Search found 2567 matches

by daemon1
Sat Jul 02, 2016 8:52 am
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

what do you need? a rigged model? I hope you don't need animations, because they are compressed and I think only havok can decompress it.
by daemon1
Fri Jul 01, 2016 9:26 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

New version for PS3 models.
by daemon1
Thu Jun 30, 2016 4:12 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

which file you extract?
by daemon1
Tue Jun 28, 2016 7:14 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

Submeshes are meshes split in many parts. You just CAN'T extract them all in one go. This one big array you tried to get is actually more than 10 separated parts.
by daemon1
Tue Jun 28, 2016 7:00 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294181

Re: Extracting simple models

As one could expect, this bike has submeshes. And a LOT of them. This is one of the biggest:

Image

So without automation, this will be pain to find and get them all manually.
by daemon1
Tue Jun 28, 2016 4:12 pm
Forum: Graphic file formats
Topic: DC Universe Online texture tool
Replies: 12
Views: 5938

Re: DC Universe Online texture tool

I checked that. Most of UI textures are plain RGB, or exotic resolutions like 2048x64. So without a proper function to calculate the hash I can't detect compression type and image size. So this is currently impossible.
by daemon1
Mon Jun 27, 2016 8:57 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

Working on getting additional models from PS3 version. I've been told they are only on consoles.

Image
by daemon1
Mon Jun 27, 2016 8:12 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

Ah, yes, I remember that now. Since I'm busy with many other games, I didn't reply. So this must be possible, but really a waste of time to make custom exporter for a standard format. I thought if you find a version of Havok used to make this game, you can import these files. What the professionals ...
by daemon1
Mon Jun 27, 2016 4:07 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

stellarren21 wrote:Find out about texture tools here=---->
What is it? SPAM? It has nothing to do with textures.
by daemon1
Mon Jun 27, 2016 5:14 am
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

AstroStormz wrote:since noone replies on the infinite crisis thread....................
Where? None of my threads about infinite crisis on facepunch or zenhax have new posts.
by daemon1
Sun Jun 26, 2016 1:03 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

I tried FBX, but this format is too complex in a way how it handles skeletons. Maybe some day I'll be able to export to it, but not now.
by daemon1
Sun Jun 26, 2016 11:17 am
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

The only difference in ASCII files here I can think of, is that Ghostbusters use material names with backslashes, like weap\proton_pack_light_static spengler_eyes spengler jumpsuit_pack weap\proton_pack jumpsuit_gloves GB_Logo spengler_hair gb_lens gb_hose weap_goggle_lens So I put them in xnalara f...
by daemon1
Sat Jun 25, 2016 8:39 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

i never worked with max scripts. Is there any way we can find on which line that error occurs?
by daemon1
Sat Jun 25, 2016 7:19 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

send me the ASCII file you're getting and I'll try it in blender. I don't have 3dmax.
by daemon1
Sat Jun 25, 2016 6:05 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

Sorry I forgot to tell how it works. In addition to W32MODEL.POD, you have to unpack COMMON.POD to get SKB files too.