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- Sat Dec 17, 2016 2:49 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
I have no idea about how to identify the start address of these textures when they're put into one xbx file. How am I supposed to do that? Is it really pure experience? There should be some reasons, right? The ways people store their data is very diverse. The only way is to learn how textures may l...
- Sat Dec 17, 2016 1:01 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565929
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
oh you mean the bone structure! yes it is present in the model; I just have it's visibility turned off so that I can modify the mesh easier... I put the script in here with other files. yes, just as i thought. These scripts allow you to replace vertices and faces, but they don't touch the weights. ...
- Sat Dec 17, 2016 8:50 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565929
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I didn't know that had to be done...I don't even know how to do that... Model in game is not just vertices and faces. Every vertex must be connected to some bone in the skeleton. Usually to a number of bones with certain coefficients called weights. This is needed so that the mesh parts will move p...
- Sat Dec 17, 2016 8:41 am
- Forum: Audio file formats
- Topic: [xvag files] Newb need help please.
- Replies: 24
- Views: 6185
- Sat Dec 17, 2016 8:39 am
- Forum: Audio file formats
- Topic: XVAG splitter
- Replies: 1
- Views: 1130
XVAG splitter
This tool will automatically split XVAG files found in such games as "god of war" into individual MP3 files.
Just drop xvag file onto the tool.
Tool may fail on some rare files. Sorry, I have no time to investigate this. In this case, just rename such file to MP3 and it should work.
Just drop xvag file onto the tool.
Tool may fail on some rare files. Sorry, I have no time to investigate this. In this case, just rename such file to MP3 and it should work.
- Sat Dec 17, 2016 8:16 am
- Forum: 3D/2D models
- Topic: Battleborn tools
- Replies: 40
- Views: 13908
Re: Battleborn tools
Model tool updated.
It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
- Fri Dec 16, 2016 9:32 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565929
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I don't see the skeleton on your screenshots. To make meshes work properly you need to have them properly weighted to the skeleton. Your game screenshot also looks like it was not done.afsoon wrote:so I replaced the modifies leg mesh using the scripts and the hex editor
- Fri Dec 16, 2016 4:57 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 8849
Re: Godzilla PS3 LZS Compressed Files
ok this is the code. First reading the header: fs.Seek(8, SeekOrigin.Begin); int dataoff = br.ReadInt32(); int dictoff = br.ReadInt32(); int usize = br.ReadInt32(); int psize = br.ReadInt32(); then reading the whole data block into memory: int datasize = (dictoff - dataoff) / 2; fs.Seek(dataoff, See...
- Fri Dec 16, 2016 5:50 am
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 8849
Re: Godzilla PS3 LZS Compressed Files
sure i will post the code as soon as i get back home this evening
- Thu Dec 15, 2016 7:07 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
Note that its possible in those other games format may be slightly different, and may require 3 different tools. I've seen that many times.Bigchillghost wrote:There're still other two games of Ben 10 powered by the same engine
I'm not saying you're asking for too much, but understand, we also don't have much time.
- Thu Dec 15, 2016 5:36 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 8849
Re: Godzilla PS3 LZS Compressed Files
meanwhile i found bone remaps and it seems it all work ok


- Thu Dec 15, 2016 4:39 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 8849
Re: Godzilla PS3 LZS Compressed Files
This is what I did:AceWell wrote:what was the solution to the lzs compression so aluigi can fix his script
I took the quickbms LZS code, and rewritten it looking at the file data. It was all done correct, as luigi's code describes. So I don't know why script is not working, maybe some endianess issue.
- Thu Dec 15, 2016 4:31 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
There are about 10 characters here. It will be MORE work to write a tool than to get all the meshes by hand.Bigchillghost wrote:Moreover, there's gonna be plenty of work to get all the meshes by hand. Is it possible to write a tool with hex2obj built in to extract them automatically?
- Wed Dec 14, 2016 6:32 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
Getting bones will require some programming even in simplest case.Bigchillghost wrote:So is it hard to extract bones data? If it's not a practical idea I may just get the meshes with hex2obj.
Anyway thanks for your hints!
- Wed Dec 14, 2016 5:56 pm
- Forum: Compressed files and methods
- Topic: Godzilla PS3 LZS Compressed Files
- Replies: 17
- Views: 8849
Re: Godzilla PS3 LZS Compressed Files
Unpacked the files. Now getting models

textures

and skeletons


textures

and skeletons

