Poll & Discussion: We wish the site to continue (Y/N)
Search found 2567 matches
- Sun Feb 12, 2017 7:48 am
- Forum: Audio file formats
- Topic: Titanfall 2 .MSTR
- Replies: 22
- Views: 14031
Re: Titanfall 2 .MSTR
Well these are definitely compressed, and variable size. Considering frame sizes, I don't think its mp3 or ogg. So it must be something they invented themselves. Than means I will probably need the game to decode it.
- Sat Feb 11, 2017 9:13 pm
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 59206
Re: Batman Arkham audio extractor with proper names
Replacing anything in UPK files will take a lot of efforts. This is possible, so if you like, you can try it.
- Sat Feb 11, 2017 5:38 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
Thanks a lot! I would just like to mention that em84 is a boss and that the animations inside em84evt are animations that actually play on the player when you interact with the boss. Oh, you never know. They look good on that girl. So since I don't exactly know about "old findings" I'm no...
- Sat Feb 11, 2017 4:55 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
Tool published at first post. Now its REALLY exports most animations properly.
- Sat Feb 11, 2017 2:16 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
Ok, except some rare problems that sometimes happen with high heels, looks like everything's exporting fine. These are some examples of package em84. Probably cutscenes: https://youtu.be/te2Vvbex_hw Some movements: https://youtu.be/YZio9sT7CTc And some more actions: https://youtu.be/WcU4mTFugKM http...
- Sat Feb 11, 2017 9:18 am
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
Making some final tests. This pack is now fully working. Some animations include only upper or lower body half, or only fingers (like in the end). I had to include the initial pose before each motion to make it all export correctly. https://youtu.be/X4tXTpJacXk Sheba action pack: https://youtu.be/J9...
- Fri Feb 10, 2017 8:07 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
Sweet! Almost there, the unpack now seems to load the XMLs from the tools dir, but there's another backslash messing up this time ok this means that "\" was needed. It seems impossible to make it work in both cases. I'm not going to start writing syntax analyzers here. So I should leave i...
- Fri Feb 10, 2017 7:00 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
No, it was because I added an extra "\" inside a path. Try this one. Must work with your "Dir D:" now and get XML from tool dir.bouvrie wrote:Perhaps the shell environment needs to be explicitly imported, or it requires an OS system call
- Fri Feb 10, 2017 4:32 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
Ok today I plan to add root rotation and static positions/rotations, this should fix the remaining problems and then I can explain you the "new findings".
- Fri Feb 10, 2017 4:15 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
but the downside of unpacking the fat in the tools dir. :P No, you don't have to unpack the fat in the tools dir. There's no such a thing as two current dirs (for each drive), current dir is only ONE dir. C:\fctools\fcp_unpack.exe D:\FarCryPrimal\data_win32\common.fat This is what you need. Is it?
- Thu Feb 09, 2017 9:06 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
New version that will probably export ALL biped animations, including some biped things I've seen today. Never played this game btw. Its now hardcoded to make IK toe bones from tracks number 13 and 17. Which seems to be same for all bi-peds. The tool failed before because of some bones not remapped ...
- Wed Feb 08, 2017 5:21 pm
- Forum: Audio file formats
- Topic: Titanfall 2 .MSTR
- Replies: 22
- Views: 14031
Re: Titanfall 2 .MSTR
I checked the files, identified all the structure. I have all frames for all files. They are variable size. Now only question is, how to decode these frames. According to Miles web, they only use mp3 and ogg. If they didn't invented something new specifically for this game. What was the codec for pr...
- Wed Feb 08, 2017 4:36 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 52565
Re: Far Cry Primal models
Can anyone confirm oasis tools working? Its time to gather all tools and put them in title post. I need to know if it works. I tried the oasis tool for Far Cry Primal, and conversion seemed fine for English, German and Czech. Bins converted to XML, and back again. With the string replacement and ta...
- Wed Feb 08, 2017 5:26 am
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
These are because of unsupported data types. Don't try these yet.Highflex wrote:Still having some trouble with feet sliding and odd toe rotation
- Tue Feb 07, 2017 9:14 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
Test tool ;) Now all node/compression types are supported, so some animations will look funny, some will fail in the middle. But most player animations are working correctly. Soon I will support more types. Usage: drag .LMT file onto the tool (or use with 1 parameter from command line). A model file...
