just need to combine the info from H files with the body from F files. ...
- Fri Oct 02, 2015 5:56 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 22150
Re: Mortal Kombat X sound format
All the tools for character voices are published, you can extract them all.
- Fri Oct 02, 2015 4:10 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 22150
Re: Mortal Kombat X sound format
What character files?
- Thu Sep 24, 2015 5:57 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 22150
Re: Mortal Kombat X sound format
A new version of FMOD FSB extractor, that supports all of the formats. Strange enough, but using their old fmodex.dll library, we can now extract all of the latest FSB archives, including these .celt I don't know what to do with the previous tool now. If testing will show that this tool work in all ...
- Wed Sep 23, 2015 8:20 pm
- Forum: Audio file formats
- Topic: Missing on Lost Island (ADPCM Variant)
- Replies: 4
- Views: 1566
Re: Missing on Lost Island (ADPCM Variant)
Found it here:
http://sourceforge.net/p/freecnc/git/ci ... format.txt
maybe its westwood custom codec, but it must be very close to classic
http://sourceforge.net/p/freecnc/git/ci ... format.txt
maybe its westwood custom codec, but it must be very close to classic
- Wed Sep 23, 2015 5:21 pm
- Forum: Audio file formats
- Topic: Missing on Lost Island (ADPCM Variant)
- Replies: 4
- Views: 1566
Re: Missing on Lost Island (ADPCM Variant)
Looking at those 0200 0800 0000DEAF chunks, I must suppose its IMA ADPCM. Also I see IMA table inside of the EXE.
- Sun Sep 20, 2015 9:38 am
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 65685
Re: Batman Arkham audio extractor with proper names
Of course it doesn't work, because UPK format has changed a lot, and wwise dialogue just a bit. Maybe with some corrections you can make it work with the Knight.
- Fri Sep 18, 2015 9:56 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 65685
Re: Batman Arkham audio extractor with proper names
Good news. Then you can proceed with subtitling tool.
- Thu Sep 17, 2015 7:16 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 65685
Re: Batman Arkham audio extractor with proper names
and if you mean deompressed upk requires more memory and make game slower, than who cares! This is a message from another thread, where i made a subtitle switcher: Just an issue that i found in Arkham Knight, given that the files are decompressed, and the .upk's get a lot bigger (extra 8gb to the t...
- Thu Sep 17, 2015 5:46 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 65685
Re: Batman Arkham audio extractor with proper names
Then how do you plan packing UPK files back? People say with UPKs upkacked game works much slower, and requires more memory.dante h3 wrote:no. only when work who I replace them in upk files.
- Thu Sep 17, 2015 4:31 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 65685
Re: Batman Arkham audio extractor with proper names
You mean they're working from these small files outside of a package? Lucky.dante h3 wrote:i know subtitles stored in AkDialogueEvent files and easy for modify.
