Search found 2567 matches

by daemon1
Sun Mar 12, 2017 2:56 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

All Absolution tools updated. 1. Main tool. Now outputs borg/prim files with same name, so you can make batch conversion. 2. DDS tool for textures. 3. Model tool Now only takes 1 parameter: BORG. PRIM file must have same number (this is done with new main tool). UV scales must be fixed. I also check...
by daemon1
Sat Mar 11, 2017 5:13 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

Meanwhile here's tutorial part 2. Includes TLoU vs Uncharted 2 part, EDGE decompression and weights. After all, EDGE proved to be different in different games, though, nothing impossible.

https://youtu.be/VBqYEaqCzxY

Image
by daemon1
Sat Mar 11, 2017 8:10 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

Wobble wrote:I having nothing against artists from getting paid for their work. Neither should anyone else criticize me for getting paid for my work either. End of story.
I should add that the fact you're charging money for your tool greatly decreases the will to help you in your researches. Just a suggestion.
by daemon1
Fri Mar 10, 2017 10:11 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

akderebur wrote:it gave me a general idea on how to proceed and find the offset tables
Good, that's what I was hoping to.
by daemon1
Fri Mar 10, 2017 9:54 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

akderebur wrote:So I thought of making a viewer/exporter to extract the meshes faster from the pak files, because finding each mesh data manually via hex editor is not practical.
Was my tutorial any helpful to you? Do I have to proceed with next parts showing how to extract bones/weights?
by daemon1
Thu Mar 09, 2017 9:33 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

Wobble wrote:Ok, you asked for it. :)
No, I only asked for one offset, not the wall of data you typed.

Anyway, I see that you're doing it wrong. You are not using the table from the beginning of the file.
by daemon1
Thu Mar 09, 2017 5:55 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 29
Views: 23130

Re: Video tutorials on model formats reversing

A new tutorial on "The Last of Us (PS4) remaster" (2014) added
https://www.youtube.com/watch?v=Q-BSLGHZZSs
by daemon1
Thu Mar 09, 2017 4:46 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

you should probably using something like, 010 Editor No. All modern editors lack most essential features, including 010. They are not very usable and uncomfortable. two tables. GEOMETRY_1 is in the 2nd table. some offsets work, some don't. All offsets work. You're probably using the data incorrectl...
by daemon1
Thu Mar 09, 2017 5:26 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

Image

https://www.youtube.com/watch?v=Q-BSLGHZZSs

Here's the first part of a tutorial. Its not a complete guide how to convert it, its a short version of a process how
actually I was researching it. What kind of steps it usually includes and so on.
by daemon1
Mon Mar 06, 2017 6:15 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

you can watch my other tutorials meanwhile ;)
by daemon1
Mon Mar 06, 2017 5:41 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

I'm gonna make a free tool to extract models with bones and a new video tutorial explaining how to research such a format. This I think will be interesting, because it will show how one thing leads to another, and how step by step you can explore the whole file.
by daemon1
Mon Mar 06, 2017 5:26 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 38552

Re: Resident Evil animations

I'm not working on this anymore. Maybe i will return to it someday, but as I said, it will not be in near future.
by daemon1
Mon Mar 06, 2017 5:23 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

chrrox wrote:just print this info and it becomes easy to read the file.
Oh, it was all in the script? Then I completely can't understand why so many people here was unable to correct the offsets, having all this information.
by daemon1
Sun Mar 05, 2017 7:42 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

You can identity a lot of data in these files, but with all the offsets being screwed up, I find it to be a complete time waster. That's why I'm here :) I can do things nobody else can do. I've seen this many times: first it looks like madness, but then, when you find the answer, it seems so obviou...
by daemon1
Sun Mar 05, 2017 6:19 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

volfin wrote:nice :) , so you're pulling this from original data?
Yes.
akderebur wrote:Did you take a look at the animation files?
Not yet.