
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2567 matches
- Wed Apr 12, 2017 5:21 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
Yes must be about correct. There are different YUV to RGB variants, need to choose one.


- Wed Apr 12, 2017 3:48 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
I think now its correct


- Wed Apr 12, 2017 12:25 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
yes, something may be wrong with colors. This is pl00 face, head, coat and cloth, which i believe must be the hero.


- Wed Apr 12, 2017 10:13 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
Ok that DCT compression from Evil Within is much simpler than HDP. I've already cracked it. Here's some random part decoded from an_emergency_call_vmtr.pages, still need to browse megatexture correctly, but this will not take much time. Note that color conversion may be incorrect, I just applied sta...
- Wed Apr 12, 2017 5:09 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
yes, I was referring about the wolfenstein tool but I was extrapolating that situation to the Doom textures. also, thanks for this tool. finally a solution for obtain virtual textures directly and easily. :D Sure :) You don't have to extrapolate here. All games have slightly different formats. I'm ...
- Tue Apr 11, 2017 9:52 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
I didn't check all layers in Wolfenstein yet. I was talking about Doom.volfin wrote:I think he means the tool for Wolfenstein. There was a tool by m0xf which hooked into the game to extract vmtrs.
- Tue Apr 11, 2017 12:45 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
What do you mean by the other tool? I don't know any tool that can export Doom textures. Do you?luxox18 wrote:I remember that the other tool doesn't export some pages
As for layers, I'm not sure what is metalness or power. But yes, I can export all layers.
- Tue Apr 11, 2017 7:14 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
My tool is able to extract anything in any order. You can get one texture of your choice, or ALL textures for one or all models or world. You can also grab the whole vmtr, which I don't see any useful, because it will be all in random order, why can anyone even need that? You can surely extract the ...
- Mon Apr 10, 2017 8:58 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
Normal maps also look ok


- Mon Apr 10, 2017 4:12 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 38277
Re: Doom alpha models
Megatextures are solved. Research progress and tool will be posted here viewtopic.php?f=18&t=16112
- Mon Apr 10, 2017 4:09 pm
- Forum: Game Archive
- Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
- Replies: 64
- Views: 39108
Re: Wolfenstein .Pages files (idtech5 virtualtextures)
Megatextures are solved. Research progress and tool will be posted here viewtopic.php?f=18&t=16112
- Mon Apr 10, 2017 10:53 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
Checked Doom. For each texture I'm getting 3 images 4 channels each. Not sure yet where is what, just got them for the first time, the whole process takes a minute. This is so slow, because its only a test tool now. So I think this will work for all megatextured games. http://i.imgur.com/TMm1rux.jpg...
- Sun Apr 09, 2017 9:31 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Megatextures research
Hello everyone. After I did lots of research in sound formats, archives, models and animations I finally decided to get to most complicated task I've heard of: Megatextures. This is current state of research: Doom/Evil Within/Wolfenstein tools are available here: http://aviacreations.com/wraith/# An...
- Thu Apr 06, 2017 7:42 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
Thanks now everything looks better http://i.imgur.com/8LxugSg.png Btw,i can't find Peter's Jacket diffuse map,what i should to do? this jacket (upper body) have only bump,ao and spec maps.. http://i.imgur.com/zzzhxpa.png peter's costume has no diffuse map. Its made with solid colors. Can't you see ...
- Thu Apr 06, 2017 11:33 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
no, i dont have 3dmax. Ask people who used that plugin. Also try converting it with noesis to other format.Rutabaga wrote:Ok,thanks.
I tried to import smd to 3ds max using smd plugin,this is what i got:
http://i.imgur.com/NcYrcGp.png
also i tried to use milkshape but it have no Fbx output..
any suggestions?
