Search found 2343 matches

by daemon1
Fri Apr 03, 2015 6:20 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 87
Views: 47441

Re: EA Layer 3 Extractor/Decoder

Considering the last files mappy2012 gave me, I'm sure now: the files were extracted wrong.
There are occasional 8 bytes missing or 8 extra bytes in the audio string.
So we have to find the problem in the extractor whatever that was.
by daemon1
Thu Apr 02, 2015 8:54 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 87
Views: 47441

Re: EA Layer 3 Extractor/Decoder

hi~daemon~Can support the Dragon Age Inquisition?thanks! Ok, the format of these files have something different in them. This is not header, but the mp3 data itself. Every 40-60 kbytes it stops with an error, without even producing any output. This is what I did for now: I made it not stop, but try...
by daemon1
Wed Apr 01, 2015 6:53 pm
Forum: Game Archive
Topic: Dead Space 1/2/3 .sbk file (PC)
Replies: 23
Views: 11176

Re: Dead Space 2 .sbk file (PC)

Here's the version for DS3. The files extracted can only be converted with my new version of Ealayer3 that you can find here: http://forum.xentax.com/viewtopic.php?p=104766#p104766 This is because they are version 7 with header B, which was not supported before. It will not work correctly with DS2. ...
by daemon1
Tue Mar 31, 2015 6:19 pm
Forum: Audio file formats
Topic: Alien Isolation - WEM and BNK problems
Replies: 8
Views: 4512

Re: Alien Isolation - WEM and BNK problems

Tried all these. All converted OK with ww2ogg version 0.22 and new codebooks (packed_codebooks_aoTuV_603)
by daemon1
Tue Mar 31, 2015 5:39 pm
Forum: Game Archive
Topic: Spore Audio Files .package
Replies: 9
Views: 5419

Re: Spore Audio Files .package

Ok, I looked through those files. Files are all different.

Two files are MP3, so can be converted with Ealayer3 (one with header, another without, they convert anyway)

Two other files are XAS ADPCM, one with header, another without. With some degree of automation they can be converted too.
by daemon1
Tue Mar 31, 2015 5:19 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 87
Views: 47441

Re: EA Layer 3 Extractor/Decoder

Hello all! I was able to compile Zench's project and make some corrections so now it can convert all Dead Space 2/3 files it was unable to convert before. I'm not an MP3 format expert, but let's hope with minor changes of headers I can now make it extract any new Ealayer3 game files. I don't know ho...
by daemon1
Sun Mar 29, 2015 6:49 pm
Forum: Audio file formats
Topic: Dragon Age Inqusution audio
Replies: 10
Views: 4330

Re: Dragon Age Inqusution audio

Hi! I'm hoping someone could help me with extracting DAI audio files. I was able to extract them with BF4 tools, but have a little problem. It seems these files contain more than one stream and EA Layer 3 Extractor only extracts the first one. I've tried to use "ealayer3.exe -s all", but it doesn't...
by daemon1
Sun Mar 29, 2015 5:32 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 144
Views: 40767

Re: Frostbite 2 sound extraction research

I've just read the long and cool story about extracting sounds from BF3/BF4 with all those .ebx/.cat/.cas things. Can anyone tell me, in the end, is it possible to properly extract BF4 sounds with names or not? Because it seems it has some very different format and .ebx were compressed with custom c...
by daemon1
Sun Mar 29, 2015 8:13 am
Forum: Audio file formats
Topic: EA codec type 0x19 in Battlefield Hardline
Replies: 1
Views: 1288

EA codec type 0x19 in Battlefield Hardline

I recently took a quick look at BF Hardline beta, and it has about 3000+ audio files, most of them in XAS ADPCM, but they also have 4 files with codec ID = 0x19, which is also seen in 2012 post about FIFA. They have an interesting repeating pattern in the middle. Any ideas about that codec since the...
by daemon1
Sun Mar 29, 2015 7:31 am
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 41305

Re: Dead Space Audio File.

Here are the current filelists. But I think there's no need to find anything more. The only names left unidentified are 19 videos (with no sound) and a couple of text files. I doubt they are even used in the game.
by daemon1
Fri Mar 27, 2015 8:15 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 41305

Re: Dead Space Audio File.

I see but, however, your tool ds2_sbk.exe doesn't work on Xbox360 .sbk files I can make it work on them, but unless we can unpack them from .str, its useless. There's no universal method for filenames. You just need to find them or guess them somehow. I was able to do that for sound files, because ...
by daemon1
Fri Mar 27, 2015 7:39 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 41305

Re: Dead Space Audio File.

It's important to know because the Xbox360 version, for example, use .xma sounds and it's impossible to unpack .str Xbox360 files with Rick's tools. I created a thread about it but without success... Alright, here's why. XBox version of .str stores some files with another compression method than on...
by daemon1
Fri Mar 27, 2015 5:37 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 41305

Re: Dead Space Audio File.

ok, pm me one .str file so i can try it
by daemon1
Fri Mar 27, 2015 5:04 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 41305

Re: Dead Space Audio File.

It's important to know because the Xbox360 version, for example, use .xma sounds and it's impossible to unpack .str Xbox360 files with Rick's tools. I created a thread about it but without success... That's possible. I already changed rick's strpack once because it couldn't pack some files. But why...
by daemon1
Thu Mar 26, 2015 4:10 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 41305

Re: Dead Space Audio File.

I've already done it yesterday. Here http://forum.xentax.com/viewtopic.php?f=10&t=10054 is the updated list of files, so all DS3 big audios can be extracted. And here http://forum.xentax.com/viewtopic.php?f=10&t=12716 I posted a tool to extract all small audio samples. I think its all information ne...