Search found 2566 matches

by daemon1
Fri Jun 17, 2016 7:46 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

blender
by daemon1
Fri Jun 17, 2016 7:25 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

Ok, I'm not a modeller, but I've seen this in many games, and this is not unusual to have texture coordinates be over 1. Meaning the texture is wrapped many times on a model. This is probably why "BAR IS RED". Also in Infinite crisis at least half of models have texture coordinates scaled ...
by daemon1
Fri Jun 17, 2016 4:46 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

what do you mean messed up? Looks ok to me. Is it the first time you extracting something from infinite crisis?

Image
by daemon1
Thu Jun 16, 2016 9:43 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

AstroStormz wrote:0xa0000357
Another flag unused before. Test the new version.
by daemon1
Thu Jun 16, 2016 5:05 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

DC Universe Online texture tool here:

viewtopic.php?f=18&t=14475
by daemon1
Thu Jun 16, 2016 5:03 pm
Forum: Graphic file formats
Topic: DC Universe Online texture tool
Replies: 12
Views: 5938

Re: DC Universe Online texture tool

Example of full-size image.

Image
by daemon1
Thu Jun 16, 2016 5:03 pm
Forum: Graphic file formats
Topic: DC Universe Online texture tool
Replies: 12
Views: 5938

DC Universe Online texture tool

Beta version of the tool. I have some ideas how to extract only highest mips and get names, but for now, this is how it works. Drag TFC file onto the EXE and it will extract all textures . They will have no names, but luckily, textures here are all organized, like NPC/characters/world and diffuse/no...
by daemon1
Thu Jun 16, 2016 4:26 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

AstroStormz wrote:it was the desert armor batman..........i only got the cape
Do you have a filename?
by daemon1
Thu Jun 16, 2016 4:11 pm
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 19278

Re: (PC) Mega Man X8 WSX/WPG

So I drag and dropped a wsx file into the tool and got a bunch of .dat files. How do I view them? This is the tool for Mega Man X8 Models First use it on WSX file, you'll get all files split, including animations and whatever is there. Then, use the same tool on the extracted files and it will only...
by daemon1
Wed Jun 15, 2016 9:17 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

Andelx wrote:That is strange, but thanks. Just need to figure out how to extract them now... I'm not very smart at this sorta thing (yet). :3
You can't extract them now, because my tool currently only supports chartextures.tfc
by daemon1
Wed Jun 15, 2016 9:03 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

What do you mean "go along with" JeanGrey_ClassicXMen_Spec ?

p.s. found it. For some strange reason developers put those into "textures.tfc", and not in "CharTextures.tfc"
by daemon1
Wed Jun 15, 2016 8:28 pm
Forum: 3D/2D models
Topic: (PC) Mega Man X8 WSX/WPG
Replies: 52
Views: 19278

Re: (PC) Mega Man X8 WSX/WPG

GhostTrain wrote:The tools work great, but the textures...
Yes, these are not exactly correct BMP files. I was opening them with paint and saving back to correct this.
by daemon1
Wed Jun 15, 2016 5:56 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

trexjones wrote:Models-resource.com has some of them over there with 1024x1024 sized textures...
Aha, thanks. This batman is NPC. I see NPC textures are all 1024x1024 here. Characters are 512x512. Ok, now I'm ready to make a tool.
by daemon1
Wed Jun 15, 2016 4:54 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

That's awesome, does the released tool currently support the DCUO textures? I cant seem to find a textures.manifest for the dc game to check it No. I need to make another tool, when I'll get reports if the textures in game were 512x512. Nobody answered yet. I found these in TFC files, and I want to...
by daemon1
Wed Jun 15, 2016 4:52 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

when are u gonna update the infinite crisis tool? It's always better to ask in the thread for infinite crisis. I don't have reports that it needs to be updated. If the file is 0kb that means the tool suspected there was a model, but it was not. What package was that? About animations, as I said I n...