Poll & Discussion: We wish the site to continue (Y/N)
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- Sat Apr 29, 2017 6:36 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
Tool released (early beta) http://aviacreations.com/wraith
- Fri Apr 28, 2017 6:55 pm
- Forum: 3D/2D models
- Topic: Star Wars First Assault Tech Demo models
- Replies: 16
- Views: 5156
Star Wars First Assault Tech Demo models
Tool checked and working on all skeletal models from that demo. Drag .skeletalmesh file onto .exe and it will extract model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones wi...
- Thu Apr 27, 2017 7:27 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
You can expect the tool release very soon now, maybe even today. And while you wait, here's The brief history of megatexture research. March 22nd The first look into mega2 files. I found they contain tons of small pieces - tiles. From xentax thread I got info that's probably HDP or JXR compression. ...
- Wed Apr 26, 2017 9:01 pm
- Forum: 3D/2D models
- Topic: Hitman 1 models
- Replies: 27
- Views: 10329
Re: Hitman 1 models
I already did them all, hitmansReddance wrote:You should try silent assassin next!
- Tue Apr 25, 2017 6:54 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
- Tue Apr 25, 2017 5:48 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
So is it near to release? I look every day to see. :cry: Must be soon. We still have some issues with normals, and you know I HATE normals, mean vertex normals in a model. They just dont work normally in blender if you know what i mean. If we can't figure it out any soon, we'll just release it like...
- Tue Apr 25, 2017 4:27 pm
- Forum: 3D/2D models
- Topic: Help needed to convert Dead Space .WIN format
- Replies: 14
- Views: 4223
Re: Help needed to convert Dead Space .WIN encryption format
I'm in need of a tool or a script that can convert the Dead Space .WIN encryption format of the files protected by it They are NOT encrypted. Encryption is when files are encrypted with some key and cipher. This is not present here. They are just normal animation files. So you better edit your desc...
- Sun Apr 23, 2017 7:09 am
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 59206
Re: Batman Arkham audio extractor with proper names
Oh wow! Now lets say I wanted to try and figure out how to repack audio, do you have any suggestions? Look at the picture at the thread start, it will tell you that proper packing would require writing a program that can change 100s or even 1000s of game files, because thugs audio is embedded in al...
- Sun Apr 23, 2017 6:30 am
- Forum: Audio file formats
- Topic: Batman Arkham audio extractor with proper names
- Replies: 185
- Views: 59206
Re: Repacking Wads
Repacking audio is not a basic thing. Its much more complex than extracting. I made no tools for that, because there was no need.bob64 wrote:I'm just stuck on the basics of how to repack them
- Fri Apr 21, 2017 8:44 pm
- Forum: Graphic file formats
- Topic: DC Universe Online texture tool
- Replies: 12
- Views: 5938
Re: DC Universe Online texture tool
I dont think so. This is workaround tool. Umodel has no use for it.Curtain wrote:and I wanted to know will a tool like this be incorporated into UModel one day?
- Tue Apr 18, 2017 9:56 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
- Sat Apr 15, 2017 7:56 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
I can look at those too. After id tech 6 and 5.AnonBaiter wrote:But what about id Tech 4 games? From what I`ve heard, some of these games using that engine used Megatextures as well.
- Sat Apr 15, 2017 5:34 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
This one is from Doom. But must work similar with other ID games.Tosyk wrote:for what game?
- Sat Apr 15, 2017 4:18 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
Working on models.


- Thu Apr 13, 2017 4:15 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
Oh, its HER jeansvolfin wrote:Here's some reference pics from the game:

