Search found 2567 matches

by daemon1
Tue Oct 03, 2017 8:50 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13562

Re: Star Wars The Force Unleashed Wii Models

Very nice do you think your tool will be able to get the rest just fine and when you do think it'll be released? Yes I think it will. If you provide a few more PS2 models, I can check it better. As for release, maybe tomorrow, or later this week. Also did you get the textures working or get them fr...
by daemon1
Tue Oct 03, 2017 7:31 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13562

Re: Star Wars The Force Unleashed Wii Models

here we go:

Image
by daemon1
Tue Oct 03, 2017 5:46 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13562

Re: Star Wars The Force Unleashed Wii Models

wii models. almost there

Image
by daemon1
Tue Oct 03, 2017 4:16 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

Modman69 wrote:I think the tool was on the Cg in Games forum (QDtools)
Tools can still be downloaded from CG and also Facepunch, and maybe other sites.
by daemon1
Mon Oct 02, 2017 5:18 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13562

Re: Star Wars The Force Unleashed Wii Models

Here is another one if you want to test it out as well with textures http://www.mediafire.com/file/olhmqoklwlg177k/BailTrooper.rar This one is completely different. This is MDG3, and commando was MDG5. Also do you have any tool to open these textures? Commando attached. If you send me some more in ...
by daemon1
Mon Oct 02, 2017 4:18 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

Quantic Dream game formats were reversed all the way, and tools released to public. But it was forbidden to talk about this engine here on xentax. Any changes? <snip> No they were not, there was only a model extractor which just brute-force scans files for model data. Yes, they were. You probably j...
by daemon1
Sun Oct 01, 2017 8:33 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13562

Re: Star Wars The Force Unleashed Wii Models

Tool for skeletal models, PS2 & Wii (now with cloth)

You need .mdl & .mdg files. Drop any of these onto the tool and it will make .obj file with exported model.

Tool for static models - force_unleashed_wii_static.exe

Image
by daemon1
Sun Oct 01, 2017 1:23 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

Quantic Dream game formats were reversed all the way, and tools released to public. But it was forbidden to talk about this engine here on xentax. Any changes?

Image
Image
by daemon1
Sun Oct 01, 2017 8:40 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

many of daemon1's tools write extracted files out to C:\Documents and Settings\Acewell folder on my computer regardless of where the source file or exe is. This is probably because you have UAC on, and Windows redirects output to your user's folder, because it has no write access to the folder wher...
by daemon1
Sun Sep 10, 2017 10:04 pm
Forum: Game Archive
Topic: Spore Audio Files .package
Replies: 9
Views: 6622

Re: Spore Audio Files .package

XAS ADPCM is one of most used formats by EA. There are many tools that can decode it.
by daemon1
Mon Sep 04, 2017 5:24 am
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

texture is 256x128 DXT5
by daemon1
Sun Sep 03, 2017 6:09 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

send me texture file, i will tell you parameters

yes, pck is very common, probably standard wwise
by daemon1
Sun Aug 27, 2017 6:48 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

i tried this method but it doesnt fix the texture It MUST fix it. You just tried wrong parameters. ohh well i changed the .dds to .raw and i opened the tool and dragged and dropped it then changed offset to 80 and it remained the same. surely it did. You need to find correct size and format yoursel...
by daemon1
Sun Aug 27, 2017 5:25 pm
Forum: Graphic file formats
Topic: Marvel Heroes texture tool
Replies: 149
Views: 37082

Re: Marvel Heroes texture tool

Lord Kiri wrote:i tried this method but it doesnt fix the texture
It MUST fix it. You just tried wrong parameters.
by daemon1
Sun Aug 27, 2017 4:35 pm
Forum: Graphic file formats
Topic: Megatextures research
Replies: 119
Views: 46174

Re: Megatextures research

alexio614 wrote:but what about meshes and animations? Or am I missing something?
I don't know. If you sure there's no tool for it, I can support it someday.