Tool for DMC4, made in 2010 (not finished)
viewtopic.php?p=41809#p41809
Anyone who have max check if its working.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2567 matches
- Fri Jan 20, 2017 8:19 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
- Fri Jan 20, 2017 7:14 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
I saw someone worked out the Metal Gear Solid V animations recently (first time in years I've seen It done I might add.) Yeah it was me ;) In 2016 I reversed animations for: - Overwatch - the whole Call of Duty series - Bioshock Infinite Morpheme - MGSV I didn't think it was so rare. Difficult form...
- Fri Jan 20, 2017 7:09 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
- Fri Jan 20, 2017 7:08 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Resident Evil animations
Resident Evil 5 animations (test tool) Usage: Re5Anims <LMT name> <MOD name> Or you can just drop LMT file onto the tool. If you do that, or use only 1 parameter, it will search for file named model.mod for a model. Incorrect model will produce broken animations. To attach animations to model, it m...
- Fri Jan 20, 2017 5:01 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
High rez textures are not being extracted. all of the texture are 128x128 or smaller. I'm wondering if this is because of the block on uncompressed files. High rez textures may not be compressed since the DDS format is already a compressed format. DDS has constant compression rate. So a big red squ...
- Fri Jan 20, 2017 4:16 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
I checked. Yes, thats it! So that "unk_13" in MOD file is actually a bone remap table for animations.
- Fri Jan 20, 2017 5:24 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
There's also an array of 256 values I called unk_13. What I found is that it maps to groups of bones for each model. E.g. from indices 0 to 32 will map to arms and legs. Probably to swap animations easily in any model That must be it, I will check. Because bone indices are different in all models, ...
- Thu Jan 19, 2017 9:46 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
From what I can see in files sent by rubening, somebody already tried to reverse the animation format, and split the basic structure. But probably faced the problem of bone numbers...
- Thu Jan 19, 2017 9:44 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
are you going to export with bones? because if not, i will do it
- Thu Jan 19, 2017 9:22 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
I will need to study all the files inside ARC archive, including MOD files, to find some kind of remapping table.
- Thu Jan 19, 2017 9:10 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
I'm reading the files correctly. The format was easy to reverse, but the joint numbers do not remap correctly to the exported skeletal model files.Gh0stBlade wrote:perhaps you're reading the file incorrectly?
- Thu Jan 19, 2017 9:04 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
ok this is first test. This tool (with dictionary) will unpack all compressed files from fat/dat pairs. Dictionary includes all names for primal_main. Other files will be extracted names as hashes. https://mega.nz/#!YY5UgagB!waUFhD03EACgNCrh2QEK6sqRZK5wR8A2QheZ6HN63ds That means uncompressed files (...
- Thu Jan 19, 2017 7:22 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
Oh, alright. But actually, I can't even unpack the .bin with GibbedDunia. Well, probably I'm doing something wrong, but Gibbed.Dunia2.ConvertBinaryObject.exe isn't supposed to unpack it? I have no idea. Never used GibbedDunia. I could unpack it myself thats all I know. Good news :) I now have all 2...
- Thu Jan 19, 2017 7:10 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
Ok thanks. You just said the format was similar, so I wanted to be sure that animations are not yet supported. Well, bone numbers I'm getting from this script are the same as I got from noesis. So I'm afraid, to get the animations applied to bones, I need to research the whole ARC format again to fi...
- Thu Jan 19, 2017 6:16 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
That means I unpacked the file and I can open it. I don't know if you have any tools to edit it.FartingSquirrel wrote:Wow, cool. So, that means the texts are editable now, and only a repacking method is needed for them?
Check it yourself: http://www112.zippyshare.com/v/pYdElWqe/file.html
