Search found 2566 matches

by daemon1
Sat Jun 04, 2016 11:49 am
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

TaylorMouse wrote:Btw, I extracted all of the models, but noticed that my files nbrs are longer
That doesn't matter. I Just removed first 0000's. You can also remove 00000000, because they never go up 4 digits.
by daemon1
Sat Jun 04, 2016 9:14 am
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn

I'm not going to make a new Umodel. But since gildor is not going to support this game, I will just make a set of simple tools to extract all models and textures. First set of tools here. Drag .TFC file onto battleborn_tfc.exe and it will extract all textures (in game internal format) Put Battleborn...
by daemon1
Sat Jun 04, 2016 6:29 am
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

Yeah, this ship is the biggest model in the game. Number 00002DDC if anyone wants to extract it now. My skeleton tool that I posted a week ago does it in one Xnalara file. Though this ship has no bones. http://i63.tinypic.com/2vd651h.png While this bus does. (model 00001946) http://i65.tinypic.com/2...
by daemon1
Thu Jun 02, 2016 8:59 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

TaylorMouse wrote:but, if you list does that as well, I don't need to finish mine ;)
No, I only marked characters and their stuff.
by daemon1
Thu Jun 02, 2016 7:19 pm
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn

Here's a quick extract & render of that mage provided in the files. There were 2 textures for body and head, but I didn't bother to split them, because maybe nobody is even interested. Skeleton with all bones & weights is also there, fully extractable. Usual UE3 stuff. http://i63.tinypic.com...
by daemon1
Thu Jun 02, 2016 5:18 pm
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 19278

Re: (PC) Mega Man X8 WSX/WPG

This is the tool for Mega Man X8 Models First use it on WSX file, you'll get all files split, including animations and whatever is there. Then, use the same tool on the extracted files and it will only convert those which are models to OBJ files. Or just run batch file to try and convert them all t...
by daemon1
Thu Jun 02, 2016 4:08 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

I'll post that list here as well once it is done. I already made a list of all characters/weapons with textures including premium model names. How your list will be different? I cleaned it up a bit so it supports multiple meshes in one obj file. Obj format is obsolete. It doesn't support bones, mul...
by daemon1
Wed Jun 01, 2016 5:20 pm
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 19278

Re: (PC) Mega Man X8 WSX/WPG

I was able to make a tool for this. It's almost done.

Image

UVs and textures also work.

Image
by daemon1
Sun May 29, 2016 9:01 pm
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn decrpyt .exe

I mean existing "extract" and "decompress" tools are working with this game, and you can get all game files.

And then you can convert textures and models manually, without the game .EXE
by daemon1
Wed May 25, 2016 4:56 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

Looks like we got bones & weights.

Image
by daemon1
Sat May 21, 2016 2:35 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

Overwatch mass texture convertor released! http://zenhax.com/viewtopic.php?f=5&...p=13592#p13595 Converts almost every shuffled texture in the game! Diffuse, specular, normal maps, masks. First run cascexplorer and extract files from folders "004" and "04D". If you want to s...
by daemon1
Sat May 21, 2016 8:16 am
Forum: Graphic file formats
Topic: Overwatch
Replies: 2
Views: 1942

Re: Overwatch

first byte is DXGI format.

0x5F = DXGI_FORMAT_BC6H_UF16

But you probably already figured that out long time ago.
by daemon1
Wed May 18, 2016 9:40 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

News. Textures are ready too.

Image
by daemon1
Wed May 18, 2016 6:50 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

by daemon1
Tue May 17, 2016 8:15 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

It even worked with the mech, the huge thing with only the main (of 50) submeshes having 34k+ vertices:

Image