
So for now, latest versions for 007 Quantum of solace and for WaW

No, it must work. Send me example files.Tosyk wrote:is there any special technique to obtain models out of ps3?daemon1 wrote:New version for PS3 models.
No. Normal DDS first have biggest mip, then all small. Here its otherwise. So the best way is to cut off all small mips and save it as 1-mip DDS.Andrakann wrote:I think my header miss some mip-levels data
here you go:Andrakann wrote:Can you give me a gun or car model with those non-working normals?
No its because proper parsing unpacked FF file is almost impossible.Andrakann wrote:Maybe it's because nobody's extract those FF to big DAT file with unpacked data iside?
No they are not. What you see in current tool is autogenerated by 3Dmax because I didn't put proper normals into the tool yet.Tosyk wrote:I'm just saying that since they are autogenerated
They made them. I see them. I can extract them. They are proper normals.Tosyk wrote:So I don't think devs had much time to bother making smooth groups for the models.
The problem is not in this line. ALL NORMALS are not working. They are properly extracted from model, but they just don't work. Until someone can tell me how to fix them, I'll leave them for autogeneration.Andrakann wrote:but this lines looks wrong
I know. I've sent you file with normals from the game. Look at them and tell me whats wrong.Andrakann wrote:They looks like autogenerated averaged normals
They look ok, but don't work. If you can tell me whats wrong here, I'll apply them. Sample file: http://www109.zippyshare.com/v/3F4DUaVP/file.htmlAndrakann wrote:Looks like normal smooth is recalculated, not original?


YesHighflex wrote:i am curious do you extract the meshes directly from the .FF format?