Search found 2566 matches

by daemon1
Sat Jun 25, 2016 2:00 pm
Forum: Game Archive
Topic: [PC] The Godfather 2 The Game
Replies: 11
Views: 4926

Re: [PC] The Godfather 2 The Game

Yet somehow the version I've downloaded from that website has a way lower detection rate? That's just because its much older version, having much more formats to handle. If you write a program that simple and it gets picked up by nearly half of the major AV programs, you must be doing something wro...
by daemon1
Sat Jun 25, 2016 9:12 am
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Ghostbusters: The Video Game

Ghostbusters: The Video Game skeletal model extraction tools.

Usage: unpack .bfm files from model.pod and .skb files from common.pod
then drag .bfm file onto the tool.

Image

Image
by daemon1
Sat Jun 25, 2016 6:32 am
Forum: Game Archive
Topic: [PC] The Godfather 2 The Game
Replies: 11
Views: 4926

Re: [PC] The Godfather 2 The Game

the version linked there was a packed executable that was likely a trojan. It was never a trojan, just antiviruses false-detected it. You know, I once made a simple program with only a couple lines of code to split an archive similar to this VIV and a big icon of the game it was for. And it was det...
by daemon1
Sat Jun 25, 2016 6:22 am
Forum: Game Archive
Topic: [PC] The Godfather 2 The Game
Replies: 11
Views: 4926

Re: [PC] The Godfather 2 The Game

Yes, VIV archives are really simple structured, so no wonder there are many programs that can handle it.
by daemon1
Fri Jun 24, 2016 4:57 pm
Forum: Game Archive
Topic: [PC] The Godfather 2 The Game
Replies: 11
Views: 4926

Re: [PC] The Godfather 2 The Game

There was never a case when visceral music was located in .str files.
Do you have a list of files you get after extracting VIV archives?
by daemon1
Fri Jun 24, 2016 4:08 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 47841

Re: Dead Space Audio File.

That was about sound tool, not rick's tool.
by daemon1
Fri Jun 24, 2016 5:06 am
Forum: Graphic file formats
Topic: DC Universe Online texture tool
Replies: 12
Views: 5938

Re: DC Universe Online texture tool

ok i will look into that
by daemon1
Thu Jun 23, 2016 4:12 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

tathannibal wrote:Okey.
Pls share to extracter or viewer/converter program.
Thx :D
daemon1 wrote:What news you expect? All models and textures are extracted.
Scroll up to the start of this thread. In my first messages i posted all the links! It was a month ago ;)
by daemon1
Wed Jun 22, 2016 4:14 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 21398

Re: Overwatch Models/Textures

What news you expect? All models and textures are extracted.
by daemon1
Mon Jun 20, 2016 4:45 pm
Forum: Audio file formats
Topic: Ubisoft MPEG files (Tonic Trouble)
Replies: 17
Views: 10504

Re: Ubisoft MPEG files (Tonic Trouble)

No, I have all the files. Did some research. There are 2 possible ways to decode this. 1. reverse the decoding function. That code you provided is only one tiny part of it. The whole thing includes dozens of subroutines and floating point tables. You could expect that from mpeg-like codec. So revers...
by daemon1
Sun Jun 19, 2016 1:08 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

Well, this is not too easy as it will require HEX editing. I've sent my code to gildor and when he have time he will update Umodel. But if you really wanna do it now, try this: http://i63.tinypic.com/29nax76.png This is DDS file, X size is yellow (200 hex = 512), Y size is green (200 hex = 512) and ...
by daemon1
Sun Jun 19, 2016 6:16 am
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

i need to remove that... that was a debug feature for me to research their texture format...
by daemon1
Sat Jun 18, 2016 5:30 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

CoolGuy69 wrote:What would be the texture file extension? And how would u know who's texture is who's?
.DDS

You'll know by the name.
by daemon1
Sat Jun 18, 2016 12:39 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 13908

Re: Battleborn tools

Tools updated to support this monstrous thing. 250k+ vertices, 230k+ faces.

Image
by daemon1
Fri Jun 17, 2016 8:17 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

I checked and if I don't scale UVs it looks exactly like yours. So you have to scale them. Find someone who can explain how to do that in Max. This will be helpful to you anyway.