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- Wed Aug 10, 2016 5:52 pm
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3005
Re: Skeleton parsing help
Good, I wanted to know if that information i posted was understandable. Good luck.
- Tue Aug 09, 2016 4:48 pm
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3005
Re: Skeleton parsing help
Ok, looks like you don't need this skeleton anymore. You could at least confirm that you read this.
- Sun Aug 07, 2016 1:07 pm
- Forum: 3D/2D models
- Topic: Skeleton parsing help
- Replies: 12
- Views: 3005
Re: Skeleton parsing help
Hello skeleton experts ;) This is what I'm getting from this file: http://i68.tinypic.com/2qwlh1k.png 139 bones, hierarchy, rotations, positions, scales - all in the first segment called "amo". First goes hierarchy, with parent bone linked as an offset to parent bone. Next a table of refer...
- Sun Aug 07, 2016 11:33 am
- Forum: 3D/2D models
- Topic: 007 Goldeneye PS3
- Replies: 1
- Views: 1569
007 Goldeneye PS3
007 Legends tools. To save time, I didn't make a full set of tools, so its done in steps: 1. Split big archives into individual "GEOM" files with vgmtoolbox. vgmtoolbox "advanced cutter" can be found in "misc tools / extraction / generic" Put 007_geom.xml into its folde...
- Wed Aug 03, 2016 7:51 pm
- Forum: 3D/2D models
- Topic: 007 Legends
- Replies: 29
- Views: 4606
Re: 007 Legends
007 Goldeneye PS3 models have almost the same format. So they also work with all weights and bones already.


- Tue Aug 02, 2016 7:45 pm
- Forum: Audio file formats
- Topic: Dead Space Audio File.
- Replies: 77
- Views: 47841
Re: Dead Space Audio File.
Do you have them in your computer perhaps? http://pastebin.com/c2AQqE9V yes, that's the missing names, but I'm sure just recently I posted them for someone. 63 will still be unknown, but those are german files which I think are just left there by accident. Since they are not used in game, you can't...
- Tue Aug 02, 2016 5:48 pm
- Forum: Audio file formats
- Topic: Dead Space Audio File.
- Replies: 77
- Views: 47841
Re: Dead Space Audio File.
105 unknowns is because you used old filelists. I posted them somewhere dont remember where.MaZTeR wrote:There are 2 unknown files in bigfile0 and 1. Are those sound files or just some useless text files?
Also I have 105 unknowns in the audiostreams folder of DS2.
Those in 0 and 1 are NOT sounds.
- Sun Jul 31, 2016 4:08 pm
- Forum: 3D/2D models
- Topic: 007 Legends
- Replies: 29
- Views: 4606
007 Legends
007 Legends tools. To save time, I didn't make a full set of tools, so its done in steps: 1. Split big archives into individual "GEOM" files with vgmtoolbox. vgmtoolbox "advanced cutter" can be found in "misc tools / extraction / generic" Put 007_moeg.xml into plugins f...
- Sun Jul 31, 2016 9:51 am
- Forum: Audio file formats
- Topic: PS Vita VAG files
- Replies: 22
- Views: 9173
Re: PS Vita VAG files
The file that doesn't work is se_pv_button_l1_off. It converts but gives a garbled sound. That's not the same. Ok, this is stereo file, and my tool currently only supports mono. I converted both channels individually, they work ok. The problem that is all games have different headers, and I don't k...
- Fri Jul 29, 2016 2:55 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 15484
Re: 007 Quantum of Solace
so you saying this missing parts are just in other archives or completely missing? They are in the same archive. But there's no way to tell where (until they loaded in memory). flip models will ruin animation in any case You can't get these models animated anyway, because the bones have no local ro...
- Thu Jul 28, 2016 12:29 pm
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 15484
Re: 007 Quantum of Solace
Added support for MW. Again a lot of differences, and the worst is that this oldest game uses a lot of links inside files. These will be impossible to resolve, so many models will have missing parts. Anyway, here are the latest versions for all 3 games. I could swap XZY, but this messes up normals c...
- Thu Jul 28, 2016 8:19 am
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 15484
Re: 007 Quantum of Solace
Most of those crash at the very end of file, you can safely ignore that. All meshes extracted there. Can you name one that crashes on character?Tosyk wrote:also here's list of archives from quantum of solace. the ones with -- in front of the names are crashed as well
- Thu Jul 28, 2016 7:24 am
- Forum: Audio file formats
- Topic: Ubisoft MPEG files (Tonic Trouble)
- Replies: 17
- Views: 10504
Re: Ubisoft MPEG files (Tonic Trouble)
No, they are not encrypted or compressed. This file is encoded into some kind of mpeg. The header doesn't mean anything. It's just information about the audio data.kooz wrote:Would it be possible to figure out the encryption/compression scheme
- Wed Jul 27, 2016 7:13 pm
- Forum: 3D/2D models
- Topic: Ghostbusters: The Video Game
- Replies: 40
- Views: 18827
Re: Ghostbusters: The Video Game
i'll check that later
- Wed Jul 27, 2016 11:44 am
- Forum: 3D/2D models
- Topic: 007 Quantum of Solace
- Replies: 59
- Views: 15484
Re: 007 Quantum of Solace
Dont know. But I'd bet its different again.Tosyk wrote:Does it work for modern warfare?
