Search found 2567 matches

by daemon1
Sun Feb 19, 2017 7:57 am
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

obj tool for hitman 4 existed for 10 years, made in 2006.

And I'm never working with fbx because its very unstable and non-standard format.
hhchunter wrote:could this eventually lead to geometry mods?
Geometry formats are mostly simple. So yes, modding is very possible.
by daemon1
Sat Feb 18, 2017 2:59 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

Hitman 4 / Kane & Lynch 2 tools posted.
by daemon1
Sat Feb 18, 2017 7:06 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

New version that will not fail on pl03action.lmt
by daemon1
Thu Feb 16, 2017 9:27 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch model tools

Hitman 2/3 models. Usage: Drop .PRM file onto the tool or use command line, .GMS file must be in the same dir. I had no time to reverse their properties tree, so the tool only currently unpacks animated characters, like humans, pigs, rats, birds etc. The possible names are dumped into names.txt fil...
by daemon1
Thu Feb 16, 2017 9:26 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch model tools

Hitman 4 (Blood Money) , Kane & Lynch 2 model tools. Usage: Drop .PRP file onto the tool or use command line, .PRM file must be in the same dir. The tool only currently unpacks animated characters, and not all of them work. Mostly human models. Each model can be repeated with variations or with...
by daemon1
Thu Feb 16, 2017 9:26 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Hitman / Kane & Lynch series model tools

Hitman Absolution, Sniper Challenge archive/model/texture tools. 1. Drop .pc_resourcelib onto Hitman5.exe . It will extract all resources from it. Corresponding .pc_headerlib files must be in the same dir. The tool will search all .pc_headerlib files for needed information. 2. Drop .TEXT file onto ...
by daemon1
Thu Feb 16, 2017 4:13 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

http://imgur.com/a/wgkdZ i first imported the fbx of the model chris. then i do make new armature on the smd import of the animation, it takes a time but its imported 90degree rotated. and the chris was correctly imported. i dont know what to do ... you need to rotate skeleton like i showed it in t...
by daemon1
Wed Feb 15, 2017 6:06 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

Ok changes were minimal. Order of uids/texture/folder name changed.

New version uploaded at first post.
by daemon1
Wed Feb 15, 2017 4:11 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 78257

Re: StarWars Battlefront unpacker / decoder

Icetric wrote:Hello, I now be badly in need of LZ77. DLL source code, but do you have? Can you give me a? Thank you very much! My email is 849392294@qq.com
This is NOT LZ77. This is standard LZ4. You can find source everywhere.
by daemon1
Tue Feb 14, 2017 9:29 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Yes, its normal to get that many unsupported tracks. As I said, many bones are not supported.

but pl03action.lmt error is not. I'll check it later.
by daemon1
Mon Feb 13, 2017 5:30 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

This is a video tutorial how to do it in blender. Hope this helps.

https://youtu.be/URf49Eo8B0U

Image

The second bone next to knee is helper bone to make more natural body twists.
by daemon1
Sun Feb 12, 2017 5:48 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

rubening wrote:thank you soooooooooooo much DAEMON!
thank you for your time and effor! thank you really!!!
I hope you will enjoy the animations. Also check it in RE6. Did you manage to get IK chains working?
by daemon1
Sun Feb 12, 2017 5:23 pm
Forum: Audio file formats
Topic: Titanfall 2 .MSTR
Replies: 22
Views: 14031

Re: Titanfall 2 .MSTR

AnonBaiter wrote:They do mention Bink Audio though, which is, from my guess, is what this "invented" audio codec was used for the game.
ok, according to what i see about this codec, it can really be bink audio. Because using 8-bit quantizers. It can easily be seen in the stream. I will try it.
by daemon1
Sun Feb 12, 2017 12:29 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 59206

Re: Batman Arkham audio extractor with proper names

As I said, I don't remember. But if you say they use some different sounds, they can be in another WAD file.
by daemon1
Sun Feb 12, 2017 10:52 am
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 59206

Re: Batman Arkham audio extractor with proper names

I don't remember. It was almost 2 years ago. And I don't have DLCs myself.