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Search found 2648 matches

by daemon1
Fri Aug 05, 2022 2:20 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 42007

Re: Far Cry 5 models modding tool

I'm back to this engine now. Currently working on fc6. So if there's a need to fix anything in this tool, now its good time to do it. Let me know.
by daemon1
Wed Aug 03, 2022 8:59 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

seele wrote: Tue Aug 02, 2022 5:15 am running toc_swbf2.exe gives me this
If you have old game version, use old script or ufbe
by daemon1
Sun Jul 31, 2022 11:42 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

Map tool for SWBF2. Most map objects properly placed, including those using havok and blueprints. Also basic terrain support. https://i.imgur.com/91Xzlhs.png 1. Dump the game You can use existing python script, but its slower and dumps almost every texture twice with different names, producing abou...
by daemon1
Sun Jul 31, 2022 7:09 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

Anthem maps/terrains are also done.

Image
by daemon1
Fri Jul 29, 2022 1:21 pm
Forum: 3D/2D models
Topic: Horizon Forbidden West [PS4/PS5]
Replies: 169
Views: 34490

Re: Horizon Forbidden West

there's at least one robot file at A1F2 that throws this error, but it mostly seems to happen with environment meshes. External meshes usually mean they are very similar to some other mesh. I dont think its important. I did no support for them back then because not all asset packs were readable in ...
by daemon1
Thu Jul 28, 2022 1:34 pm
Forum: 3D/2D models
Topic: Horizon Forbidden West [PS4/PS5]
Replies: 169
Views: 34490

Re: Horizon Forbidden West

nightwolf1982 wrote: Thu Jul 28, 2022 5:26 am Still getting "External meshes not supported" and "Nested multimeshes not supported" errors when extracting static models.
Yes, such meshes are not supported. You think there's something important there?
by daemon1
Sun Jul 24, 2022 6:51 am
Forum: 3D/2D models
Topic: Gran Turismo Sport (GTS/GT7) model tools
Replies: 97
Views: 47779

Re: Gran Turismo Sport (GTS/GT7) model tools

an90dy905909 wrote: Sun Jul 24, 2022 1:31 am it is connected with
for example "body" file
yes
by daemon1
Sat Jul 23, 2022 1:35 pm
Forum: 3D/2D models
Topic: Gran Turismo Sport (GTS/GT7) model tools
Replies: 97
Views: 47779

Re: Gran Turismo Sport (GTS/GT7) model tools

an90dy905909 wrote: Sat Jul 23, 2022 1:22 pm Sorry for link with image, i tried to share screenshot of CMD prompt what actually happening...
this is zstd error. Wrong tool version, it will not work. Use latest version.
by daemon1
Tue Jul 19, 2022 11:32 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

Anthem dump/models tools Hello! I noticed that toc_anthem tool not fully export Anthem resources. When i try to export textures, in logs there are a lot of messages about not found CHUNKs and the same situation when unpacking models using fb_anthem tool. Can you help? https://www.dropbox.com/s/fyuk...
by daemon1
Mon Jul 18, 2022 5:30 pm
Forum: 3D/2D models
Topic: Gran Turismo Sport (GTS/GT7) model tools
Replies: 97
Views: 47779

Re: Gran Turismo Sport (GTS/GT7) model tools

can you give a hint on how to find the corresponding sepdat file for a car mesh? I got everything sorted out but the last puzzle to find out which sepdat belongs to what car is missing. I can't find anything useful in the file itself or I'm just lacking knowledge for that. I fear I need to find it ...
by daemon1
Fri Jul 15, 2022 8:43 pm
Forum: 3D/2D models
Topic: Gran Turismo Sport (GTS/GT7) model tools
Replies: 97
Views: 47779

Re: Gran Turismo Sport (GTS/GT7) model tools

I'm genuinely curious. How did you figure out what files are .sepdat and what not? I was able able to figure out a pattern for the car files but I have no clue about the additional files to be honest. The tool is working perfectly but just as assumed the .sepdat are required for cars with tuning pa...
by daemon1
Thu Jul 14, 2022 1:43 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

Here's what Command prompt outputted: as you can see, you're running the tool from the folder where your map is. And so tool can't find the file created on previous step. You can do many different things to fix it. For example: run the tool from the folder where the tool is or move needed files to ...
by daemon1
Thu Jul 14, 2022 8:16 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

b0lt wrote: Thu Jul 14, 2022 7:58 am Would anyone have an idea of where I went wrong?
Can be anything.
To know exactly what happened, you need to open command window (or any other shell), and run the tool from there.
Or you can check application log from windows event logs.