Search found 2567 matches

by daemon1
Wed Aug 10, 2016 5:52 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 3005

Re: Skeleton parsing help

Good, I wanted to know if that information i posted was understandable. Good luck.
by daemon1
Tue Aug 09, 2016 4:48 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 3005

Re: Skeleton parsing help

Ok, looks like you don't need this skeleton anymore. You could at least confirm that you read this.
by daemon1
Sun Aug 07, 2016 1:07 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 3005

Re: Skeleton parsing help

Hello skeleton experts ;) This is what I'm getting from this file: http://i68.tinypic.com/2qwlh1k.png 139 bones, hierarchy, rotations, positions, scales - all in the first segment called "amo". First goes hierarchy, with parent bone linked as an offset to parent bone. Next a table of refer...
by daemon1
Sun Aug 07, 2016 11:33 am
Forum: 3D/2D models
Topic: 007 Goldeneye PS3
Replies: 1
Views: 1569

007 Goldeneye PS3

007 Legends tools. To save time, I didn't make a full set of tools, so its done in steps: 1. Split big archives into individual "GEOM" files with vgmtoolbox. vgmtoolbox "advanced cutter" can be found in "misc tools / extraction / generic" Put 007_geom.xml into its folde...
by daemon1
Wed Aug 03, 2016 7:51 pm
Forum: 3D/2D models
Topic: 007 Legends
Replies: 29
Views: 4606

Re: 007 Legends

007 Goldeneye PS3 models have almost the same format. So they also work with all weights and bones already.

Image
by daemon1
Tue Aug 02, 2016 7:45 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 47841

Re: Dead Space Audio File.

Do you have them in your computer perhaps? http://pastebin.com/c2AQqE9V yes, that's the missing names, but I'm sure just recently I posted them for someone. 63 will still be unknown, but those are german files which I think are just left there by accident. Since they are not used in game, you can't...
by daemon1
Tue Aug 02, 2016 5:48 pm
Forum: Audio file formats
Topic: Dead Space Audio File.
Replies: 77
Views: 47841

Re: Dead Space Audio File.

MaZTeR wrote:There are 2 unknown files in bigfile0 and 1. Are those sound files or just some useless text files?

Also I have 105 unknowns in the audiostreams folder of DS2.
105 unknowns is because you used old filelists. I posted them somewhere dont remember where.

Those in 0 and 1 are NOT sounds.
by daemon1
Sun Jul 31, 2016 4:08 pm
Forum: 3D/2D models
Topic: 007 Legends
Replies: 29
Views: 4606

007 Legends

007 Legends tools. To save time, I didn't make a full set of tools, so its done in steps: 1. Split big archives into individual "GEOM" files with vgmtoolbox. vgmtoolbox "advanced cutter" can be found in "misc tools / extraction / generic" Put 007_moeg.xml into plugins f...
by daemon1
Sun Jul 31, 2016 9:51 am
Forum: Audio file formats
Topic: PS Vita VAG files
Replies: 22
Views: 9173

Re: PS Vita VAG files

The file that doesn't work is se_pv_button_l1_off. It converts but gives a garbled sound. That's not the same. Ok, this is stereo file, and my tool currently only supports mono. I converted both channels individually, they work ok. The problem that is all games have different headers, and I don't k...
by daemon1
Fri Jul 29, 2016 2:55 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

so you saying this missing parts are just in other archives or completely missing? They are in the same archive. But there's no way to tell where (until they loaded in memory). flip models will ruin animation in any case You can't get these models animated anyway, because the bones have no local ro...
by daemon1
Thu Jul 28, 2016 12:29 pm
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Added support for MW. Again a lot of differences, and the worst is that this oldest game uses a lot of links inside files. These will be impossible to resolve, so many models will have missing parts. Anyway, here are the latest versions for all 3 games. I could swap XZY, but this messes up normals c...
by daemon1
Thu Jul 28, 2016 8:19 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Tosyk wrote:also here's list of archives from quantum of solace. the ones with -- in front of the names are crashed as well
Most of those crash at the very end of file, you can safely ignore that. All meshes extracted there. Can you name one that crashes on character?
by daemon1
Thu Jul 28, 2016 7:24 am
Forum: Audio file formats
Topic: Ubisoft MPEG files (Tonic Trouble)
Replies: 17
Views: 10504

Re: Ubisoft MPEG files (Tonic Trouble)

kooz wrote:Would it be possible to figure out the encryption/compression scheme
No, they are not encrypted or compressed. This file is encoded into some kind of mpeg. The header doesn't mean anything. It's just information about the audio data.
by daemon1
Wed Jul 27, 2016 7:13 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

i'll check that later
by daemon1
Wed Jul 27, 2016 11:44 am
Forum: 3D/2D models
Topic: 007 Quantum of Solace
Replies: 59
Views: 15484

Re: 007 Quantum of Solace

Tosyk wrote:Does it work for modern warfare? :)
Dont know. But I'd bet its different again.