Search found 2567 matches

by daemon1
Sat Apr 29, 2017 6:36 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Tool released (early beta) http://aviacreations.com/wraith
by daemon1
Fri Apr 28, 2017 6:55 pm
Forum: 3D/2D models
Topic: Star Wars First Assault Tech Demo models
Replies: 16
Views: 5156

Star Wars First Assault Tech Demo models

Tool checked and working on all skeletal models from that demo. Drag .skeletalmesh file onto .exe and it will extract model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones wi...
by daemon1
Thu Apr 27, 2017 7:27 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

You can expect the tool release very soon now, maybe even today. And while you wait, here's The brief history of megatexture research. March 22nd The first look into mega2 files. I found they contain tons of small pieces - tiles. From xentax thread I got info that's probably HDP or JXR compression. ...
by daemon1
Wed Apr 26, 2017 9:01 pm
Forum: 3D/2D models
Topic: Hitman 1 models
Replies: 27
Views: 10329

Re: Hitman 1 models

Reddance wrote:You should try silent assassin next! :D
I already did them all, hitmans
by daemon1
Tue Apr 25, 2017 6:54 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

by daemon1
Tue Apr 25, 2017 5:48 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

So is it near to release? I look every day to see. :cry: Must be soon. We still have some issues with normals, and you know I HATE normals, mean vertex normals in a model. They just dont work normally in blender if you know what i mean. If we can't figure it out any soon, we'll just release it like...
by daemon1
Tue Apr 25, 2017 4:27 pm
Forum: 3D/2D models
Topic: Help needed to convert Dead Space .WIN format
Replies: 14
Views: 4223

Re: Help needed to convert Dead Space .WIN encryption format

I'm in need of a tool or a script that can convert the Dead Space .WIN encryption format of the files protected by it They are NOT encrypted. Encryption is when files are encrypted with some key and cipher. This is not present here. They are just normal animation files. So you better edit your desc...
by daemon1
Sun Apr 23, 2017 7:09 am
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 59206

Re: Batman Arkham audio extractor with proper names

Oh wow! Now lets say I wanted to try and figure out how to repack audio, do you have any suggestions? Look at the picture at the thread start, it will tell you that proper packing would require writing a program that can change 100s or even 1000s of game files, because thugs audio is embedded in al...
by daemon1
Sun Apr 23, 2017 6:30 am
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 59206

Re: Repacking Wads

bob64 wrote:I'm just stuck on the basics of how to repack them
Repacking audio is not a basic thing. Its much more complex than extracting. I made no tools for that, because there was no need.
by daemon1
Fri Apr 21, 2017 8:44 pm
Forum: Graphic file formats
Topic: DC Universe Online texture tool
Replies: 12
Views: 5938

Re: DC Universe Online texture tool

Curtain wrote:and I wanted to know will a tool like this be incorporated into UModel one day?
I dont think so. This is workaround tool. Umodel has no use for it.
by daemon1
Tue Apr 18, 2017 9:56 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

I was able to pack Megatextures back into the game

https://youtu.be/j98grTHAvns

Image
by daemon1
Sat Apr 15, 2017 7:56 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

AnonBaiter wrote:But what about id Tech 4 games? From what I`ve heard, some of these games using that engine used Megatextures as well.
I can look at those too. After id tech 6 and 5.
by daemon1
Sat Apr 15, 2017 5:34 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Tosyk wrote:for what game?
This one is from Doom. But must work similar with other ID games.
by daemon1
Sat Apr 15, 2017 4:18 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Working on models.

Image
by daemon1
Thu Apr 13, 2017 4:15 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

volfin wrote:Here's some reference pics from the game:
Oh, its HER jeans :) Now I see its all correct.