Search found 2566 matches

by daemon1
Tue May 17, 2016 8:02 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

Currently available information ... That would be good to summarize the current standing, so people don't need to write 9 pages of that thread: Most of the archive format is already researched, I have a list of all character packages with all the corresponding stuff, the model format is almost full...
by daemon1
Sun May 15, 2016 8:26 am
Forum: Game Archive
Topic: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]
Replies: 31
Views: 8098

Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Unfortunately no. Xbox360 & PS3 models are closer to PC, so I can extract them. PS2 and xbox are too far from that.
by daemon1
Thu May 12, 2016 4:07 pm
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn decrpyt .exe

I checked the files. Its decompressed with old tools without problems. There are models, textures, everything may be extracted without the EXE. What exactly do you need from this game?
by daemon1
Tue May 10, 2016 7:24 pm
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn

You don't actually need the EXE to export stuff from UE. Though it can be done faster with it.
by daemon1
Mon May 09, 2016 9:03 am
Forum: Game Archive
Topic: Hellboy: Asylum Seeker (.pak)
Replies: 40
Views: 10231

Re: Hellboy: Asylum Seeker (.pak)

I found splitter scripts only for Xbox 360 packages on this forum. Dunno what do next. You trying to say, that's music.pak is one long wav? No, its many wav files, but you can always open them as one raw file. And I meant this script: http://forum.xentax.com/viewtopic.php?f=13&p=74664#p74664 Al...
by daemon1
Sun May 08, 2016 5:45 pm
Forum: Game Archive
Topic: Hellboy: Asylum Seeker (.pak)
Replies: 40
Views: 10231

Re: Hellboy: Asylum Seeker (.pak)

its just like nobody needed the music

if I remember correctly, it was all in plain WAV files

and that means you can open them yourself, there's no need to bother with such a simple thing

or just split them with WAV splitter bms script
by daemon1
Fri May 06, 2016 5:20 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 27256

Re: Marvel Ultimate Alliance 2 .DAT

pechenko121 wrote:
daemon1 wrote:I used Luigi's igz extract script
Where can I get this script?
by daemon1
Thu May 05, 2016 4:10 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 27256

Re: Marvel Ultimate Alliance 2 .DAT

So if the tool is working for all files, let me know. I will publish it in a new thread, so it won't be lost.
by daemon1
Tue May 03, 2016 6:36 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 27256

Re: Marvel Ultimate Alliance 2 .DAT

Here's the tool for the Deadpool. Must extract all of the game archives now.

Notify me of any errors. The method they used to determine which files may be not-compressed was rather strange.
by daemon1
Mon May 02, 2016 7:26 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294180

Re: Extracting simple models

shakotay2 wrote:yep, but in this special case that won't help.
Sorry, I didn't look into the file. Really strange. Two vertex blocks one after another. And the second one is not LOD1 model, it has 2666 vertices and 14560 faces, FVFsize 28. Model looks exactly the same, but I can't see any UV's there.
by daemon1
Mon May 02, 2016 5:33 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 27256

Re: Marvel Ultimate Alliance 2 .DAT

Sorry, I'm a little busy here with Star Sapphire extraction. But when I finish with her, MUA2 is next in my queue.

Image
by daemon1
Mon May 02, 2016 4:16 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294180

Re: Extracting simple models

OriginOfWaves wrote:could you explain how you got the FVF size?
After you get faceindices, you have number of vertices. Just divide the full size of vertex/UV block by that, and you get FVF size.
by daemon1
Mon May 02, 2016 4:05 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 17185

Re: Mirror's Edge Catalyst Beta

dainazinas wrote:Can you share your dumper script and main python folder. As I only get 4257 empty folders and 0 files when I use the above mentioned BF4 dumper.
Because you DON'T have to use BF4 dumper. Use Star Wars dumper. The link is up there.
by daemon1
Sun May 01, 2016 9:06 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294180

Re: Extracting simple models

shakotay2 wrote:there's an ugly workaround using the "mixed" instead of "block" mode
Thanks for the reply. How could I not think about it? :)

This workaround is not that ugly actually.
by daemon1
Sun May 01, 2016 7:25 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294180

Re: Extracting simple models

Is there any way to set negative UV pos in mixed mode?

It's like: first we have UVs (2 half floats) and then vertices (3 floats)