Search found 2566 matches

by daemon1
Fri Mar 18, 2016 6:18 pm
Forum: Audio file formats
Topic: Assassin's Creed II and Revelations
Replies: 26
Views: 9026

Re: Assassin's Creed II and Revelations

As I expected, the file has BNK files inside in addition to usual WAV files. And that's why all extractors fail with it.

I can't download the file to the end yet, it's slow and always fails in the middle.
by daemon1
Fri Mar 18, 2016 4:50 pm
Forum: Audio file formats
Topic: Assassin's Creed 1 PC 2008 Sound Files (.forge)
Replies: 8
Views: 3552

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

can you maybe give us a sample?
by daemon1
Thu Mar 17, 2016 9:26 pm
Forum: Audio file formats
Topic: Assassin's Creed II and Revelations
Replies: 26
Views: 9026

Re: Assassin's Creed II and Revelations

I have a feeling that none of these will be able to decode all sounds. You can have most of 17000 files working with Wwise_PCK_Decoding, but still will be missing some 1000's of them.

What's the total size of sounds_sfx.pck ?
by daemon1
Thu Mar 17, 2016 8:17 pm
Forum: Audio file formats
Topic: Assassin's Creed II and Revelations
Replies: 26
Views: 9026

Re: Assassin's Creed II and Revelations

Just use another one of those 3.
by daemon1
Thu Mar 17, 2016 7:41 pm
Forum: Audio file formats
Topic: Assassin's Creed II and Revelations
Replies: 26
Views: 9026

Re: Assassin's Creed II and Revelations

What did you use to extract them?
by daemon1
Thu Mar 17, 2016 7:34 pm
Forum: Audio file formats
Topic: Assassin's Creed II and Revelations
Replies: 26
Views: 9026

Re: Assassin's Creed II and Revelations

In short: you extracted these files wrong.
by daemon1
Thu Mar 17, 2016 7:20 pm
Forum: Audio file formats
Topic: Assassin's Creed II and Revelations
Replies: 26
Views: 9026

Re: Assassin's Creed II and Revelations

I think you don't understand how wwise banks work. From these 5 files, 4 files are proper 6-ch music files, all converted ok with OLD codebooks. And the first file is probably the result of your attempt to extract the prefetch data from the sound bank. This contains about 300 prefetch blocks, combin...
by daemon1
Thu Mar 17, 2016 6:22 pm
Forum: Audio file formats
Topic: Twisted Metal: Black BNK sound files
Replies: 31
Views: 7373

Re: Twisted Metal: Black BNK sound files

if you need it, i can convert these 63 banks for you. Is that all of the banks?
by daemon1
Thu Mar 17, 2016 5:32 pm
Forum: Audio file formats
Topic: Twisted Metal: Black BNK sound files
Replies: 31
Views: 7373

Re: Twisted Metal: Black BNK sound files

I don't know what is MFaudio, but these banks contain the most usual PS 4-bit ADPCM sounds, which are convertable with vgmtoolbox. I think there must be some tutorials on that, because 100's of games use this.
by daemon1
Thu Mar 17, 2016 4:13 pm
Forum: Audio file formats
Topic: Twisted Metal: Black BNK sound files
Replies: 31
Views: 7373

Re: Twisted Metal: Black BNK sound files

Can you post a sample of such file?
by daemon1
Wed Mar 16, 2016 9:18 pm
Forum: Audio file formats
Topic: Army of Two (2008) Audio Files
Replies: 14
Views: 3294

Re: Army of Two (2008) Audio Files

Pepsee wrote:EDIT: Found it, but I have some strange .wav files. There are playable in Windows Media Player, but cannot be viewed in WavePad or Goldwave.
I found that is because of a problem with BMS script. It will be corrected soon.
by daemon1
Tue Mar 15, 2016 5:52 pm
Forum: Game Archive
Topic: [XBOX] The Godfather .viv archives
Replies: 8
Views: 3289

Re: [XBOX] The Godfather .viv archives

So was it helpful? Do you need any more info on this game or engine format?
by daemon1
Tue Mar 15, 2016 4:35 pm
Forum: Audio file formats
Topic: .sound Files
Replies: 3
Views: 1588

Re: .sound Files

Tell us some more about them.
by daemon1
Fri Mar 11, 2016 9:46 pm
Forum: Audio file formats
Topic: .INT audio files?
Replies: 8
Views: 2761

Re: .INT audio files?

stereo = 2 channels

you can play genh with VGMStream (or convert to wav)
by daemon1
Fri Mar 11, 2016 9:12 pm
Forum: Audio file formats
Topic: .INT audio files?
Replies: 8
Views: 2761

Re: .INT audio files?

Choose GENH, then RAW PCM and the parameters I mentioned. Also "no loops", then you'll get the file playable with VGMStream