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- Fri Jun 17, 2016 7:46 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
blender
- Fri Jun 17, 2016 7:25 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
Ok, I'm not a modeller, but I've seen this in many games, and this is not unusual to have texture coordinates be over 1. Meaning the texture is wrapped many times on a model. This is probably why "BAR IS RED". Also in Infinite crisis at least half of models have texture coordinates scaled ...
- Fri Jun 17, 2016 4:46 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
what do you mean messed up? Looks ok to me. Is it the first time you extracting something from infinite crisis?


- Thu Jun 16, 2016 9:43 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
Another flag unused before. Test the new version.AstroStormz wrote:0xa0000357
- Thu Jun 16, 2016 5:05 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
- Thu Jun 16, 2016 5:03 pm
- Forum: Graphic file formats
- Topic: DC Universe Online texture tool
- Replies: 12
- Views: 5938
Re: DC Universe Online texture tool
Example of full-size image.


- Thu Jun 16, 2016 5:03 pm
- Forum: Graphic file formats
- Topic: DC Universe Online texture tool
- Replies: 12
- Views: 5938
DC Universe Online texture tool
Beta version of the tool. I have some ideas how to extract only highest mips and get names, but for now, this is how it works. Drag TFC file onto the EXE and it will extract all textures . They will have no names, but luckily, textures here are all organized, like NPC/characters/world and diffuse/no...
- Thu Jun 16, 2016 4:26 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
Do you have a filename?AstroStormz wrote:it was the desert armor batman..........i only got the cape
- Thu Jun 16, 2016 4:11 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 19278
Re: (PC) Mega Man X8 WSX/WPG
So I drag and dropped a wsx file into the tool and got a bunch of .dat files. How do I view them? This is the tool for Mega Man X8 Models First use it on WSX file, you'll get all files split, including animations and whatever is there. Then, use the same tool on the extracted files and it will only...
- Wed Jun 15, 2016 9:17 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
You can't extract them now, because my tool currently only supports chartextures.tfcAndelx wrote:That is strange, but thanks. Just need to figure out how to extract them now... I'm not very smart at this sorta thing (yet). :3
- Wed Jun 15, 2016 9:03 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
What do you mean "go along with" JeanGrey_ClassicXMen_Spec ?
p.s. found it. For some strange reason developers put those into "textures.tfc", and not in "CharTextures.tfc"
p.s. found it. For some strange reason developers put those into "textures.tfc", and not in "CharTextures.tfc"
- Wed Jun 15, 2016 8:28 pm
- Forum: 3D/2D models
- Topic: (PC) Mega Man X8 WSX/WPG
- Replies: 52
- Views: 19278
Re: (PC) Mega Man X8 WSX/WPG
Yes, these are not exactly correct BMP files. I was opening them with paint and saving back to correct this.GhostTrain wrote:The tools work great, but the textures...
- Wed Jun 15, 2016 5:56 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
Aha, thanks. This batman is NPC. I see NPC textures are all 1024x1024 here. Characters are 512x512. Ok, now I'm ready to make a tool.trexjones wrote:Models-resource.com has some of them over there with 1024x1024 sized textures...
- Wed Jun 15, 2016 4:54 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
That's awesome, does the released tool currently support the DCUO textures? I cant seem to find a textures.manifest for the dc game to check it No. I need to make another tool, when I'll get reports if the textures in game were 512x512. Nobody answered yet. I found these in TFC files, and I want to...
- Wed Jun 15, 2016 4:52 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
when are u gonna update the infinite crisis tool? It's always better to ask in the thread for infinite crisis. I don't have reports that it needs to be updated. If the file is 0kb that means the tool suspected there was a model, but it was not. What package was that? About animations, as I said I n...
