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- Sat Jul 02, 2016 8:52 am
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
what do you need? a rigged model? I hope you don't need animations, because they are compressed and I think only havok can decompress it.
- Fri Jul 01, 2016 9:26 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 40
- Views: 18827
Re: Ghostbusters: The Video Game
New version for PS3 models.
- Thu Jun 30, 2016 4:12 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
which file you extract?
- Tue Jun 28, 2016 7:14 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
Re: Extracting simple models
Submeshes are meshes split in many parts. You just CAN'T extract them all in one go. This one big array you tried to get is actually more than 10 separated parts.
- Tue Jun 28, 2016 7:00 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294181
Re: Extracting simple models
As one could expect, this bike has submeshes. And a LOT of them. This is one of the biggest:

So without automation, this will be pain to find and get them all manually.

So without automation, this will be pain to find and get them all manually.
- Tue Jun 28, 2016 4:12 pm
- Forum: Graphic file formats
- Topic: DC Universe Online texture tool
- Replies: 12
- Views: 5938
Re: DC Universe Online texture tool
I checked that. Most of UI textures are plain RGB, or exotic resolutions like 2048x64. So without a proper function to calculate the hash I can't detect compression type and image size. So this is currently impossible.
- Mon Jun 27, 2016 8:57 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 40
- Views: 18827
Re: Ghostbusters: The Video Game
Working on getting additional models from PS3 version. I've been told they are only on consoles.


- Mon Jun 27, 2016 8:12 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
Ah, yes, I remember that now. Since I'm busy with many other games, I didn't reply. So this must be possible, but really a waste of time to make custom exporter for a standard format. I thought if you find a version of Havok used to make this game, you can import these files. What the professionals ...
- Mon Jun 27, 2016 4:07 pm
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
What is it? SPAM? It has nothing to do with textures.stellarren21 wrote:Find out about texture tools here=---->
- Mon Jun 27, 2016 5:14 am
- Forum: Graphic file formats
- Topic: Marvel Heroes texture tool
- Replies: 149
- Views: 37082
Re: Marvel Heroes texture tool
Where? None of my threads about infinite crisis on facepunch or zenhax have new posts.AstroStormz wrote:since noone replies on the infinite crisis thread....................
- Sun Jun 26, 2016 1:03 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 40
- Views: 18827
Re: Ghostbusters: The Video Game
I tried FBX, but this format is too complex in a way how it handles skeletons. Maybe some day I'll be able to export to it, but not now.
- Sun Jun 26, 2016 11:17 am
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 40
- Views: 18827
Re: Ghostbusters: The Video Game
The only difference in ASCII files here I can think of, is that Ghostbusters use material names with backslashes, like weap\proton_pack_light_static spengler_eyes spengler jumpsuit_pack weap\proton_pack jumpsuit_gloves GB_Logo spengler_hair gb_lens gb_hose weap_goggle_lens So I put them in xnalara f...
- Sat Jun 25, 2016 8:39 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 40
- Views: 18827
Re: Ghostbusters: The Video Game
i never worked with max scripts. Is there any way we can find on which line that error occurs?
- Sat Jun 25, 2016 7:19 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 40
- Views: 18827
Re: Ghostbusters: The Video Game
send me the ASCII file you're getting and I'll try it in blender. I don't have 3dmax.
- Sat Jun 25, 2016 6:05 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 40
- Views: 18827
Re: Ghostbusters: The Video Game
Sorry I forgot to tell how it works. In addition to W32MODEL.POD, you have to unpack COMMON.POD to get SKB files too.
