Search found 2343 matches

by daemon1
Sun Apr 19, 2015 8:00 am
Forum: Game Archive
Topic: Mortal Kombat X .xxx
Replies: 17
Views: 12722

Re: Mortal Kombat X .xxx

MKX .xxx unpacker. Experimental tools, 64 bit only. No error handling, no help. Here's what you can do with it: 1. unpack xxx file mk10_xxx_packer [xxx name] It will make unpacked .xxx.u file. If the file is already unpacked, it will crash. At least sound .xxx are not packed at all. 2. list the cont...
by daemon1
Sat Apr 18, 2015 8:14 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

There's not many choices today: first you cut .fbs files from .xxx with Luigi's script, then decrypt them with his tool "fsbext". The script and encryption key are on top on this thread: http://zenhax.com/viewtopic.php?f=6&t=833
by daemon1
Sat Apr 18, 2015 6:51 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

First you need to extract .fsb files from .xxx package and decrypt them.
by daemon1
Sat Apr 18, 2015 8:43 am
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

A little mistake found in wav header (data length calculated twice longer). Updated the old post:

viewtopic.php?p=105280#p105280
by daemon1
Fri Apr 17, 2015 2:57 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

ok, testing it now. Animations, models, textures... it seems everything is there. But there will be just hundreds of files in one directory. And they are package-dependent, in UE3 format. I don't know what can you do with them.
by daemon1
Thu Apr 16, 2015 2:39 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

OrangeC wrote:Ahh okay.

And as you said there are no tools to support the MK archives?
So did it work?

I have a tool, but it is experimental. It just drops the whole bunch of files info one directory, and in case some files have same names, it overwrites them. I need time to correct this, if anyone needs this.
by daemon1
Thu Apr 16, 2015 2:18 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

OrangeC wrote:Doesn't give me the error anymore but it just crashes instead. Have the latest DLL too.
You must give it one filename as parameter, it must be unencrypted .fsb file. If it doesn't work, send me that .fsb in PM and i will check it.
by daemon1
Thu Apr 16, 2015 2:01 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

Recompiled and updated the tool in release version, it must not give you errors now. Please also note that you need the latest fmodL.dll, because it will not work with old versions.
by daemon1
Thu Apr 16, 2015 1:34 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

OrangeC wrote:Okay so its giving me a side by side config error when i try to run it even with the fmod DLL in the same directory.
It was compiled with MSVC2008, so maybe you need to update your vc++ 2008 runtimes. I don't have another version now, sorry.
by daemon1
Thu Apr 16, 2015 1:12 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

Here you go, a universal FSB extractor for any formats. Needs fmodL.dll from the official fmod package. No error handling, no interface, because I'm lazy. Just give it the .fsb name and it will put all the sounds contained in .WAV format into the same folder.
by daemon1
Thu Apr 16, 2015 11:16 am
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

All issues resolved. It was relatively easy to unpack the sounds with fmod using their provided API. Working on the tool now.
by daemon1
Wed Apr 15, 2015 3:00 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

ponaromixxx wrote:Hello! and you do not tell what kind of tool to extract you use?
I have my own set of experimental tools to work with UE3. They are not ready to be published, because many things are done manually.

Gildor will soon update his tools for MK X support.
by daemon1
Wed Apr 15, 2015 1:22 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 15799

Re: Mortal Kombat X sound format

For example I took "scorpion". Package is not compressed. It exports 200 fmodevent files and the remaining part is audio data starting from 0x2CF23. Maybe it will help you.
by daemon1
Tue Apr 14, 2015 2:57 pm
Forum: Audio file formats
Topic: EA audio extraction
Replies: 1
Views: 1104

EA audio extraction

Here's how I see the current situation with EA audio extraction. Please correct me if I'm missing something. 1. In case of frostbite, the are working dumpers for all known games. We just need to summarize it in one place, and describe possible problems. The difference is basically in .ebx format and...
by daemon1
Mon Apr 13, 2015 5:18 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 144
Views: 40767

Re: Frostbite 2 sound extraction research

script works with BF3OpenBeta. Thanks mate. Good. Was it extracted before? Also note that i forgot about this line in the script: if not "sound/" in entry.elems["name"].content: continue So it only extracts .ebx files that have "sound" in its name. If you need to extract all, just remove it.