As I expected, the file has BNK files inside in addition to usual WAV files. And that's why all extractors fail with it.
I can't download the file to the end yet, it's slow and always fails in the middle.
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- Fri Mar 18, 2016 6:18 pm
- Forum: Audio file formats
- Topic: Assassin's Creed II and Revelations
- Replies: 26
- Views: 9026
- Fri Mar 18, 2016 4:50 pm
- Forum: Audio file formats
- Topic: Assassin's Creed 1 PC 2008 Sound Files (.forge)
- Replies: 8
- Views: 3552
Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)
can you maybe give us a sample?
- Thu Mar 17, 2016 9:26 pm
- Forum: Audio file formats
- Topic: Assassin's Creed II and Revelations
- Replies: 26
- Views: 9026
Re: Assassin's Creed II and Revelations
I have a feeling that none of these will be able to decode all sounds. You can have most of 17000 files working with Wwise_PCK_Decoding, but still will be missing some 1000's of them.
What's the total size of sounds_sfx.pck ?
What's the total size of sounds_sfx.pck ?
- Thu Mar 17, 2016 8:17 pm
- Forum: Audio file formats
- Topic: Assassin's Creed II and Revelations
- Replies: 26
- Views: 9026
Re: Assassin's Creed II and Revelations
Just use another one of those 3.
- Thu Mar 17, 2016 7:41 pm
- Forum: Audio file formats
- Topic: Assassin's Creed II and Revelations
- Replies: 26
- Views: 9026
Re: Assassin's Creed II and Revelations
What did you use to extract them?
- Thu Mar 17, 2016 7:34 pm
- Forum: Audio file formats
- Topic: Assassin's Creed II and Revelations
- Replies: 26
- Views: 9026
Re: Assassin's Creed II and Revelations
In short: you extracted these files wrong.
- Thu Mar 17, 2016 7:20 pm
- Forum: Audio file formats
- Topic: Assassin's Creed II and Revelations
- Replies: 26
- Views: 9026
Re: Assassin's Creed II and Revelations
I think you don't understand how wwise banks work. From these 5 files, 4 files are proper 6-ch music files, all converted ok with OLD codebooks. And the first file is probably the result of your attempt to extract the prefetch data from the sound bank. This contains about 300 prefetch blocks, combin...
- Thu Mar 17, 2016 6:22 pm
- Forum: Audio file formats
- Topic: Twisted Metal: Black BNK sound files
- Replies: 31
- Views: 7373
Re: Twisted Metal: Black BNK sound files
if you need it, i can convert these 63 banks for you. Is that all of the banks?
- Thu Mar 17, 2016 5:32 pm
- Forum: Audio file formats
- Topic: Twisted Metal: Black BNK sound files
- Replies: 31
- Views: 7373
Re: Twisted Metal: Black BNK sound files
I don't know what is MFaudio, but these banks contain the most usual PS 4-bit ADPCM sounds, which are convertable with vgmtoolbox. I think there must be some tutorials on that, because 100's of games use this.
- Thu Mar 17, 2016 4:13 pm
- Forum: Audio file formats
- Topic: Twisted Metal: Black BNK sound files
- Replies: 31
- Views: 7373
Re: Twisted Metal: Black BNK sound files
Can you post a sample of such file?
- Wed Mar 16, 2016 9:18 pm
- Forum: Audio file formats
- Topic: Army of Two (2008) Audio Files
- Replies: 14
- Views: 3294
Re: Army of Two (2008) Audio Files
I found that is because of a problem with BMS script. It will be corrected soon.Pepsee wrote:EDIT: Found it, but I have some strange .wav files. There are playable in Windows Media Player, but cannot be viewed in WavePad or Goldwave.
- Tue Mar 15, 2016 5:52 pm
- Forum: Game Archive
- Topic: [XBOX] The Godfather .viv archives
- Replies: 8
- Views: 3289
Re: [XBOX] The Godfather .viv archives
So was it helpful? Do you need any more info on this game or engine format?
- Tue Mar 15, 2016 4:35 pm
- Forum: Audio file formats
- Topic: .sound Files
- Replies: 3
- Views: 1588
Re: .sound Files
Tell us some more about them.
- Fri Mar 11, 2016 9:46 pm
- Forum: Audio file formats
- Topic: .INT audio files?
- Replies: 8
- Views: 2761
Re: .INT audio files?
stereo = 2 channels
you can play genh with VGMStream (or convert to wav)
you can play genh with VGMStream (or convert to wav)
- Fri Mar 11, 2016 9:12 pm
- Forum: Audio file formats
- Topic: .INT audio files?
- Replies: 8
- Views: 2761
Re: .INT audio files?
Choose GENH, then RAW PCM and the parameters I mentioned. Also "no loops", then you'll get the file playable with VGMStream
