No thats script problem. You have to wait until i post new version or just remove that problematic file from the folder.JohnMadden wrote:Did I do something wrong with the converter?
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- Fri Oct 13, 2017 4:12 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
- Fri Oct 13, 2017 4:11 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I will make a new version soon, that will automatically get the right chunk from "chunks" foldersavinpvtmike wrote:ok so if i would open the mesh set file in hex editor what is the general area where i can find the correct chunk file name
- Thu Oct 12, 2017 8:52 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Texture Batch converter bug: it saves duplicates when the 'remove trailing zeroes' is checked. and i'd like to have a choice to output to another folder. build a copy of the folder tree, rather then converting into the extract folder. Its not my tool, I just corrected it to support SWBF. I'm not go...
- Thu Oct 12, 2017 8:20 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Texture Batch converter
- Thu Oct 12, 2017 4:45 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Audio script in the post above updated. Now it must get all sounds, including 9 ones which used more than 128 chunks.
- Wed Oct 11, 2017 8:55 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Face-fixing SMDs for all 32 faces from SWBF2. I didn't check them all, but must be correct. One strange thing: I checked all of the face animation assets, and they ALL present in VURs, except one! And this one also was in alpha, but no model corresponds to it. Must be some face they didn't put in th...
- Tue Oct 10, 2017 9:16 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Python script to convert audio
- Mon Oct 09, 2017 10:03 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
yes its the sameartworkplay wrote:Is this the same with BF3, BF4 and Hardline? I tried looking and am not getting any ID (or that I can understand).
- Sun Oct 08, 2017 10:50 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Here are Python scripts for dumping the beta. 32-bit Python 2.7.3 recommended. I was only able to fix Nikto and other "face skin" head variants by manually editing (splitting) VUR files. I can't find separate VUR file for those, they are merged together in one. Also there are problems with...
- Sun Oct 08, 2017 10:50 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Is there a way to tell which chunk files go with the meshes and textures? I have been told a plugin for unwrap3d does this but i don't really want to buy that when i dont even use it. Thanks so much for this either way! The mesh and texture chunk IDs are near the beginning of EBX file if you open i...
- Sun Oct 08, 2017 10:47 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I will probably update texture converter. Or create something new. But not now.Crageo wrote:Also another quick question, I can't seem to convert any of the textures with the batch converter. Do you have any other suggestions that I could use?
- Sat Oct 07, 2017 10:28 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
UFBE 0.2.1

Changes:
- case-insensitive search
- cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it

Changes:
- case-insensitive search
- cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it
- Sat Oct 07, 2017 9:24 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Frostbite model tools (Battlefield, Battlefront and others)
Tools for mesh extraction (with skeletons, fully rigged) for Frostbite games. Also can fix faces. Currently supported: - Battlefield 1 - Battlefield 3 - Battlefield 4 - Battlefield Hardline - Medal of Honor Warfighter - Star Wars Battlefront 1 - Star Wars Battlefront 2 - Need for Speed Payback Tools...
- Wed Oct 04, 2017 5:19 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 13562
Re: Star Wars The Force Unleashed Wii Models
ok no problem. Tool posted up there in the thread - viewtopic.php?p=134158#p134158
Ship models which you provided will not work, because they naturally have different format, they have no weights, and so on. In case you need them, let me know.
Ship models which you provided will not work, because they naturally have different format, they have no weights, and so on. In case you need them, let me know.
- Wed Oct 04, 2017 4:20 pm
- Forum: Game specific tools
- Topic: Heavy Rain Tool
- Replies: 41
- Views: 35696
Re: Heavy Rain Tool
then we'll talk :bleh: I don't want to talk with you . Let me rephrase my question. People who posted information and tools for Beyond two souls were threatened with bans and their messages were deleted. So my question again: Is it now allowed to talk about (and post tools for) Quantic Dream engine...
