Search found 2567 matches

by daemon1
Sat Mar 04, 2017 10:38 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

Finally got the bones working. It took long: almost whole day.

Image
by daemon1
Sat Mar 04, 2017 10:05 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 78257

Re: StarWars Battlefront unpacker / decoder

This is not my DLL but I can suppose that something it needs is missing, like msvcp110.dll or msvcr110.dll
by daemon1
Sat Mar 04, 2017 7:34 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 78257

Re: StarWars Battlefront unpacker / decoder

must be 32/64 bit problem
by daemon1
Sat Mar 04, 2017 9:04 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

I wanted to take a look at this.

Image
by daemon1
Thu Mar 02, 2017 4:39 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

trexjones wrote:how do I go about removing the excess lower LOD meshes
In blender you can:
select model, go to EDIT mode (tab)
press "P" and click "by material"

this will split the model into submeshes :)

p.s. tools will be updated soon with texture converter and better model support.
by daemon1
Wed Mar 01, 2017 4:36 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

YourImaginaryFriend wrote:Some physics-enabled meshes (jackets, Victoria's hair) are missing.
That's because they are not present in the mesh. They are probably stored in special cloth containers. Will need to be researched if its possible to convert them.
by daemon1
Mon Feb 27, 2017 4:49 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

I think they're also stored else where as well No, they are NOT. I've researched all hitman games from 1 to 6 (2016) and I'm telling you: glacier engine does not need names, so they are not present in game files . It was like that in all their games. Let me give you an example: There are 2 guards o...
by daemon1
Sun Feb 26, 2017 9:01 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

Thank you for the new tools. A couple questions: -That's a LOT of files to go through. Any way to find out what's what without going through the whole process? -Is there a way to convert textures? EDIT: Referring to Absolution Currently the tool will ONLY unpack segments if some skeletal models wil...
by daemon1
Sun Feb 26, 2017 8:21 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

There are 8 floats, for additional rotation and position for whole animation. After that, 2 sets of notifications or "events". For sounds probably. Or something else too. Each set is offset for notification track, count, and 32 event IDs. 32 because events are triggered by bits in 32-bit w...
by daemon1
Sun Feb 26, 2017 6:43 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

Actually sometimes I can't understand even my own code after a while. It's just like I better grasp the data than the code.

Absolution tools posted in the thread start.

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by daemon1
Sun Feb 26, 2017 6:33 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

He's talking about something different. Because that SMD skeleton surely has bind pose in these terms.
by daemon1
Sun Feb 26, 2017 5:05 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

Bastien wrote:The skeleton from SMD has no 'bind pose'
Sorry, I don't understand what it means... Can't help.
by daemon1
Sun Feb 26, 2017 7:20 am
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

I already created a model converter for Hitman 2016. Yes I know, but my main point is to add skeletons and sort everything out with names, and this is completely absent in your script as we know. I can read python, but from my experience, its usually easier to research the format myself, than read ...
by daemon1
Sat Feb 25, 2017 9:15 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

ok i have very good progress on all variations of glacier engine, so I will probably be able to get all models with skeletons and proper names for Absolution, and probably for 2016 game too.

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by daemon1
Sat Feb 25, 2017 5:09 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

I know from PredatorCZ template that some keyframes are of type 'location' I'm not using templates, but there are no such thing as separate location keyframes. There are location tracks, each track may have many keyframes, and they all will be location keyframes. The fig01.lmt file contains 3 locat...