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- Sun Jul 02, 2017 8:33 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
I thought Old Blood was the same format as The New Order. Yes, but I was talking about formats specific to both Wolfensteins. All this time I was unable to decode their normal maps. I started checking them only this week. I thought it was just a little tweak, but not. Again, they had a lot of diffe...
- Sat Jul 01, 2017 5:56 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
After a few days of struggling with Wolfenstein Old Blood special image types, now i can decode them.




- Fri Jun 30, 2017 12:00 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3)
- Replies: 9
- Views: 4168
Re: Spider-Man: Edge of Time (PS3)
I'm not planning this. Animations usually take too much time.
- Thu Jun 29, 2017 9:57 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3)
- Replies: 9
- Views: 4168
Re: Spider-Man: Edge of Time (PS3)
run command line or batch, with something like...
SpidermanEoT.exe some.pkz.ext 2
this "2" is 2nd parameter. It can be anything, doesn't matter what you type there, the tool will try to get 2nd UV pair.
SpidermanEoT.exe some.pkz.ext 2
this "2" is 2nd parameter. It can be anything, doesn't matter what you type there, the tool will try to get 2nd UV pair.
- Thu Jun 29, 2017 3:34 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3771
- Thu Jun 29, 2017 3:33 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3)
- Replies: 9
- Views: 4168
Spider-Man: Edge of Time (PS3)
Experimental tool. Works on workarounds. Some meshes will fail. If I'll be in a good mood, I can improve it and read buffer information from shaders. Right now I'm too lazy to do that. So here it is, with all skeletons, meshes, and textures. Usage is simple: after using corrected BMS script on PKZ f...
- Thu Jun 29, 2017 1:07 pm
- Forum: Audio file formats
- Topic: Need for speed 2015 (2016) PC Audio
- Replies: 25
- Views: 7252
Re: Need for speed 2015 (2016) PC Audio
unfortunately I don't remember much about this now.
- Tue Jun 27, 2017 6:22 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 96
- Views: 86947
Raw texture previewer/converter
Since I was finally tired of making DDS headers manually every time I need to check images from researched games, I made this tool. It needs microsoft's texconv to work. Unlike texturefinder, it supports all image types and immediately converts to working DDS and PNG. Supports PS3, PS4 and Nintendo ...
- Tue Jun 27, 2017 2:02 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3771
Re: Spider-Man: Edge of Time (PS3) .Pkz
Thanks! I finally have correct files and all the data is perfect! Now I can make a tool.Rutabaga wrote:Archive have sample files from PS3 and Xbox 360 versions (just in case)
- Tue Jun 27, 2017 7:22 am
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3771
Re: Spider-Man: Edge of Time (PS3) .Pkz
No, textures are also corrupted. There are extra bytes all around the whole file, which must not be there.AceWell wrote:the texture data at least looks ok to me![]()
- Mon Jun 26, 2017 9:04 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3771
Re: Spider-Man: Edge of Time (PS3) .Pkz
Bones and weights also working




- Mon Jun 26, 2017 4:43 pm
- Forum: 3D/2D models
- Topic: obj
- Replies: 1
- Views: 723
Re: obj
潴栠汥⁰灵甀橳湯 甀畲橳湯 潭敤
- Mon Jun 26, 2017 4:15 pm
- Forum: 3D/2D models
- Topic: Spider-Man: Edge of Time (PS3) .Pkz
- Replies: 10
- Views: 3771
Re: Spider-Man: Edge of Time (PS3) .Pkz
Whoever made that script, did it wrong. Files are corrupted after extraction. Though, after 10 minutes I was able to correct the data and here is that BossAntiVenom or something. It can NOT be extracted with hex2obj, i had to write a tool for that. http://i.imgur.com/1d4RuAr.jpg http://i.imgur.com/i...
- Sun Jun 25, 2017 9:11 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 46174
Re: Megatextures research
yes it will
but there's no estimate time
but there's no estimate time
- Sat Jun 17, 2017 7:21 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36448
Re: Hitman / Kane & Lynch model tools
these are not statics. cloth is different. can you give examples?Nightstalkery wrote: It's just cloth simulated objects like Hitman's tie won't import.
