The latest dumper script.
There was a problem with some chunks leading to incorrect (broken) textures. Now with this version it must not happen.
If you already dumped whole game, delete only chunks folder, and re-dump. After that, all textures must convert properly.
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- Mon Nov 20, 2017 10:27 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
- Mon Nov 20, 2017 9:36 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
read first post in this thread. Its all written thereerik945 wrote:Thank you!
Where can I find these files, and in what order should I specify them in console for the face fixer parameters?
If you can, write an example.
- Mon Nov 20, 2017 8:49 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
you need VUR, skeleton and 2 assetbanks: generic (230MB) and small one containing that faceerik945 wrote:What files I need use for face fixing tool of BattleFront2 ( Fb_BF2_faces.exe ) ? meshset?
- Mon Nov 20, 2017 7:14 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
i posted the scripts here is this threadOrangeC wrote:have you looked into how to decode the new version of ebx for audio/music? i can send samples from both battlefront 2 and nfs payback if needed.
- Sun Nov 19, 2017 10:21 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
no you need python to run the script. I'm not saying this is easy, but its a temporary solutiondio3182 wrote:Sorry if it's a dumb question, but how do I use swbf2full? Do I just drop the bf2 exe to fb_zstd.exe?
- Sun Nov 19, 2017 1:18 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58204
Uncharted 4 (PS4)
Tools for Uncharted 4. Experimental MAP tool: http://forum.xentax.com/viewtopic.php?p=140595#p140595 Uncharted4.exe - character tool. Outputs all textures to one folder. Uncharted4_m.exe - all assets tool. Outputs textures to folder structure. Usage: drop .PAK file onto the tool. For texture dictio...
- Sun Nov 19, 2017 12:41 pm
- Forum: 3D/2D models
- Topic: Wolfenstein New Order
- Replies: 1
- Views: 2684
Wolfenstein New Order
Wolfenstein New Order model tool
Drag .bmd6model file into the tool. Corresponding .md6skl must be in the same dir.


Drag .bmd6model file into the tool. Corresponding .md6skl must be in the same dir.


- Sun Nov 19, 2017 11:44 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Added to the scripto0Crofty0o wrote: Additionally to what you already did, search forand replace it withCode: Select all
#make the paths absolute and normalize the slashes for path in "catPath", "catPath2", "tocRoot", "tocRoot2":
- Sat Nov 18, 2017 5:30 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Now its all clear. you dont have to just list CAT names, you need to read them all too. Here, near the end of a script: cat=dict() try: readCat(cat, catPath) except: print "Unpatched cat not found." try: readCat(cat, catPath2) except: print "Unpatched cat2 not found." ... try: re...
- Sat Nov 18, 2017 3:28 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
weird. Other people were able to export Rey file with all her files.
can you send your whole script on pastebin?
can you send your whole script on pastebin?
- Sat Nov 18, 2017 2:04 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
without files i can't say what's wrong
Can you give me example of character (its filename) which didnt dump?
p.s. also good if you can tell me which SB file its in
Can you give me example of character (its filename) which didnt dump?
p.s. also good if you can tell me which SB file its in
- Sat Nov 18, 2017 11:47 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Can you provide your script after you've set your folders?o0Crofty0o wrote:If it helps i could provide more game files.
- Fri Nov 17, 2017 11:15 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
also python sometimes messing up folder names with some special characters. Anyway, one user was able to run it already. So it must be just some naming/access problem. Usual for python scripts.
- Fri Nov 17, 2017 10:55 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I dont think you can set it to run as admin when its called from python. Anyway i still think its about access rights. Thy putting a few files into your normal drive (not origin folder) and run it there.
- Fri Nov 17, 2017 10:37 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
maybe its access rights. If not, check folder names.
