Search found 2567 matches

by daemon1
Sun Aug 21, 2016 9:00 am
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

all fields are 32-bit words. Count is at offset 4. Table starts from 0x1C Table fields: hash number of file header offset (multiply by 0x10) data offset (multiply by 0x80) header size data size zero (or unknown) You don't actually need headers, because sample freq and channel number already containe...
by daemon1
Sun Aug 21, 2016 8:32 am
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

But if you dont know what PathMusic or PathMusicTrack or PathMusicMap or .mpf or .mus files are, you probably dont know how to unpack this data. Don't underestimate me ;) If you check my profile, you can see I'm a reverse engineering specialist. That was very easy. This file is a sound bank contain...
by daemon1
Sun Aug 21, 2016 7:06 am
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

Good that you got it. You see, in "mp3" mode ealayer3 doesn't even decode anything, it just puts the parts of data to standard mp3. But if you know how to decode the "path music" large blobs from RA3/Uprising/C&C4, I would love to know how... Can you send me example of such f...
by daemon1
Sat Aug 20, 2016 1:50 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

I doubt you have seen every EALayer3 encoded file that has ever been produced... Yes, but statistically, after I've seen 1000s of files, chances I've seen all types are closing to 99%. Ok, you can find MPEG2 in low quality SFXs like explosions or gunshots, usually in sound banks, for example in Dea...
by daemon1
Sat Aug 20, 2016 6:47 am
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

jfwfreo wrote:I have already identified at least one case where there is data being read by the official code but not by the ealayer3
Can you send me that file? You know, I just can't believe that can be. I converted dozens of games, and it never happened.
by daemon1
Fri Aug 19, 2016 8:33 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

so it changed
by daemon1
Fri Aug 19, 2016 6:33 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

whats the size of TextureFileCacheManifest.bin ?
by daemon1
Fri Aug 19, 2016 4:42 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

Since all sounds from BF3 can be decoded properly without that flag, then I'd say this flag is not needed.
by daemon1
Thu Aug 18, 2016 5:27 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

p.s. I compiled his code in .net, which required some changes. His original source was for usual c++. It also required some tricks to make it compile, but unfortunately I don't remember now what it was. I remember I found some clues googling about his tools. It was somewhere on someones blog or some...
by daemon1
Thu Aug 18, 2016 5:23 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

I don't think you need debug symbols to figure out the header. I mean you don't need a debugger to tell that 1 is mono ans 2 is stereo. So if I remember correctly, changes I made were: 1. stop after end of the stream. useful for some games, but not for others 2. continue after sync lost. May be usef...
by daemon1
Wed Aug 17, 2016 4:39 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

Either you're doing something wrong, or they changed file format.
by daemon1
Tue Aug 16, 2016 7:37 pm
Forum: Audio file formats
Topic: EA Layer 3 Extractor/Decoder
Replies: 88
Views: 70633

Re: EA Layer 3 Extractor/Decoder

Why do you even need that? Ealayer3 decoder is working fine and had no problems for many years. All changes needed were only about some header flags, and don't have any connection to the decoding process itself.
by daemon1
Sun Aug 14, 2016 6:15 am
Forum: 3D/2D models
Topic: Kritika Online animations (.anim)
Replies: 1
Views: 1101

Re: Kritika Online animations (.anim)

Since this kind of storing quaternions was described in some old 3d-modelling book, its highly possible that they do it like everybody else:

axis == 3 ----> q = [x, y, z, w]
axis == 2 ----> q = [x, y, w, z]
axis == 1 ----> q = [x, w, y, z]
axis == 0 ----> q = [w, x, y, z]
by daemon1
Sat Aug 13, 2016 5:58 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 3005

Re: Skeleton parsing help

good that you made it!
by daemon1
Wed Aug 10, 2016 9:06 pm
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 3005

Re: Skeleton parsing help

I have no idea what kind of script is this, it would be better if you just tell me what data you getting is wrong. Hierarchy? Positions/rotations?