Search found 2567 matches

by daemon1
Fri Jun 16, 2017 4:09 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

it will probably support it after EW
by daemon1
Thu Jun 15, 2017 6:55 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

volfin wrote:Any updates on the Evil Within tool?
we're working on it
by daemon1
Thu Jun 15, 2017 4:07 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36448

Re: Hitman / Kane & Lynch model tools

Nightstalkery wrote:Will you ever find time for static objects though?
I doubt that.
by daemon1
Thu Jun 15, 2017 4:07 pm
Forum: 3D/2D models
Topic: Ghostbusters: The Video Game
Replies: 40
Views: 18827

Re: Ghostbusters: The Video Game

CaxUchiha wrote:if you don't have anything else lined up.
I have lots of things lined up.
by daemon1
Mon Jun 12, 2017 2:00 pm
Forum: 3D/2D models
Topic: List of model/texture/animation research projs by id-daemon
Replies: 20
Views: 14049

List of model/texture/animation research projs by id-daemon

This is a list of my research projects (possibly incomplete). Currently includes about 40 games. Most of them were implemented by myself in small command-line tools. Some are implemented by other people or used as a tutorial. ---------------------------------------------- Animations Bioshock infinit...
by daemon1
Fri Jun 09, 2017 8:57 pm
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 20237

Re: Final Fantasy XV Models

I will not make guesses on the reasons why data is still held secret, but what I'm sure of, this makes this content very rare and wanted. And as long as they're hiding it in secret, it becomes more and more possible that some people are selling this content for money, to the people who make porn and...
by daemon1
Mon Jun 05, 2017 4:14 pm
Forum: Audio file formats
Topic: Batman Arkham audio extractor with proper names
Replies: 185
Views: 59211

Re: Batman Arkham audio extractor with proper names

i doubt i will have time for this. But in any case, I will need game files to do it.
by daemon1
Sat May 20, 2017 2:59 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Finally found a problem that was causing the face to be too red. Fixed now.

Image
by daemon1
Mon May 15, 2017 5:00 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

ok it looks like i can now decode all images from EW. Still not sure about color conversions, may need to go into the code again, anyway, soon we'll be making a new tool for EW, similar to Doom.
by daemon1
Sun May 14, 2017 6:16 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Now for faces I'm getting diffuse, normal, 1 or 2 masks, and sometimes secondary diffuse and normal with veins (not for this one)

Image
Image
Image
Image
by daemon1
Sun May 14, 2017 3:59 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Meanwhile I'm back to Evil Within megatextures. Unlike Doom, they have 8 images, and all different format. So I need to do some tests. This is for example some weapon. Diffuse 3ch, normal 2ch, and specular 1ch. There are 2 more images for this one, working on those. http://i.imgur.com/ExOCg0k.jpg ht...
by daemon1
Sat May 13, 2017 2:42 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

Hey daemon1! Is there a way to extract textures for robotic_set1 Looks like texture names for mp sets are combined by the game somehow. The material does not correspond to real texture. But yes, there's a way to extract it. .vmtr is a text file. Change name for some other texture to be robotic set1...
by daemon1
Thu May 11, 2017 6:52 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

we are still gathering feedback for doom. Most of research for EW is completed though, only need to make tool now.
by daemon1
Wed May 10, 2017 5:52 pm
Forum: 3D/2D models
Topic: [solved] Scale Problem on Repacking Edited Models
Replies: 5
Views: 1286

Re: Scale Problem on Repacking Edited Models

try collada dae