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- Sat Feb 04, 2017 12:40 pm
- Forum: 3D/2D models
- Topic: Failure when dumping BF3/BF4 game files
- Replies: 21
- Views: 4969
Re: Failure when dumping BF3/BF4 game files
Well, if it came like that, then the original script was buggy. The script was not buggy. Python user can put a string without "r" if he knows there will be no symbols recognized as escape sequences. So if it was for example, outputfolder="F:\games\dragonage", it will work with ...
- Thu Feb 02, 2017 5:07 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
Yes having all in current dir was the fastest and simplest way to do. But ok, here's a new version for you. Now you can go to current dir, run the tool from somewhere else and specify FAT file somewhere else. So you can place everything in 3 different dirs if you like: 1. dir with the tool 2. dir wi...
- Wed Feb 01, 2017 4:35 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
I'm not doing anything yet, because if PredatorCZ will do it, there's no reason to do it twice.
I did morpheme animation export before. Required some debugging for quat decompression and weird mix of global/local encoded bones.
I did morpheme animation export before. Required some debugging for quat decompression and weird mix of global/local encoded bones.
- Mon Jan 30, 2017 7:20 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
I will try research RE5/RE6/DMC4/LP/LP2/RER if I figure out type 6 and 7 rotation blocks, where Im still stuck at I thought you found all the bits... You probably don't know the unpacking formula? It can be quite different from what I've seen in other games. The best way would be going to debugger ...
- Mon Jan 30, 2017 6:29 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
As I understand, you're not going to do RE5/6 animations. I'm thinking... maybe start from RE7 ?
- Sat Jan 28, 2017 7:27 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
Alright, I think that's enough for now. Can be better to have dictionary as plain text, and add more names, so maybe later if I will have time. Enjoy the tools. Also I didn't mention that oasis file will be probably changed again in next patch, and you need to get the new table from the end of origi...
- Sat Jan 28, 2017 7:21 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
ok, correctedAndrakann wrote: Upd: I googled it out, right command is: "copy/b oasis.bin +table_fcp oasiswithtable.bin"
yes you can.Fino wrote:Now I was wondering, if I could maybe use your existent tools and create a GUI for it?
- Sat Jan 28, 2017 7:41 am
- Forum: Game Archive
- Topic: [HELP] FIFA 17 File Extraction Error (Empty Folders)
- Replies: 5
- Views: 3036
Re: [HELP] FIFA 17 File Extraction Error (Empty Folders)
It was confirmed that the compression algorithm in use is a legacy version of zstd. http://www.zstd.net
- Fri Jan 27, 2017 5:23 am
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
that file is big, there was no need to reupload it. Add old xml file to get names.
- Thu Jan 26, 2017 7:56 pm
- Forum: 3D/2D models
- Topic: Battleborn tools
- Replies: 40
- Views: 13908
Re: Battleborn tools
this is not possible now
- Thu Jan 26, 2017 7:33 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
And latest packer/unpacker. - No changes to packer. - Packer now correctly unpacks ALL files, including 1-byte sectors, and there are MANY of them, beware! Included additional xml file with only 1 name for english oasis. Unpacker will use all xml files present in directory, so you can add your names...
- Thu Jan 26, 2017 6:27 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
The version for FC4. Same usage.
- Thu Jan 26, 2017 6:19 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
Oasis converter for Far Cry Primal. There are some tricks in making this work. The tool code had lots of unneeded complications. This is why I don't like messing with other people's code. So I'm trying to make it as easy as possible to me. You will need to do some manual work. How to use it: 1. Con...
- Wed Jan 25, 2017 8:04 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
I have good news and bad news. Bad news is I found a mistake in my unpacker, so many files were unpacked a little wrong. It usually concerned a few bytes in the end, so it shouldn't affect models convertion. But to be safe, you have to unpack the whole game again. Also I think you'll need not-compre...
- Wed Jan 25, 2017 7:49 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
Type 6 does not seem to be 14bit quaternion It is. I read 4 14-bit values, compute square sum of them and its always 1. Also the values correspond to 4 floats in the beginning of block description (which is i believe the initial frame rotation) How can it be not quat? But this is in RE5 files . May...
