Search found 2567 matches

by daemon1
Mon Nov 20, 2017 10:27 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

The latest dumper script.

There was a problem with some chunks leading to incorrect (broken) textures. Now with this version it must not happen.

If you already dumped whole game, delete only chunks folder, and re-dump. After that, all textures must convert properly.
by daemon1
Mon Nov 20, 2017 9:36 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

erik945 wrote:Thank you!
Where can I find these files, and in what order should I specify them in console for the face fixer parameters?
If you can, write an example.
read first post in this thread. Its all written there
by daemon1
Mon Nov 20, 2017 8:49 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

erik945 wrote:What files I need use for face fixing tool of BattleFront2 ( Fb_BF2_faces.exe ) ? meshset?
you need VUR, skeleton and 2 assetbanks: generic (230MB) and small one containing that face
by daemon1
Mon Nov 20, 2017 7:14 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

OrangeC wrote:have you looked into how to decode the new version of ebx for audio/music? i can send samples from both battlefront 2 and nfs payback if needed.
i posted the scripts here is this thread
by daemon1
Sun Nov 19, 2017 10:21 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

dio3182 wrote:Sorry if it's a dumb question, but how do I use swbf2full? Do I just drop the bf2 exe to fb_zstd.exe?
no you need python to run the script. I'm not saying this is easy, but its a temporary solution
by daemon1
Sun Nov 19, 2017 1:18 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58204

Uncharted 4 (PS4)

Tools for Uncharted 4. Experimental MAP tool: http://forum.xentax.com/viewtopic.php?p=140595#p140595 Uncharted4.exe - character tool. Outputs all textures to one folder. Uncharted4_m.exe - all assets tool. Outputs textures to folder structure. Usage: drop .PAK file onto the tool. For texture dictio...
by daemon1
Sun Nov 19, 2017 12:41 pm
Forum: 3D/2D models
Topic: Wolfenstein New Order
Replies: 1
Views: 2684

Wolfenstein New Order

Wolfenstein New Order model tool

Drag .bmd6model file into the tool. Corresponding .md6skl must be in the same dir.

Image
Image
by daemon1
Sun Nov 19, 2017 11:44 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

o0Crofty0o wrote: Additionally to what you already did, search for

Code: Select all

#make the paths absolute and normalize the slashes
for path in "catPath", "catPath2", "tocRoot", "tocRoot2":
and replace it with
Added to the script
by daemon1
Sat Nov 18, 2017 5:30 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Now its all clear. you dont have to just list CAT names, you need to read them all too. Here, near the end of a script: cat=dict() try: readCat(cat, catPath) except: print "Unpatched cat not found." try: readCat(cat, catPath2) except: print "Unpatched cat2 not found." ... try: re...
by daemon1
Sat Nov 18, 2017 3:28 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

weird. Other people were able to export Rey file with all her files.

can you send your whole script on pastebin?
by daemon1
Sat Nov 18, 2017 2:04 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

without files i can't say what's wrong

Can you give me example of character (its filename) which didnt dump?

p.s. also good if you can tell me which SB file its in
by daemon1
Sat Nov 18, 2017 11:47 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

o0Crofty0o wrote:If it helps i could provide more game files.
Can you provide your script after you've set your folders?
by daemon1
Fri Nov 17, 2017 11:15 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

also python sometimes messing up folder names with some special characters. Anyway, one user was able to run it already. So it must be just some naming/access problem. Usual for python scripts.
by daemon1
Fri Nov 17, 2017 10:55 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

I dont think you can set it to run as admin when its called from python. Anyway i still think its about access rights. Thy putting a few files into your normal drive (not origin folder) and run it there.
by daemon1
Fri Nov 17, 2017 10:37 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

maybe its access rights. If not, check folder names.