Search found 2567 matches

by daemon1
Fri Nov 25, 2016 7:13 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 23408

Re: Mafia 3 - .SDS

volfin wrote:Nice. I hope you share that soon. Preferably with source code.
Why do you need source? If you want to proceed with this game, please go ahead, I'll provide you with all info. While I have a lot of other games to do.
by daemon1
Fri Nov 25, 2016 4:42 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 23408

Re: Mafia 3 - .SDS

JimmyJ wrote:how you extract models?
Some user here said that files are encrypted. To prove that its wrong, I quickly made a tool to extract models.
by daemon1
Thu Nov 24, 2016 8:37 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 23408

Re: Mafia 3 - .SDS

Don't know why, but all bodies in game are naked, and all dress parts are stored separately.

Image
by daemon1
Sun Nov 20, 2016 9:23 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 23408

Re: Mafia 3 - .SDS

TheMask85 wrote:looks like you even got the vertex normals working, right?
not yet. but they look the same as in mafia2
by daemon1
Sun Nov 20, 2016 9:22 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 23408

Re: Mafia 3 - .SDS

chipsman wrote:Audio is stored in .wav container but the format/codec inside is unknown
Are you serious? This is wwise ogg, the format used in so many games, you can't even count them.
by daemon1
Sun Nov 20, 2016 6:30 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 23408

Re: Mafia 3 - .SDS

Now skeletons are working too...

Image
by daemon1
Sun Nov 20, 2016 9:50 am
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 23408

Re: Mafia 3 - .SDS

yeah when decrypted with the tool the results from the sds are dat files with random names and they are encrypted. so no actual assets What? I repeat, they are NOT ENCRYPTED! here: Lincolns' body and his head. All parts separated. And some car. http://i68.tinypic.com/15n3hv4.png http://i64.tinypic....
by daemon1
Sat Nov 19, 2016 7:56 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565926

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

0x8 - bone groups and bones. you dont need them 0x14 - this is not a header. Animation files here dont have headers, like .gani files did in GZ, because they are not actually needed. I don't see any useful info in them. This data segment at 0x14 is actually a description of main animation tracks. Th...
by daemon1
Sat Nov 19, 2016 2:19 pm
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 23408

Re: Mafia 3 - .SDS

iambosh wrote:any progress on decrypting the dat files?
they are not encrypted
by daemon1
Sat Nov 19, 2016 12:02 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565926

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Took me a little bit, but I present: MtarTool v0.1 Currently supports unpacking and repacking Mtar Type 1 files. I see you're the same person who tried contacting me on youtube. I'm not visiting it lately and I'm not currently working on MGS. But I'll be back here soon. Do you have all your questio...
by daemon1
Fri Nov 18, 2016 10:32 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 565926

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I hope you all here know that its now possible to convert MGSV animations. Converting it back into game format will also be possible, but it will require some additional work.
by daemon1
Sat Nov 12, 2016 3:22 pm
Forum: Audio file formats
Topic: FIFA 17 - Commentary Audio files
Replies: 14
Views: 6459

Re: FIFA 17 - Commentary Audio files

Are you able to decode the raw data if is opus audio ? I tried decoding it and it failed. As I expected. I don't think decoding raw data is that easy. This is ogg, and you can't decode it just like that. It requires some complex manipulations and good knowledge of this codec. I don't have time for ...
by daemon1
Sat Nov 12, 2016 7:33 am
Forum: Audio file formats
Topic: FIFA 17 - Commentary Audio files
Replies: 14
Views: 6459

Re: FIFA 17 - Commentary Audio files

rocket7900 wrote:raw opus packet payload inside
ok, this must be the case, but stop calling it ealayer3, because it sounds like "they use mp3 inside ogg"

Also 0x2808 is number of samples in a frame. Then goes raw data.
by daemon1
Fri Nov 11, 2016 10:41 pm
Forum: Audio file formats
Topic: FIFA 17 - Commentary Audio files
Replies: 14
Views: 6459

Re: FIFA 17 - Commentary Audio files

( it's finished with 0x45 0x00 0x00 0x05 ) It must be finished with 0x45 0x00 0x00 0x05 0x00, so you cut off 1 byte in this case in fifa 16 i have tried to change the value of the bytes after 0x44 and the voice in the game was acclereted after that Its because you ruined the file structure which ca...
by daemon1
Fri Nov 11, 2016 8:01 pm
Forum: Audio file formats
Topic: FIFA 17 - Commentary Audio files
Replies: 14
Views: 6459

Re: FIFA 17 - Commentary Audio files

1) Audio container/codec i think must be a EALayer3 ( Hex audio frame begin with 0x48 ) 2) codec has been changed from fifa 16 with new coding in Frostbite engine ( From 0x19 - Speex to 0x1C i suppose Opus Codec ) 3) Sample to 48000 Hz from old speex 32000 hz ( hex show 0xBB 0x80 = 48000 ) 4) after...