I'm asking for the 3rd time:
can devil may cry 4 animations be exported or not?
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- Thu Jan 19, 2017 5:48 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
- Thu Jan 19, 2017 4:39 pm
- Forum: Tutorials
- Topic: Video tutorials on model formats reversing
- Replies: 29
- Views: 23129
Re: Video tutorials on model formats reversing
headers of possible known resources contained therein (i.e. wav/voc/MP3/png/etc) Yes, these are easy to detect automatically. They can be easily seen in hex as well. But you need some practice to read any custom data. Do you think it will be useful if I make basic hex/int/float reading tutorial now...
- Thu Jan 19, 2017 4:23 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
You said its like devil may cry 4? devil may cry 4 anims can be exported? maybe if i give you the 3dmax script for re5/dvmaycry and re6 ? could that help? No it wont help. You better send me model converted to some format that I can read in blender. Also I still dont have a clear picture, if devil ...
- Thu Jan 19, 2017 4:09 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 59206
Re: Batman Arkham audio extractor with proper names
it can be any WAV splitting script. google itkillbane77 wrote:Where can I find a WAV splitting script for these files
- Wed Jan 18, 2017 9:53 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
Now I extracted LANGUAGES\english\oasisstrings.oasis.bin from common.dat and it really has lzo1x compressed text inside (as was said before). Here's an example of the very first string I'm getting from there: Some Wenja need your help to reach a sacred place where they will honor the spirits. <font ...
- Wed Jan 18, 2017 8:57 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
Ok i got first results. Loaded all the filenames and checked.
From the main 6gig file i have 173612 files with names, and 33601 still have no names.
They only provided names for main files, so "common.dat" has no names yet.
From the main 6gig file i have 173612 files with names, and 33601 still have no names.
They only provided names for main files, so "common.dat" has no names yet.
- Wed Jan 18, 2017 4:39 pm
- Forum: 3D/2D models
- Topic: Hitman: Contracts (.PRM)
- Replies: 2
- Views: 1201
Re: Hitman: Contracts (.PRM)
The following code from John "Cryect" Rittenhouse works on Blood Money PRM files, but not Contracts PRM files. Would someone be able to rewrite the code for use on Hitman Contracts PRM files? Contracts format is heavily different. There's no use for this code. In near future I'm going to ...
- Tue Jan 17, 2017 9:04 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
probably the animations are the same format in devil may cry 4... Because at least the models are on the same format. I checked animations, and they are not too complex. I can even export them, but the problem is, the bone numbers don't correspond to the bones in model. So I need information why mo...
- Tue Jan 17, 2017 4:59 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
If the compression used on the dat/fat is backward compatibele with earlier versions, perhaps the Dunia tools could still work. In that case, we'd only need your unpacker. :) No, its not compatible. But I can always put them back uncompressed. This worked in Watch Dogs. So now its time to decide. I...
- Mon Jan 16, 2017 7:02 pm
- Forum: Tutorials
- Topic: Video tutorials on model formats reversing
- Replies: 29
- Views: 23129
Re: Video tutorials on model formats reversing
It's good that you described your impression. It will be useful to me to improve tutorials. No I can't skip calculator part, inspector will not help in this case. I'm not representing hex as other types, I'm making calculations there. It's kind of a step between analyzing hex and creating a BMS scri...
- Sun Jan 15, 2017 9:29 pm
- Forum: 3D/2D models
- Topic: Hitman 1 models
- Replies: 27
- Views: 10328
Re: Hitman 1 models
Still need more testing. These modern technologies...


- Sun Jan 15, 2017 1:23 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 59206
Re: Batman Arkham audio extractor with proper names
You don't need any text files to extract music.
Just run .bat files.
Just run .bat files.
- Sun Jan 15, 2017 1:16 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
couple of examples of data files
- Sun Jan 15, 2017 12:03 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
it'd be great if you could do a reverse procedure too, packing a folder's contents into a dat/fat pair. I dont know how dunia2 tools did it, but putting back 200000+ files with total size of 6GIG+ is not a good idea. I can make a tool to replace only needed files though. I assumed Sir Kane uncovere...
- Sun Jan 15, 2017 11:35 am
- Forum: Tutorials
- Topic: Video tutorials on model formats reversing
- Replies: 29
- Views: 23129
Re: Video tutorials on model formats reversing
Yes I know 010 editor can be useful for beginners. But it will not ease anything for me. I don't see how it can make video shorter. Of course, if I make a template, and just show it, it will be short. But the purpose of this tutorial is to show how you can analyse the data, not just show the already...
