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Search found 2649 matches

by daemon1
Sat Oct 10, 2015 1:43 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

There are lots of WAV splitting scripts. Check scripts by Luigi, Alpha23, maybe others. Also there are many programs that do this. For example, Ravioli tools.
by daemon1
Sat Oct 10, 2015 1:40 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

spike32 wrote:I have extracted the INT wad files into several files like FFFA1277 etc.
If you did everything right, files must have proper names, not these hashes. Are you sure hashlist was in the same folder?
by daemon1
Sat Oct 10, 2015 7:11 am
Forum: Audio file formats
Topic: Lost Odyssey unknown file type
Replies: 18
Views: 4853

Re: Lost Odyssey unknown file type

can you also upload xenon_snd.fpd ?
by daemon1
Thu Oct 08, 2015 5:21 pm
Forum: Audio file formats
Topic: Lost Odyssey unknown file type
Replies: 18
Views: 4853

Re: Lost Odyssey unknown file type

DevilQueen wrote:xenon_vfx.fpd
That is probably visual FX, not voices. You need to try another fpd
by daemon1
Sat Oct 03, 2015 11:13 am
Forum: Audio file formats
Topic: Darkness 2/Warframe/Star Trek Compressed audio (headerless)
Replies: 15
Views: 8092

Re: Darkness 2/Warframe/Star Trek Compressed audio (headerle

I did some research on Darkness II. There are total of 12830 files: 496 raw PCM (mostly music) 3715 MS ADPCM (mostly sound fx) 8619 WMA2 (mostly dialogue voices) All three formats are well known and must be easily extracted. You just need to combine the info from H files with the body from F files. ...
by daemon1
Fri Oct 02, 2015 5:56 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22150

Re: Mortal Kombat X sound format

All the tools for character voices are published, you can extract them all.
by daemon1
Fri Oct 02, 2015 4:10 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22150

Re: Mortal Kombat X sound format

What character files?
by daemon1
Thu Sep 24, 2015 5:57 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 22150

Re: Mortal Kombat X sound format

A new version of FMOD FSB extractor, that supports all of the formats. Strange enough, but using their old fmodex.dll library, we can now extract all of the latest FSB archives, including these .celt I don't know what to do with the previous tool now. If testing will show that this tool work in all ...
by daemon1
Wed Sep 23, 2015 8:20 pm
Forum: Audio file formats
Topic: Missing on Lost Island (ADPCM Variant)
Replies: 4
Views: 1566

Re: Missing on Lost Island (ADPCM Variant)

Found it here:

http://sourceforge.net/p/freecnc/git/ci ... format.txt

maybe its westwood custom codec, but it must be very close to classic
by daemon1
Wed Sep 23, 2015 5:21 pm
Forum: Audio file formats
Topic: Missing on Lost Island (ADPCM Variant)
Replies: 4
Views: 1566

Re: Missing on Lost Island (ADPCM Variant)

Looking at those 0200 0800 0000DEAF chunks, I must suppose its IMA ADPCM. Also I see IMA table inside of the EXE.
by daemon1
Sun Sep 20, 2015 9:38 am
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

Of course it doesn't work, because UPK format has changed a lot, and wwise dialogue just a bit. Maybe with some corrections you can make it work with the Knight.
by daemon1
Fri Sep 18, 2015 9:56 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

Good news. Then you can proceed with subtitling tool.
by daemon1
Thu Sep 17, 2015 7:16 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

and if you mean deompressed upk requires more memory and make game slower, than who cares! This is a message from another thread, where i made a subtitle switcher: Just an issue that i found in Arkham Knight, given that the files are decompressed, and the .upk's get a lot bigger (extra 8gb to the t...
by daemon1
Thu Sep 17, 2015 5:46 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

dante h3 wrote:no. only when work who I replace them in upk files.
Then how do you plan packing UPK files back? People say with UPKs upkacked game works much slower, and requires more memory.
by daemon1
Thu Sep 17, 2015 4:31 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 65685

Re: Batman Arkham audio extractor with proper names

dante h3 wrote:i know subtitles stored in AkDialogueEvent files and easy for modify.
You mean they're working from these small files outside of a package? Lucky.