Search found 2567 matches

by daemon1
Sat Feb 04, 2017 12:40 pm
Forum: 3D/2D models
Topic: Failure when dumping BF3/BF4 game files
Replies: 21
Views: 4969

Re: Failure when dumping BF3/BF4 game files

Well, if it came like that, then the original script was buggy. The script was not buggy. Python user can put a string without "r" if he knows there will be no symbols recognized as escape sequences. So if it was for example, outputfolder="F:\games\dragonage", it will work with ...
by daemon1
Thu Feb 02, 2017 5:07 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

Yes having all in current dir was the fastest and simplest way to do. But ok, here's a new version for you. Now you can go to current dir, run the tool from somewhere else and specify FAT file somewhere else. So you can place everything in 3 different dirs if you like: 1. dir with the tool 2. dir wi...
by daemon1
Wed Feb 01, 2017 4:35 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

I'm not doing anything yet, because if PredatorCZ will do it, there's no reason to do it twice.

I did morpheme animation export before. Required some debugging for quat decompression and weird mix of global/local encoded bones.
by daemon1
Mon Jan 30, 2017 7:20 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

I will try research RE5/RE6/DMC4/LP/LP2/RER if I figure out type 6 and 7 rotation blocks, where Im still stuck at I thought you found all the bits... You probably don't know the unpacking formula? It can be quite different from what I've seen in other games. The best way would be going to debugger ...
by daemon1
Mon Jan 30, 2017 6:29 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

As I understand, you're not going to do RE5/6 animations. I'm thinking... maybe start from RE7 ?
by daemon1
Sat Jan 28, 2017 7:27 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

Alright, I think that's enough for now. Can be better to have dictionary as plain text, and add more names, so maybe later if I will have time. Enjoy the tools. Also I didn't mention that oasis file will be probably changed again in next patch, and you need to get the new table from the end of origi...
by daemon1
Sat Jan 28, 2017 7:21 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

Andrakann wrote: Upd: I googled it out, right command is: "copy/b oasis.bin +table_fcp oasiswithtable.bin"
ok, corrected
Fino wrote:Now I was wondering, if I could maybe use your existent tools and create a GUI for it?
yes you can.
by daemon1
Sat Jan 28, 2017 7:41 am
Forum: Game Archive
Topic: [HELP] FIFA 17 File Extraction Error (Empty Folders)
Replies: 5
Views: 3036

Re: [HELP] FIFA 17 File Extraction Error (Empty Folders)

It was confirmed that the compression algorithm in use is a legacy version of zstd. http://www.zstd.net
by daemon1
Fri Jan 27, 2017 5:23 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

that file is big, there was no need to reupload it. Add old xml file to get names.
by daemon1
Thu Jan 26, 2017 7:56 pm
Forum: 3D/2D models
Topic: Battleborn tools
Replies: 40
Views: 13908

Re: Battleborn tools

this is not possible now
by daemon1
Thu Jan 26, 2017 7:33 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

And latest packer/unpacker. - No changes to packer. - Packer now correctly unpacks ALL files, including 1-byte sectors, and there are MANY of them, beware! Included additional xml file with only 1 name for english oasis. Unpacker will use all xml files present in directory, so you can add your names...
by daemon1
Thu Jan 26, 2017 6:27 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

The version for FC4. Same usage.
by daemon1
Thu Jan 26, 2017 6:19 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

Oasis converter for Far Cry Primal. There are some tricks in making this work. The tool code had lots of unneeded complications. This is why I don't like messing with other people's code. So I'm trying to make it as easy as possible to me. You will need to do some manual work. How to use it: 1. Con...
by daemon1
Wed Jan 25, 2017 8:04 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

I have good news and bad news. Bad news is I found a mistake in my unpacker, so many files were unpacked a little wrong. It usually concerned a few bytes in the end, so it shouldn't affect models convertion. But to be safe, you have to unpack the whole game again. Also I think you'll need not-compre...
by daemon1
Wed Jan 25, 2017 7:49 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Type 6 does not seem to be 14bit quaternion It is. I read 4 14-bit values, compute square sum of them and its always 1. Also the values correspond to 4 floats in the beginning of block description (which is i believe the initial frame rotation) How can it be not quat? But this is in RE5 files . May...