
Not sure if you need bones, but if not, you can get all models with hex2obj

Not really. And for most files its actually not present. In most cases, last compressed data (after decompression) will end exactly at the end of the buffer.Sir Kane wrote:The uncompressed chunk at the end of the compressed data is actually required
about bms ask luigi, who made that scriptnampukkk wrote:bms have a problem to some texture .
Yes, that may very well be the case.Sir Kane wrote:There's undoubtedly support for archives with LZMA compression, it just may not be used in the PC version.
ok if you say so, tell me at least one filename/offset compressed with lzma.Sir Kane wrote:Some of the data in the .dat files is compressed with the modified LZMA, and the rest is compressed with the modified LZ4.
Maybe, but NOT on the fat/dat files. Maybe on some savegame data? Anyway, its not needed for unpacking game files.Sir Kane wrote:It's certainly being used.