READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 1920 matches

by daemon1
Sun Apr 12, 2015 6:25 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

Nevermind. I've already made a new script and it works. I've compiled different parts of all his scripts, redone a part where .ebx is analysed and it seems it gives proper audio files. Just need to check it now if everything was extracted. p.s. checked. As in DAI, all files extracted OK, except one,...
by daemon1
Sun Apr 12, 2015 3:15 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

That's what I told you. The new script doesn't work at all on BF3 anymore. I don't think that the current .ebx script works on BF3 either. Yes I know that. BF3 has different .ebx format, so the new script can't work with them. I just thought you were talking about Dragon Age, and this is a differen...
by daemon1
Sun Apr 12, 2015 1:40 pm
Forum: Game Archive
Topic: [Nintendo 3DS] .arc - Archive (DARC-Header) repacker?
Replies: 17
Views: 4157

Re: [Nintendo 3DS] .arc - Archive (DARC-Header) repacker?

Why such a hurry, ChrisX930? Do you have a deadline or something?
by daemon1
Sun Apr 12, 2015 1:02 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

Anybody have the old script to unpack the audio from BF3? It must be called fb2decoder.py or fb2audio and now I can't find it anywhere. We have all the other scripts now: both dumpers for BF3 & BF4, both ebxtotxt for old and new .ebx format, and audio extractor for BF4.
by daemon1
Wed Apr 08, 2015 7:37 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

Ok. It seems Ealayer3 can't decode only 2 small files from the whole game. It is interesting and I will investigave that later, but for now here's the current version of audio extraction script (all .dlls and my version of ealayer3 included) It will skip those 2 small files (1 ironbull roar and 1 cl...
by daemon1
Mon Apr 06, 2015 5:51 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

All right. I just noticed that the ebx script is missing from OrangeC archive. Someone have it? It IS in OrangeC archive and its called fb3decoder. It works for DAI. p.s. I was wrong. The script recognizes all music chunks. I just didn't count the conversations. So in total there are: - 9101 chunks...
by daemon1
Mon Apr 06, 2015 5:25 am
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

Vosvoy wrote:The scripts required a certain version of Python I don't remember which one. Someone have it?
It must be 2.7 or later
by daemon1
Sun Apr 05, 2015 7:45 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

All right, I have changed BF3 script so now it unpacks full DAI archives. It gave me 12000+ audio .ebx files, now proceeding with them. fb3decoder.py script now extracts 23000 files (340 XAS, others Ealayer3) that used 9100 chunks as the source. Definitely it doesn't recognize music chunks. Proceedi...
by daemon1
Sun Apr 05, 2015 3:55 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

Managed to scrounge up this. Unfortunately, google somehow doesn't have this page saved :( Anyway, thank you for saving his latest version, i looked through it, he cleared up the code and now it looks really better. This is what I was able to figure out for now: - We have BF3 script, with ZLIB deco...
by daemon1
Sat Apr 04, 2015 5:56 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 83
Views: 34434

Re: EA Layer 3 Extractor/Decoder

Ok, problem localized. Example: DAI tools finds music file inside the game named "mus_main_theme_51" and saves it as 14MB chunk. This chunk is a complete mess, combined from many cut parts of the original file contained in cas_13.cas. I don't know why it happens. So I've extracted that file with my ...
by daemon1
Sat Apr 04, 2015 2:47 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

OrangeC wrote:I still have is scripts. I also included the bf script and the frostbite audio extractor as well.

Also works for Battlefield hardlines PC version.
Thank you. Can you give me a link to the forum thread where it was posted? Was there anything interesting? I will read it in google cache.
by daemon1
Sat Apr 04, 2015 2:41 pm
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 142
Views: 25585

Re: Frostbite 2 sound extraction research

He did but has been MIA for a year now and bfeditor.org appears to be down where his scripts were at. :/ Would need someone continue his work to update it. What's need to be updated? As of now, I've changed his script a little to extract just the audio files. It doesn't take as much time and space ...
by daemon1
Fri Apr 03, 2015 6:20 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 83
Views: 34434

Re: EA Layer 3 Extractor/Decoder

Considering the last files mappy2012 gave me, I'm sure now: the files were extracted wrong.
There are occasional 8 bytes missing or 8 extra bytes in the audio string.
So we have to find the problem in the extractor whatever that was.
by daemon1
Thu Apr 02, 2015 8:54 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 83
Views: 34434

Re: EA Layer 3 Extractor/Decoder

hi~daemon~Can support the Dragon Age Inquisition?thanks! Ok, the format of these files have something different in them. This is not header, but the mp3 data itself. Every 40-60 kbytes it stops with an error, without even producing any output. This is what I did for now: I made it not stop, but try...
by daemon1
Wed Apr 01, 2015 6:53 pm
Forum: Game Archive
Topic: Dead Space 1/2/3 .sbk file (PC)
Replies: 16
Views: 4900

Re: Dead Space 2 .sbk file (PC)

Here's the version for DS3. The files extracted can only be converted with my new version of Ealayer3 that you can find here: http://forum.xentax.com/viewtopic.php?p=104766#p104766 This is because they are version 7 with header B, which was not supported before. It will not work correctly with DS2. ...