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- Sat Mar 04, 2017 10:38 pm
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 219
- Views: 76629
Re: Last of Us Model Viewer/Extractor (PS4)
Finally got the bones working. It took long: almost whole day.


- Sat Mar 04, 2017 10:05 pm
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78257
Re: StarWars Battlefront unpacker / decoder
This is not my DLL but I can suppose that something it needs is missing, like msvcp110.dll or msvcr110.dll
- Sat Mar 04, 2017 7:34 pm
- Forum: Game Archive
- Topic: StarWars Battlefront unpacker / decoder
- Replies: 88
- Views: 78257
Re: StarWars Battlefront unpacker / decoder
must be 32/64 bit problem
- Sat Mar 04, 2017 9:04 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 219
- Views: 76629
Re: Last of Us Model Viewer/Extractor (PS4)
I wanted to take a look at this.


- Thu Mar 02, 2017 4:39 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
In blender you can:trexjones wrote:how do I go about removing the excess lower LOD meshes
select model, go to EDIT mode (tab)
press "P" and click "by material"
this will split the model into submeshes
p.s. tools will be updated soon with texture converter and better model support.
- Wed Mar 01, 2017 4:36 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
That's because they are not present in the mesh. They are probably stored in special cloth containers. Will need to be researched if its possible to convert them.YourImaginaryFriend wrote:Some physics-enabled meshes (jackets, Victoria's hair) are missing.
- Mon Feb 27, 2017 4:49 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
I think they're also stored else where as well No, they are NOT. I've researched all hitman games from 1 to 6 (2016) and I'm telling you: glacier engine does not need names, so they are not present in game files . It was like that in all their games. Let me give you an example: There are 2 guards o...
- Sun Feb 26, 2017 9:01 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
Thank you for the new tools. A couple questions: -That's a LOT of files to go through. Any way to find out what's what without going through the whole process? -Is there a way to convert textures? EDIT: Referring to Absolution Currently the tool will ONLY unpack segments if some skeletal models wil...
- Sun Feb 26, 2017 8:21 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
There are 8 floats, for additional rotation and position for whole animation. After that, 2 sets of notifications or "events". For sounds probably. Or something else too. Each set is offset for notification track, count, and 32 event IDs. 32 because events are triggered by bits in 32-bit w...
- Sun Feb 26, 2017 6:43 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
Actually sometimes I can't understand even my own code after a while. It's just like I better grasp the data than the code.
Absolution tools posted in the thread start.

Absolution tools posted in the thread start.

- Sun Feb 26, 2017 6:33 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
He's talking about something different. Because that SMD skeleton surely has bind pose in these terms.
- Sun Feb 26, 2017 5:05 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
Sorry, I don't understand what it means... Can't help.Bastien wrote:The skeleton from SMD has no 'bind pose'
- Sun Feb 26, 2017 7:20 am
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
I already created a model converter for Hitman 2016. Yes I know, but my main point is to add skeletons and sort everything out with names, and this is completely absent in your script as we know. I can read python, but from my experience, its usually easier to research the format myself, than read ...
- Sat Feb 25, 2017 9:15 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
ok i have very good progress on all variations of glacier engine, so I will probably be able to get all models with skeletons and proper names for Absolution, and probably for 2016 game too.


- Sat Feb 25, 2017 5:09 pm
- Forum: 3D/2D models
- Topic: Resident Evil animations
- Replies: 122
- Views: 38552
Re: Resident Evil animations
I know from PredatorCZ template that some keyframes are of type 'location' I'm not using templates, but there are no such thing as separate location keyframes. There are location tracks, each track may have many keyframes, and they all will be location keyframes. The fig01.lmt file contains 3 locat...
