Search found 2566 matches

by daemon1
Sun Jun 12, 2016 9:32 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 13908

Re: Battleborn tools

artworkplay wrote:if you could take a look at the Marvel Heroes .tfc format?
viewtopic.php?f=18&t=14460
by daemon1
Sun Jun 12, 2016 9:30 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Marvel Heroes texture tool

A simple extractor for Marvel Heroes textures. While it was impossible before to support these in Umodel, we can still extract textures. http://i66.tinypic.com/2qx6zjk.png This simple tool will extract all textures. Textures will have names since 2016 version. Vast majority of them will be extracted...
by daemon1
Sat Jun 11, 2016 12:22 pm
Forum: Audio file formats
Topic: Mirrors Edge catalyst
Replies: 16
Views: 7138

Re: Mirrors Edge catalyst

Probably they introduced some new type inside EBX structure. Since this is not related to audio, you can safely delete all folders with EBX files that are NOT audio, and it must work.
by daemon1
Sat Jun 11, 2016 8:29 am
Forum: Audio file formats
Topic: Ubisoft MPEG files (Tonic Trouble)
Replies: 17
Views: 10504

Re: Ubisoft MPEG files (Tonic Trouble)

You really should mention that these mpeg files come from special version of the game. I'm going to look into that now, if you still need it.
by daemon1
Fri Jun 10, 2016 6:04 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 78257

Re: StarWars Battlefront unpacker / decoder

stkopp wrote:Well, textures from Batch_Itexture are broken
I don't have the game, so if you want me to fix this, provide EBX & chunk files that don't work
by daemon1
Wed Jun 08, 2016 4:13 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 13908

Re: Battleborn tools

artworkplay wrote:Hopefully fresher talent like you would finally get the textures properly?
Maybe I will. But I'm not a fresh talent in any way. I was just lurking on the dark side for too long...
by daemon1
Tue Jun 07, 2016 4:32 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 13908

Re: Battleborn tools

by daemon1
Sun Jun 05, 2016 2:12 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 13908

Re: Battleborn tools

An example of extracted Chaos mage (Orendi):

Image
by daemon1
Sun Jun 05, 2016 2:10 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 13908

Battleborn tools

I'm not going to make a new Umodel. But since gildor is not going to support this game, I will just make a set of simple tools to extract all models and textures. You can extract .skeletalmesh from UPK packages with gildor's Extract.exe Drag .skeletalmesh file onto Battleborn_model.exe and it will e...
by daemon1
Sat Jun 04, 2016 8:11 pm
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn

Some formats were a little different between characters. But now it looks like the tool works for them all. Bones are not exported yet, just OBJ files, but I can already publish the tool.

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by daemon1
Sat Jun 04, 2016 4:46 pm
Forum: Audio file formats
Topic: Help Converting NBA Elite 11 soundtrack
Replies: 1
Views: 720

Re: Help Converting NBA Elite 11 soundtrack

It is not in any way specific codec. Its the most used codec in all EA games: EA XAS ADPCM. But it has no header. So assuming its stereo 44100 khz sound, I'm adding these bytes to the beginning of the stream: 04 04 AC 44 00 00 00 00 And it gets converted with my Xas_decode tool. Here's the latest ve...
by daemon1
Sat Jun 04, 2016 2:55 pm
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn

And here we go, model convertor is working. Render with all maps, except wind map, I don't know how to apply it.

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I don't see much effect from normal map, yet I'm not a modeller, maybe I do something wrong.

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by daemon1
Sat Jun 04, 2016 1:04 pm
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn

This is how they do it. Every character has a default skin, and a grey-colored skin with a mask to make the clothes any color you choose:

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by daemon1
Sat Jun 04, 2016 12:18 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

TaylorMouse wrote:Btw, I have a couple of files where there is not "physical" meshes, any idea what they are ?
What do you mean? They are no different than others. This is for example your 0322:

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by daemon1
Sat Jun 04, 2016 11:52 am
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 3916

Re: Battleborn

I've heard that umodel can export animations for this game. This is prob. because they are in some standard format. Can anyone check that, while I'm making a model tool?