Search found 2567 matches

by daemon1
Wed Jul 27, 2016 11:19 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

World at War research complete. I'll think if I create a new thread for it, or put them all here.

Image

So for now, latest versions for 007 Quantum of solace and for WaW
by daemon1
Wed Jul 27, 2016 10:30 am
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

Some mistake in release. Get the latest version, must work.
by daemon1
Wed Jul 27, 2016 6:47 am
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

Tosyk wrote:
daemon1 wrote:New version for PS3 models.
is there any special technique to obtain models out of ps3?
No, it must work. Send me example files.
by daemon1
Tue Jul 26, 2016 10:13 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Andrakann wrote:I think my header miss some mip-levels data
No. Normal DDS first have biggest mip, then all small. Here its otherwise. So the best way is to cut off all small mips and save it as 1-mip DDS.
by daemon1
Tue Jul 26, 2016 8:36 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Actually it work on a trigger of a pistol. But for other submeshes blender just ignore it all.
by daemon1
Tue Jul 26, 2016 7:03 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Andrakann wrote:Can you give me a gun or car model with those non-working normals?
here you go:

http://www3.zippyshare.com/v/piiQcaXP/file.html
Andrakann wrote:Maybe it's because nobody's extract those FF to big DAT file with unpacked data iside?
No its because proper parsing unpacked FF file is almost impossible.
by daemon1
Tue Jul 26, 2016 4:06 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Tosyk wrote:I'm just saying that since they are autogenerated
No they are not. What you see in current tool is autogenerated by 3Dmax because I didn't put proper normals into the tool yet.
by daemon1
Tue Jul 26, 2016 2:40 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Tosyk wrote:So I don't think devs had much time to bother making smooth groups for the models.
They made them. I see them. I can extract them. They are proper normals.
by daemon1
Tue Jul 26, 2016 2:28 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

So, maybe devs uses autosmoothed models + normal maps for rendering? NO. They have normals in models . You don't understand what I say. I posted a tool without normals . Because I can't apply them to the model. I only made 1 file with normals extracted to show you that they don't work. Может так бу...
by daemon1
Tue Jul 26, 2016 1:03 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

I checked files from World at War. They are all different. So I need time to reverse their formats.

Why is it all needed? I thought all CoD games were already researched. Or they can't be ripped now for some reasons?
by daemon1
Tue Jul 26, 2016 11:37 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Andrakann wrote:but this lines looks wrong
The problem is not in this line. ALL NORMALS are not working. They are properly extracted from model, but they just don't work. Until someone can tell me how to fix them, I'll leave them for autogeneration.
by daemon1
Tue Jul 26, 2016 10:02 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Andrakann wrote:They looks like autogenerated averaged normals
I know. I've sent you file with normals from the game. Look at them and tell me whats wrong.
by daemon1
Tue Jul 26, 2016 8:59 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Andrakann wrote:Looks like normal smooth is recalculated, not original?
They look ok, but don't work. If you can tell me whats wrong here, I'll apply them. Sample file: http://www109.zippyshare.com/v/3F4DUaVP/file.html

Image
by daemon1
Mon Jul 25, 2016 1:47 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

ok I found the cars wheels. Now its all ready and published at the first post. Have fun.

Image
Highflex wrote:i am curious do you extract the meshes directly from the .FF format?
Yes
by daemon1
Mon Jul 25, 2016 9:37 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Yes, cars have bones too.