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Search found 1920 matches

by daemon1
Sun Sep 22, 2019 2:28 pm
Forum: 3D/2D models
Topic: Dragon Quest XI (11) map tool
Replies: 9
Views: 323

Dragon Quest XI (11) map tool

Dragon Quest XI (11) map tool Usage is similar to IJ2 maps First process all "Environments" folders, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious ...
by daemon1
Sun Sep 22, 2019 1:59 pm
Forum: 3D/2D models
Topic: Extracting Unreal Engine 4 Game Maps
Replies: 8
Views: 225

Re: Extracting Unreal Engine 4 Game Maps

udkultimate wrote:
Sat Sep 21, 2019 11:56 pm
I know I could use NinjaRipper to rip the map
you really think so?
i'd be very surprised if its even remotely possible
by daemon1
Sun Sep 22, 2019 1:13 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 94
Views: 6505

Re: Kingdom Hearts 3 (PS4)

I can't check every map. Also I dont have the game and have no idea whats twilight town and how it must look.
If something need to be fixed, i need exact file names and submesh numbers or screenshots of what is wrong.

p.s. normals will be fixed next version, i just forgot to apply them properly
by daemon1
Sun Sep 22, 2019 7:01 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 94
Views: 6505

Re: Kingdom Hearts 3 (PS4)

Is their any chance that mesh normals and props positions can be fixed? I noticed most of my extractions of the maps, the mesh normals on some meshes will be inverted(and yes I flipped them but there'll be weird black spots or shadows? Recalculated or removing doubles ruins the mesh iirc) and props...
by daemon1
Fri Sep 20, 2019 4:55 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 25
Views: 5408

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

This is not a bug. As I said before: My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats. You can use it as it is, or manually fix textures. Or use another EXE (for example, gigantic) that wil...
by daemon1
Wed Sep 18, 2019 6:31 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 94
Views: 6505

Re: Kingdom Hearts 3 (PS4)

Puterboy1 wrote:
Wed Sep 18, 2019 6:11 pm
And what about the sound files? Anything to support extracting or converting them into making them playable.
as far as i know, some people already converted them
they were at9 or something
by daemon1
Wed Sep 18, 2019 4:11 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 94
Views: 6505

Re: Kingdom Hearts 3 (PS4)

AESRYL wrote:
Wed Sep 18, 2019 6:04 am
Would you be able to make it so you can drag the .UASSET files onto the exe and convert them by the bulk, instead of one by one??
you can always do it yourself
use batch files
by daemon1
Tue Sep 17, 2019 7:34 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 225
Views: 52009

Re: Gran Turismo 6 Models

ah, that... this is not my mission
by daemon1
Tue Sep 17, 2019 4:18 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 225
Views: 52009

Re: Gran Turismo 6 Models

what progress do you expect? I think everything is done here
by daemon1
Sun Sep 15, 2019 4:26 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 94
Views: 6505

Re: Kingdom Hearts 3 (PS4)

New version.

- fixed some maps crashes
- vertex color output for maps
- materials output for maps

you'll have to re-convert all static models to get material names from them
after that, it will work as before
if there will be no material list, it will generate "submesh_1_material"-like names
by daemon1
Sat Sep 07, 2019 4:25 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 94
Views: 6505

Re: Kingdom Hearts 3 (PS4)

Tool updated: map support. Usage is similar to IJ2 maps. First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious...
by daemon1
Fri Sep 06, 2019 5:37 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 94
Views: 6505

Re: Kingdom Hearts 3 (PS4)

map export is not yet ready

Image
by daemon1
Fri Sep 06, 2019 8:47 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2
Replies: 16
Views: 1851

Re: Red Dead Redemption 2

there's NO link to the tool
its distributed among people with game files
by daemon1
Thu Sep 05, 2019 7:21 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 94
Views: 6505

Re: Kingdom Hearts 3 (PS4)

yes, all game data will be available

adding map support

Image

Image
by daemon1
Thu Sep 05, 2019 7:13 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2
Replies: 16
Views: 1851

Re: Red Dead Redemption 2

Yes there is a chance. As far as I know, many people now have the files. If some of them will decide they can give them to you, they can do it.