Search found 2567 matches

by daemon1
Sat Feb 25, 2017 7:36 am
Forum: 3D/2D models
Topic: Hitman 1 models
Replies: 27
Views: 10328

Re: Hitman 1 models

AnonBaiter wrote:Thanks, but what about for .ANM, .PAL and .WAV files?
anm - animations
pal - paletted textures, the same as dds
wav- sounds
by daemon1
Sat Feb 25, 2017 7:35 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Ps. I guess RE4's are even more different than 6's They are not "more" different, but probably simpler. Anyway, RE6 is still quite possible, but to do that I need to do more research and install the game myself. So maybe later. In addition to split body parts they have many compression ty...
by daemon1
Fri Feb 24, 2017 1:22 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Checked RE6 files. Unfortunately they are too much changed. They are not simple anymore, like it was in RE5.

So probably I will not be able to convert anything in near future.
by daemon1
Thu Feb 23, 2017 3:03 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

Hitman 2/3 tools posted.

Hitman 4 tools updated: skeletons mirrored to correct right handed coordinate system. Normals added.

So now all hitmans from 1 to 4 are covered. Only absolution left. Will be ready soon.
by daemon1
Wed Feb 22, 2017 4:40 pm
Forum: 3D/2D models
Topic: Help needed to convert Dead Space .WIN format
Replies: 14
Views: 4222

Re: Dead Space Animations (.BNK) research thread with files

as far as I know, it doesn't really matter how the model is posed as the animations will readjust the bones anyways. Animations are complex things to convert. It usually requires exact knowledge on everything about the model, including correct bone ids, which in many cases can only be found in orig...
by daemon1
Wed Feb 22, 2017 3:18 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Meguido wrote:or just ignore re4 and only try re6?
You have to choose what is more important to you. Choose wisely :) Because at any moment I can find something more interesting for me and move to some other projects and never return to RE.
by daemon1
Tue Feb 21, 2017 4:30 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Meguido wrote:So are you going to add the option to export every animation to separate smd files?

Btw, another question: what would you need to do to make it workable with RE6 and RE4?
1. maybe later. Also tag bones can be useful.

2. First thing I'd need is some LMT files.
by daemon1
Mon Feb 20, 2017 6:30 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Meguido wrote:I mean how do you know pl0200_00.lmt is for cutscenes?
I'm not familiar with RE series and never played any of them. I have no idea how files are organized. I think these are cutscenes only because the global positions are as big as 2000 or 3000 which usually only happens in cutscenes.
by daemon1
Mon Feb 20, 2017 5:14 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Here's the new version. I hope you can find some time to check if its now working with this and other animations previously working. Let me know.

p.s. Interesting that for cutscene animations they still have IK in effect.
by daemon1
Mon Feb 20, 2017 4:46 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Meguido wrote:Ok so after making some tests with Pl0200.mod and Pl0200_00.lmt
Yes, I was expecting this. The root bone is not always bone 0. I'll have to make some corrections to make these working.
by daemon1
Sun Feb 19, 2017 9:31 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Meguido wrote:I tested it with xbox files.
That must be the problem.
by daemon1
Sun Feb 19, 2017 9:10 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Tested on PC version. But considering the error message youre getting, its probably not the case. Where do you run it from? Command line or some commander?
Meguido wrote:So this should work with re4 and 6 too?
In theory. Maybe some tool update will be needed.
by daemon1
Sun Feb 19, 2017 8:47 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

MarioSonicU wrote:I'm curious, will this work for other MT Framework games with the .lmt motion files?
As I understand from Predator's messages, other (than RE) games use different type of rotation compression, so no, this will only work with RE.
by daemon1
Sun Feb 19, 2017 7:10 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Thank you very much for this! it's like a dream come true ^^ I wish I could make more such dreams. This one only took a week to make :) But I must be doing something wrong. Whenever i try to use it i get an error like this: No idea. Your command is correct. Its supposed to work like this. I have wi...
by daemon1
Sun Feb 19, 2017 12:32 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

akderebur wrote:I did not, luxox is the guy you are looking for
luxox will not be able to help you. Hes just the guy who delivers decrypted files from the scene. He can't decrypt them.