viewtopic.php?f=18&t=14460artworkplay wrote:if you could take a look at the Marvel Heroes .tfc format?
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- Sun Jun 12, 2016 9:32 pm
- Forum: 3D/2D models
- Topic: Battleborn tools
- Replies: 40
- Views: 13908
Re: Battleborn tools
- Sun Jun 12, 2016 9:30 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Marvel Heroes texture tool
A simple extractor for Marvel Heroes textures. While it was impossible before to support these in Umodel, we can still extract textures. http://i66.tinypic.com/2qx6zjk.png This simple tool will extract all textures. Textures will have names since 2016 version. Vast majority of them will be extracted...
- Sat Jun 11, 2016 12:22 pm
- Forum: Audio file formats
- Topic: Mirrors Edge catalyst
- Replies: 16
- Views: 7138
Re: Mirrors Edge catalyst
Probably they introduced some new type inside EBX structure. Since this is not related to audio, you can safely delete all folders with EBX files that are NOT audio, and it must work.
- Sat Jun 11, 2016 8:29 am
- Forum: Audio file formats
- Topic: Ubisoft MPEG files (Tonic Trouble)
- Replies: 17
- Views: 10504
Re: Ubisoft MPEG files (Tonic Trouble)
You really should mention that these mpeg files come from special version of the game. I'm going to look into that now, if you still need it.
- Fri Jun 10, 2016 6:04 pm
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78257
Re: StarWars Battlefront unpacker / decoder
I don't have the game, so if you want me to fix this, provide EBX & chunk files that don't workstkopp wrote:Well, textures from Batch_Itexture are broken
- Wed Jun 08, 2016 4:13 pm
- Forum: 3D/2D models
- Topic: Battleborn tools
- Replies: 40
- Views: 13908
Re: Battleborn tools
Maybe I will. But I'm not a fresh talent in any way. I was just lurking on the dark side for too long...artworkplay wrote:Hopefully fresher talent like you would finally get the textures properly?
- Tue Jun 07, 2016 4:32 pm
- Forum: 3D/2D models
- Topic: Battleborn tools
- Replies: 40
- Views: 13908
- Sun Jun 05, 2016 2:12 pm
- Forum: 3D/2D models
- Topic: Battleborn tools
- Replies: 40
- Views: 13908
Re: Battleborn tools
An example of extracted Chaos mage (Orendi):


- Sun Jun 05, 2016 2:10 pm
- Forum: 3D/2D models
- Topic: Battleborn tools
- Replies: 40
- Views: 13908
Battleborn tools
I'm not going to make a new Umodel. But since gildor is not going to support this game, I will just make a set of simple tools to extract all models and textures. You can extract .skeletalmesh from UPK packages with gildor's Extract.exe Drag .skeletalmesh file onto Battleborn_model.exe and it will e...
- Sat Jun 04, 2016 8:11 pm
- Forum: Game Archive
- Topic: Battleborn
- Replies: 13
- Views: 3916
Re: Battleborn
Some formats were a little different between characters. But now it looks like the tool works for them all. Bones are not exported yet, just OBJ files, but I can already publish the tool.


- Sat Jun 04, 2016 4:46 pm
- Forum: Audio file formats
- Topic: Help Converting NBA Elite 11 soundtrack
- Replies: 1
- Views: 720
Re: Help Converting NBA Elite 11 soundtrack
It is not in any way specific codec. Its the most used codec in all EA games: EA XAS ADPCM. But it has no header. So assuming its stereo 44100 khz sound, I'm adding these bytes to the beginning of the stream: 04 04 AC 44 00 00 00 00 And it gets converted with my Xas_decode tool. Here's the latest ve...
- Sat Jun 04, 2016 2:55 pm
- Forum: Game Archive
- Topic: Battleborn
- Replies: 13
- Views: 3916
Re: Battleborn
And here we go, model convertor is working. Render with all maps, except wind map, I don't know how to apply it.

I don't see much effect from normal map, yet I'm not a modeller, maybe I do something wrong.


I don't see much effect from normal map, yet I'm not a modeller, maybe I do something wrong.

- Sat Jun 04, 2016 1:04 pm
- Forum: Game Archive
- Topic: Battleborn
- Replies: 13
- Views: 3916
Re: Battleborn
This is how they do it. Every character has a default skin, and a grey-colored skin with a mask to make the clothes any color you choose:


- Sat Jun 04, 2016 12:18 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 21398
Re: Overwatch Models/Textures
What do you mean? They are no different than others. This is for example your 0322:TaylorMouse wrote:Btw, I have a couple of files where there is not "physical" meshes, any idea what they are ?

- Sat Jun 04, 2016 11:52 am
- Forum: Game Archive
- Topic: Battleborn
- Replies: 13
- Views: 3916
Re: Battleborn
I've heard that umodel can export animations for this game. This is prob. because they are in some standard format. Can anyone check that, while I'm making a model tool?
