That doesn't matter. I Just removed first 0000's. You can also remove 00000000, because they never go up 4 digits.TaylorMouse wrote:Btw, I extracted all of the models, but noticed that my files nbrs are longer
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- Sat Jun 04, 2016 11:49 am
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
- Sat Jun 04, 2016 9:14 am
- Forum: Game Archive
- Topic: Battleborn
- Replies: 13
- Views: 3916
Re: Battleborn
I'm not going to make a new Umodel. But since gildor is not going to support this game, I will just make a set of simple tools to extract all models and textures. First set of tools here. Drag .TFC file onto battleborn_tfc.exe and it will extract all textures (in game internal format) Put Battleborn...
- Sat Jun 04, 2016 6:29 am
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
Yeah, this ship is the biggest model in the game. Number 00002DDC if anyone wants to extract it now. My skeleton tool that I posted a week ago does it in one Xnalara file. Though this ship has no bones. http://i63.tinypic.com/2vd651h.png While this bus does. (model 00001946) http://i65.tinypic.com/2...
- Thu Jun 02, 2016 8:59 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
No, I only marked characters and their stuff.TaylorMouse wrote:but, if you list does that as well, I don't need to finish mine
- Thu Jun 02, 2016 7:19 pm
- Forum: Game Archive
- Topic: Battleborn
- Replies: 13
- Views: 3916
Re: Battleborn
Here's a quick extract & render of that mage provided in the files. There were 2 textures for body and head, but I didn't bother to split them, because maybe nobody is even interested. Skeleton with all bones & weights is also there, fully extractable. Usual UE3 stuff. http://i63.tinypic.com...
- Thu Jun 02, 2016 5:18 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 19278
Re: (PC) Mega Man X8 WSX/WPG
This is the tool for Mega Man X8 Models First use it on WSX file, you'll get all files split, including animations and whatever is there. Then, use the same tool on the extracted files and it will only convert those which are models to OBJ files. Or just run batch file to try and convert them all t...
- Thu Jun 02, 2016 4:08 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
I'll post that list here as well once it is done. I already made a list of all characters/weapons with textures including premium model names. How your list will be different? I cleaned it up a bit so it supports multiple meshes in one obj file. Obj format is obsolete. It doesn't support bones, mul...
- Wed Jun 01, 2016 5:20 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 19278
Re: (PC) Mega Man X8 WSX/WPG
I was able to make a tool for this. It's almost done.

UVs and textures also work.


UVs and textures also work.

- Sun May 29, 2016 9:01 pm
- Forum: Game Archive
- Topic: Battleborn
- Replies: 13
- Views: 3916
Re: Battleborn decrpyt .exe
I mean existing "extract" and "decompress" tools are working with this game, and you can get all game files.
And then you can convert textures and models manually, without the game .EXE
And then you can convert textures and models manually, without the game .EXE
- Wed May 25, 2016 4:56 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
Looks like we got bones & weights.


- Sat May 21, 2016 2:35 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
Overwatch mass texture convertor released! http://zenhax.com/viewtopic.php?f=5&...p=13592#p13595 Converts almost every shuffled texture in the game! Diffuse, specular, normal maps, masks. First run cascexplorer and extract files from folders "004" and "04D". If you want to s...
- Sat May 21, 2016 8:16 am
- Forum: Graphic file formats
- Topic: Overwatch
- Replies: 2
- Views: 1942
Re: Overwatch
first byte is DXGI format.
0x5F = DXGI_FORMAT_BC6H_UF16
But you probably already figured that out long time ago.
0x5F = DXGI_FORMAT_BC6H_UF16
But you probably already figured that out long time ago.
- Wed May 18, 2016 9:40 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
News. Textures are ready too.


- Wed May 18, 2016 6:50 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
The tool is here: http://zenhax.com/viewtopic.php?f=5&t=2472
- Tue May 17, 2016 8:15 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
It even worked with the mech, the huge thing with only the main (of 50) submeshes having 34k+ vertices:


