Search found 2567 matches

by daemon1
Wed Apr 12, 2017 5:21 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Yes must be about correct. There are different YUV to RGB variants, need to choose one.

Image
by daemon1
Wed Apr 12, 2017 3:48 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

I think now its correct

Image
by daemon1
Wed Apr 12, 2017 12:25 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

yes, something may be wrong with colors. This is pl00 face, head, coat and cloth, which i believe must be the hero.

Image
by daemon1
Wed Apr 12, 2017 10:13 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Ok that DCT compression from Evil Within is much simpler than HDP. I've already cracked it. Here's some random part decoded from an_emergency_call_vmtr.pages, still need to browse megatexture correctly, but this will not take much time. Note that color conversion may be incorrect, I just applied sta...
by daemon1
Wed Apr 12, 2017 5:09 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

yes, I was referring about the wolfenstein tool but I was extrapolating that situation to the Doom textures. also, thanks for this tool. finally a solution for obtain virtual textures directly and easily. :D Sure :) You don't have to extrapolate here. All games have slightly different formats. I'm ...
by daemon1
Tue Apr 11, 2017 9:52 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

volfin wrote:I think he means the tool for Wolfenstein. There was a tool by m0xf which hooked into the game to extract vmtrs.
I didn't check all layers in Wolfenstein yet. I was talking about Doom.
by daemon1
Tue Apr 11, 2017 12:45 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

luxox18 wrote:I remember that the other tool doesn't export some pages
What do you mean by the other tool? I don't know any tool that can export Doom textures. Do you?

As for layers, I'm not sure what is metalness or power. But yes, I can export all layers.
by daemon1
Tue Apr 11, 2017 7:14 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

My tool is able to extract anything in any order. You can get one texture of your choice, or ALL textures for one or all models or world. You can also grab the whole vmtr, which I don't see any useful, because it will be all in random order, why can anyone even need that? You can surely extract the ...
by daemon1
Mon Apr 10, 2017 8:58 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Normal maps also look ok

Image
by daemon1
Mon Apr 10, 2017 4:12 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 38277

Re: Doom alpha models

Megatextures are solved. Research progress and tool will be posted here viewtopic.php?f=18&t=16112
by daemon1
Mon Apr 10, 2017 4:09 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 64
Views: 39108

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Megatextures are solved. Research progress and tool will be posted here viewtopic.php?f=18&t=16112
by daemon1
Mon Apr 10, 2017 10:53 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Checked Doom. For each texture I'm getting 3 images 4 channels each. Not sure yet where is what, just got them for the first time, the whole process takes a minute. This is so slow, because its only a test tool now. So I think this will work for all megatextured games. http://i.imgur.com/TMm1rux.jpg...
by daemon1
Sun Apr 09, 2017 9:31 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Megatextures research

Hello everyone. After I did lots of research in sound formats, archives, models and animations I finally decided to get to most complicated task I've heard of: Megatextures. This is current state of research: Doom/Evil Within/Wolfenstein tools are available here: http://aviacreations.com/wraith/# An...
by daemon1
Thu Apr 06, 2017 7:42 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

Thanks now everything looks better http://i.imgur.com/8LxugSg.png Btw,i can't find Peter's Jacket diffuse map,what i should to do? this jacket (upper body) have only bump,ao and spec maps.. http://i.imgur.com/zzzhxpa.png peter's costume has no diffuse map. Its made with solid colors. Can't you see ...
by daemon1
Thu Apr 06, 2017 11:33 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

Rutabaga wrote:Ok,thanks.
I tried to import smd to 3ds max using smd plugin,this is what i got:
http://i.imgur.com/NcYrcGp.png
also i tried to use milkshape but it have no Fbx output..
any suggestions?
no, i dont have 3dmax. Ask people who used that plugin. Also try converting it with noesis to other format.