Search found 2567 matches

by daemon1
Sun Feb 12, 2017 7:48 am
Forum: Audio file formats
Topic: Titanfall 2 .MSTR
Replies: 22
Views: 14031

Re: Titanfall 2 .MSTR

Well these are definitely compressed, and variable size. Considering frame sizes, I don't think its mp3 or ogg. So it must be something they invented themselves. Than means I will probably need the game to decode it.
by daemon1
Sat Feb 11, 2017 9:13 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 59206

Re: Batman Arkham audio extractor with proper names

Replacing anything in UPK files will take a lot of efforts. This is possible, so if you like, you can try it.
by daemon1
Sat Feb 11, 2017 5:38 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Thanks a lot! I would just like to mention that em84 is a boss and that the animations inside em84evt are animations that actually play on the player when you interact with the boss. Oh, you never know. They look good on that girl. So since I don't exactly know about "old findings" I'm no...
by daemon1
Sat Feb 11, 2017 4:55 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Tool published at first post. Now its REALLY exports most animations properly.
by daemon1
Sat Feb 11, 2017 2:16 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Ok, except some rare problems that sometimes happen with high heels, looks like everything's exporting fine. These are some examples of package em84. Probably cutscenes: https://youtu.be/te2Vvbex_hw Some movements: https://youtu.be/YZio9sT7CTc And some more actions: https://youtu.be/WcU4mTFugKM http...
by daemon1
Sat Feb 11, 2017 9:18 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Making some final tests. This pack is now fully working. Some animations include only upper or lower body half, or only fingers (like in the end). I had to include the initial pose before each motion to make it all export correctly. https://youtu.be/X4tXTpJacXk Sheba action pack: https://youtu.be/J9...
by daemon1
Fri Feb 10, 2017 8:07 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

Sweet! Almost there, the unpack now seems to load the XMLs from the tools dir, but there's another backslash messing up this time ok this means that "\" was needed. It seems impossible to make it work in both cases. I'm not going to start writing syntax analyzers here. So I should leave i...
by daemon1
Fri Feb 10, 2017 7:00 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

bouvrie wrote:Perhaps the shell environment needs to be explicitly imported, or it requires an OS system call
No, it was because I added an extra "\" inside a path. Try this one. Must work with your "Dir D:" now and get XML from tool dir.
by daemon1
Fri Feb 10, 2017 4:32 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Ok today I plan to add root rotation and static positions/rotations, this should fix the remaining problems and then I can explain you the "new findings".
by daemon1
Fri Feb 10, 2017 4:15 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

but the downside of unpacking the fat in the tools dir. :P No, you don't have to unpack the fat in the tools dir. There's no such a thing as two current dirs (for each drive), current dir is only ONE dir. C:\fctools\fcp_unpack.exe D:\FarCryPrimal\data_win32\common.fat This is what you need. Is it?
by daemon1
Thu Feb 09, 2017 9:06 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

New version that will probably export ALL biped animations, including some biped things I've seen today. Never played this game btw. Its now hardcoded to make IK toe bones from tracks number 13 and 17. Which seems to be same for all bi-peds. The tool failed before because of some bones not remapped ...
by daemon1
Wed Feb 08, 2017 5:21 pm
Forum: Audio file formats
Topic: Titanfall 2 .MSTR
Replies: 22
Views: 14031

Re: Titanfall 2 .MSTR

I checked the files, identified all the structure. I have all frames for all files. They are variable size. Now only question is, how to decode these frames. According to Miles web, they only use mp3 and ogg. If they didn't invented something new specifically for this game. What was the codec for pr...
by daemon1
Wed Feb 08, 2017 4:36 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 145
Views: 52565

Re: Far Cry Primal models

Can anyone confirm oasis tools working? Its time to gather all tools and put them in title post. I need to know if it works. I tried the oasis tool for Far Cry Primal, and conversion seemed fine for English, German and Czech. Bins converted to XML, and back again. With the string replacement and ta...
by daemon1
Wed Feb 08, 2017 5:26 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Highflex wrote:Still having some trouble with feet sliding and odd toe rotation
These are because of unsupported data types. Don't try these yet.
by daemon1
Tue Feb 07, 2017 9:14 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Test tool ;) Now all node/compression types are supported, so some animations will look funny, some will fail in the middle. But most player animations are working correctly. Soon I will support more types. Usage: drag .LMT file onto the tool (or use with 1 parameter from command line). A model file...