Search found 2567 matches

by daemon1
Sun Jul 02, 2017 8:33 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

I thought Old Blood was the same format as The New Order. Yes, but I was talking about formats specific to both Wolfensteins. All this time I was unable to decode their normal maps. I started checking them only this week. I thought it was just a little tweak, but not. Again, they had a lot of diffe...
by daemon1
Sat Jul 01, 2017 5:56 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

After a few days of struggling with Wolfenstein Old Blood special image types, now i can decode them.

Image
Image
by daemon1
Fri Jun 30, 2017 12:00 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3)
Replies: 9
Views: 4168

Re: Spider-Man: Edge of Time (PS3)

I'm not planning this. Animations usually take too much time.
by daemon1
Thu Jun 29, 2017 9:57 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3)
Replies: 9
Views: 4168

Re: Spider-Man: Edge of Time (PS3)

run command line or batch, with something like...

SpidermanEoT.exe some.pkz.ext 2

this "2" is 2nd parameter. It can be anything, doesn't matter what you type there, the tool will try to get 2nd UV pair.
by daemon1
Thu Jun 29, 2017 3:34 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3771

Re: Spider-Man: Edge of Time (PS3) .Pkz

Tool posted here:

viewtopic.php?f=16&t=16471
by daemon1
Thu Jun 29, 2017 3:33 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3)
Replies: 9
Views: 4168

Spider-Man: Edge of Time (PS3)

Experimental tool. Works on workarounds. Some meshes will fail. If I'll be in a good mood, I can improve it and read buffer information from shaders. Right now I'm too lazy to do that. So here it is, with all skeletons, meshes, and textures. Usage is simple: after using corrected BMS script on PKZ f...
by daemon1
Thu Jun 29, 2017 1:07 pm
Forum: Audio file formats
Topic: Need for speed 2015 (2016) PC Audio
Replies: 25
Views: 7252

Re: Need for speed 2015 (2016) PC Audio

unfortunately I don't remember much about this now.
by daemon1
Tue Jun 27, 2017 6:22 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 96
Views: 86947

Raw texture previewer/converter

Since I was finally tired of making DDS headers manually every time I need to check images from researched games, I made this tool. It needs microsoft's texconv to work. Unlike texturefinder, it supports all image types and immediately converts to working DDS and PNG. Supports PS3, PS4 and Nintendo ...
by daemon1
Tue Jun 27, 2017 2:02 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3771

Re: Spider-Man: Edge of Time (PS3) .Pkz

Rutabaga wrote:Archive have sample files from PS3 and Xbox 360 versions (just in case)
Thanks! I finally have correct files and all the data is perfect! Now I can make a tool.
by daemon1
Tue Jun 27, 2017 7:22 am
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3771

Re: Spider-Man: Edge of Time (PS3) .Pkz

AceWell wrote:the texture data at least looks ok to me (:
No, textures are also corrupted. There are extra bytes all around the whole file, which must not be there.
by daemon1
Mon Jun 26, 2017 9:04 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3771

Re: Spider-Man: Edge of Time (PS3) .Pkz

Bones and weights also working

Image
Image
by daemon1
Mon Jun 26, 2017 4:43 pm
Forum: 3D/2D models
Topic: obj
Replies: 1
Views: 723

Re: obj

潴栠汥⁰灵甀橳湯 甀畲橳湯 潭敤
by daemon1
Mon Jun 26, 2017 4:15 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3771

Re: Spider-Man: Edge of Time (PS3) .Pkz

Whoever made that script, did it wrong. Files are corrupted after extraction. Though, after 10 minutes I was able to correct the data and here is that BossAntiVenom or something. It can NOT be extracted with hex2obj, i had to write a tool for that. http://i.imgur.com/1d4RuAr.jpg http://i.imgur.com/i...
by daemon1
Sun Jun 25, 2017 9:11 am
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

yes it will
but there's no estimate time
by daemon1
Sat Jun 17, 2017 7:21 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36448

Re: Hitman / Kane & Lynch model tools

Nightstalkery wrote: It's just cloth simulated objects like Hitman's tie won't import.
these are not statics. cloth is different. can you give examples?