Search found 2343 matches
- Sun Apr 19, 2015 8:00 am
- Forum: Game Archive
- Topic: Mortal Kombat X .xxx
- Replies: 17
- Views: 12722
Re: Mortal Kombat X .xxx
MKX .xxx unpacker. Experimental tools, 64 bit only. No error handling, no help. Here's what you can do with it: 1. unpack xxx file mk10_xxx_packer [xxx name] It will make unpacked .xxx.u file. If the file is already unpacked, it will crash. At least sound .xxx are not packed at all. 2. list the cont...
- Sat Apr 18, 2015 8:14 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
There's not many choices today: first you cut .fbs files from .xxx with Luigi's script, then decrypt them with his tool "fsbext". The script and encryption key are on top on this thread: http://zenhax.com/viewtopic.php?f=6&t=833
- Sat Apr 18, 2015 6:51 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
First you need to extract .fsb files from .xxx package and decrypt them.
- Sat Apr 18, 2015 8:43 am
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
A little mistake found in wav header (data length calculated twice longer). Updated the old post:
viewtopic.php?p=105280#p105280
viewtopic.php?p=105280#p105280
- Fri Apr 17, 2015 2:57 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
ok, testing it now. Animations, models, textures... it seems everything is there. But there will be just hundreds of files in one directory. And they are package-dependent, in UE3 format. I don't know what can you do with them.
- Thu Apr 16, 2015 2:39 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
So did it work?OrangeC wrote:Ahh okay.
And as you said there are no tools to support the MK archives?
I have a tool, but it is experimental. It just drops the whole bunch of files info one directory, and in case some files have same names, it overwrites them. I need time to correct this, if anyone needs this.
- Thu Apr 16, 2015 2:18 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
You must give it one filename as parameter, it must be unencrypted .fsb file. If it doesn't work, send me that .fsb in PM and i will check it.OrangeC wrote:Doesn't give me the error anymore but it just crashes instead. Have the latest DLL too.
- Thu Apr 16, 2015 2:01 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
Recompiled and updated the tool in release version, it must not give you errors now. Please also note that you need the latest fmodL.dll, because it will not work with old versions.
- Thu Apr 16, 2015 1:34 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
It was compiled with MSVC2008, so maybe you need to update your vc++ 2008 runtimes. I don't have another version now, sorry.OrangeC wrote:Okay so its giving me a side by side config error when i try to run it even with the fmod DLL in the same directory.
- Thu Apr 16, 2015 1:12 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
Here you go, a universal FSB extractor for any formats. Needs fmodL.dll from the official fmod package. No error handling, no interface, because I'm lazy. Just give it the .fsb name and it will put all the sounds contained in .WAV format into the same folder.
- Thu Apr 16, 2015 11:16 am
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
All issues resolved. It was relatively easy to unpack the sounds with fmod using their provided API. Working on the tool now.
- Wed Apr 15, 2015 3:00 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
I have my own set of experimental tools to work with UE3. They are not ready to be published, because many things are done manually.ponaromixxx wrote:Hello! and you do not tell what kind of tool to extract you use?
Gildor will soon update his tools for MK X support.
- Wed Apr 15, 2015 1:22 pm
- Forum: Audio file formats
- Topic: Mortal Kombat X sound format
- Replies: 72
- Views: 15799
Re: Mortal Kombat X sound format
For example I took "scorpion". Package is not compressed. It exports 200 fmodevent files and the remaining part is audio data starting from 0x2CF23. Maybe it will help you.
- Tue Apr 14, 2015 2:57 pm
- Forum: Audio file formats
- Topic: EA audio extraction
- Replies: 1
- Views: 1104
EA audio extraction
Here's how I see the current situation with EA audio extraction. Please correct me if I'm missing something. 1. In case of frostbite, the are working dumpers for all known games. We just need to summarize it in one place, and describe possible problems. The difference is basically in .ebx format and...
- Mon Apr 13, 2015 5:18 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 40767
Re: Frostbite 2 sound extraction research
script works with BF3OpenBeta. Thanks mate. Good. Was it extracted before? Also note that i forgot about this line in the script: if not "sound/" in entry.elems["name"].content: continue So it only extracts .ebx files that have "sound" in its name. If you need to extract all, just remove it.
