Search found 2567 matches

by daemon1
Tue Dec 05, 2017 9:57 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

I will handle all requests as soon as possible, please be patient.
by daemon1
Tue Dec 05, 2017 4:22 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 40
Views: 24713

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts. No its impossible. My program works v...
by daemon1
Tue Dec 05, 2017 5:27 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

TokiChan wrote:So,noone can share files? Sadly... :(
you're not checking your PM...
by daemon1
Mon Dec 04, 2017 5:53 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

ok i had no time in the morning to check EBX files you sent. Those are NOT skeletons.

use this human one from SWBF2 if you can't find car's skeleton
by daemon1
Mon Dec 04, 2017 5:31 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

if you cant use command line, just rename it to walrus_humanmale.ebx
by daemon1
Sun Dec 03, 2017 3:14 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

ah, you need skeleton for it, because it has BONES
i used the default walrus_humanmale.ebx
so you need to have that file in the folder, or car skeleton, whatever its called
by daemon1
Sun Dec 03, 2017 10:52 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

NFS Payback tool added to the first post. Also I found an error in SWBF2 model tool , please redownload. just tested it...generates ascii and smd files only for meshset files less than 10 or 12 kb.. it gives error for meshset files of 12kb or larger, like the main chassis in your above screenshot. ...
by daemon1
Sun Dec 03, 2017 9:39 am
Forum: 3D/2D models
Topic: NFS Payback
Replies: 93
Views: 33461

Re: NFS Payback

as for textures, try texture converters from SWBF
let me know if they dont work, i'll support them

beware, models here have 4 UV pairs
by daemon1
Sun Dec 03, 2017 8:35 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

NFS Payback tool added to the first post.
Image

Also I found an error in SWBF2 model tool, please redownload.
by daemon1
Sun Dec 03, 2017 8:15 am
Forum: 3D/2D models
Topic: NFS Payback
Replies: 93
Views: 33461

Re: NFS Payback

heres you car and cop. As I said, all games are different, but only a little. If you tell me default human skeleton name, i'll change it, now its walrus_humanmale.ebx as in SWBF2. For car, use car's skeleton name parameter (if you even need the skeleton) https://i.imgur.com/d7SsSqf.jpg i posted ebx2...
by daemon1
Sun Dec 03, 2017 7:21 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

The tool also works on environment objects, for example:

Image
by daemon1
Sat Dec 02, 2017 8:20 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

UFBE 0.2.1 release, file moved to the first page. It will be updated there from now on. Just small fixes: - case-insensitive search - cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it note: you have to delete &q...
by daemon1
Sat Dec 02, 2017 5:30 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

8thwond3r wrote:
daemon1 wrote:
8thwond3r wrote:But the mesh extractor tools throw file not found exceptions
all games are different. swbf2 mesh will not work with NFS
Are you planning to make one for this game too ?
maybe i will, if someone give me files
by daemon1
Sat Dec 02, 2017 3:26 pm
Forum: Game Archive
Topic: StarWars Battlefront unpacker / decoder
Replies: 88
Views: 78257

Re: StarWars Battlefront unpacker / decoder

you better use python script to convert all sounds with proper names automatically

anyway you dont need "batch" xas_decode, just make batch file (.bat) and run it
by daemon1
Sat Dec 02, 2017 1:49 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

8thwond3r wrote:But the mesh extractor tools throw file not found exceptions
all games are different. swbf2 mesh will not work with NFS