Search found 2567 matches

by daemon1
Tue Feb 07, 2017 7:53 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

A taste of things to come. 1/5 of animations from action pack in one video:

https://youtu.be/EhQ-6RW3sj0

Image

I will publish the test tool today ;)
by daemon1
Tue Feb 07, 2017 5:09 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

yes i think the tool will be ready very soon, at least some test version. May not export all anims, but at least some human ones.
by daemon1
Tue Feb 07, 2017 5:25 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

rubening wrote:thats really nice! well if its too complicated, we can always fix the feet manually.
oh it was just a little mistake in code. Now it works:

https://youtu.be/3ekfUd_oQv8
by daemon1
Mon Feb 06, 2017 10:35 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

I know something about animations, but not enough to setup IK constraints properly. Other people said blender is not as good in that as maya or max. So this is what I'm getting now.

https://youtu.be/EIHqSm4Ya08

Image
by daemon1
Mon Feb 06, 2017 4:52 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 22301

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

The latest version of all tools. Tested on Showdown Effect demo, Gauntlet, Wizard Wars, Helldivers. May also work with other Bitsquid games and also the new Autodesk Stingray Engine games like Warhammer: End Times. daemon1, thanks for making this tool. Is there any chance of a Linux version or poss...
by daemon1
Sun Feb 05, 2017 9:48 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

PredatorCZ wrote:I wonder how IK can be baked into quat, are they somehow local?
I have no idea what are you talking about ;)

They define global toe position, and heels must be calculated with IK constraint.
by daemon1
Sun Feb 05, 2017 9:21 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

What model converter are you using, does it do bone remap? I recommend you use surveyors mod2max.exe, it applies bone remap. I applied bone remap myself, it only took 5 minutes. Now I understand why RE5 animations were not done before. The problem here is they used IK on the feet. And its not easy ...
by daemon1
Sun Feb 05, 2017 3:24 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

ok this is what I'm getting after only 2 hours of work. Head/hands are moving correctly, but legs are wrong. It can't be just by accident. I think this is caused by wrong model export. I took pl0500.mod and applied one of pl00action.lmt animations to it. You can even see that one of his eyes and som...
by daemon1
Sun Feb 05, 2017 11:53 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Gistix wrote:I attached a dump file full of bufferTypeID 6 frames
I have no idea what are you doing, but i just took the first quat from this file, and its normalized.
by daemon1
Sun Feb 05, 2017 11:25 am
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

New versions. The unpacker will now work with "file entries without a dirname". The packer will also pack "hashed" files with no names. Unfortunately the game doesn't work correctly with full repacked packages, for example, common.dat. No idea why is that. Can anyone confirm oasi...
by daemon1
Sun Feb 05, 2017 7:20 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Ok I'll try making RE5 export myself.
by daemon1
Sat Feb 04, 2017 7:53 pm
Forum: 3D/2D models
Topic: Failure when dumping BF3/BF4 game files
Replies: 21
Views: 4969

Re: Failure when dumping BF3/BF4 game files

And you're calling it "the same error" ??? Finally, after 3 different people told you, now you're posting the actual error. This means the data is not compressed with LZ4, but different compressor. You need a script for BF3, not BF4. They are different, and since you never posted the scrip...
by daemon1
Sat Feb 04, 2017 5:20 pm
Forum: 3D/2D models
Topic: Failure when dumping BF3/BF4 game files
Replies: 21
Views: 4969

Re: Failure when dumping BF3/BF4 game files

AceWell wrote:placing an r before the string like Wobble said earlier
should correct it. (:
He said "it does not work".

But he didn't say what happened.
by daemon1
Sat Feb 04, 2017 4:32 pm
Forum: 3D/2D models
Topic: Failure when dumping BF3/BF4 game files
Replies: 21
Views: 4969

Re: Failure when dumping BF3/BF4 game files

Portugalotaku wrote:I already tried that before, it does not work.
what EXACTLY happens?
by daemon1
Sat Feb 04, 2017 3:55 pm
Forum: 3D/2D models
Topic: Failure when dumping BF3/BF4 game files
Replies: 21
Views: 4969

Re: Failure when dumping BF3/BF4 game files

Portugalotaku wrote:I do not understand coding at all
You don't have to. This "r" is not a part of the script, its a part of path that you want to change.

So now, what happens if you do it like wobble said?

Code: Select all

outputfolder=r"F:\bf3\dump"