.anim is game format, you can't open them. I extract them so maybe someone will like to research them.
I'm only converting models and textures, all other files are just game files.
That texture is combined specular and other masks. Spec is blue channel i think.
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- Thu Apr 06, 2017 10:39 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
- Thu Apr 06, 2017 9:10 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
Tool requires only 1 parameter: name of .36 file. It will extract all resources from there, converting static and skeletal models to SMD, textures to DDS or TGA (for paletted textures which are usually diffuse/spec maps) You need to rotate model 180deg and bones will not have correct angles, I may c...
- Wed Apr 05, 2017 12:32 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
Alright, skeleton is working. Just need a little more testing and its all done.


- Wed Apr 05, 2017 8:15 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
Yes you are. You've written a bms script, and its also a program.AceWell wrote:i hope so, you are a programmer and i am not!daemon1 wrote:I parsed the whole data structure properly.
- Wed Apr 05, 2017 6:44 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
okay since daemon1 is likely going to make a complete tool i will go ahead and share the work in progress i see you used a few workarounds to get the data: searching for 4-letter IDs and hashes instead of reading the data from where they must be. But I also needed skeletons and mesh descriptions, s...
- Tue Apr 04, 2017 9:03 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
work in progress


- Tue Apr 04, 2017 5:40 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
I don't know. They have 2 skeletons for each model: skeleton and animation skeleton. That happens sometimes. Face animations are made with morphs. No facial bones and there are .MORH files for each character.


- Tue Apr 04, 2017 3:50 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
ok i'm researching this.
.36 files have a bit spiderish structure. Nothing too complex though. Expect the model/texture conversion tools soon.
.36 files have a bit spiderish structure. Nothing too complex though. Expect the model/texture conversion tools soon.
- Sun Apr 02, 2017 12:08 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36448
Re: Hitman / Kane & Lynch series model tools
Sniper Challenge tools added to the first post.
- Sun Apr 02, 2017 6:50 am
- Forum: Audio file formats
- Topic: WWise RIFF Vorbis format?
- Replies: 78
- Views: 38100
Re: WWise RIFF Vorbis format?
This is IMA ADPCM. ima_rejigger5 decodes them with no problems.
- Fri Mar 31, 2017 4:40 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36448
Re: Hitman / Kane & Lynch series model tools
i have no ideangovandang wrote: Can you tell me which files constain 47 head textures? Default with bar code tattoo and band-aid?
- Fri Mar 31, 2017 4:11 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36448
Re: Hitman / Kane & Lynch series model tools
What are you talking about? This is how they are in this game. They are not like in other games (part of normal weighted mesh), they are generated by the engine.ngovandang wrote:Hope you got an other solution on jackets
- Thu Mar 30, 2017 8:51 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36448
Re: Hitman / Kane & Lynch series model tools
And this new version should FIX the incorectly scaled submeshes too. Like these for example


- Wed Mar 29, 2017 8:56 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36448
Re: Hitman / Kane & Lynch series model tools
http://i.imgur.com/fb590Js.jpg The new experimental Absolution model tool with cloth support. The geometry generation algorythm was not completely reversed so some minor errors may appear. Usage as usual: Drop .BORG file onto Hitman5Model.exe. Corresponding .PRIM file must be there too. But if some...
- Sun Mar 26, 2017 4:46 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36448
Re: Hitman / Kane & Lynch series model tools
yes i know. Absolution has some issues. But now I'm working on cloths for it. Wait until I finish it. Then I can check meshes again.ngovandang wrote:Hitman Absolution
