Search found 2567 matches

by daemon1
Sun Dec 17, 2017 6:25 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 96
Views: 86947

Re: Raw texture previewer/converter

All new command line version! You can use it to run batches on thousands of files.
by daemon1
Sat Dec 16, 2017 6:04 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

DerBlaueKlaus wrote:
daemon1 wrote:
DerBlaueKlaus wrote:That would be great!
maybe, but i'm not going to do it. Too busy with other games.
ohh ... bad news ... but OK ... maybe a bit later? :)
i have too many other games to do. So maybe months later ...
by daemon1
Sat Dec 16, 2017 4:50 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

DerBlaueKlaus wrote:That would be great!
maybe, but i'm not going to do it. Too busy with other games.
by daemon1
Sat Dec 16, 2017 12:02 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

DerBlaueKlaus wrote:As they are one piece in the game there must be a file that put them together ... does that make sense?
sure there is such a file. And its possible to make a tool to put them all together
by daemon1
Sat Dec 16, 2017 12:01 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

episoder wrote:it does change. on swbf2 it added a3 and s1 folders
ah, that. New levels. ok
by daemon1
Fri Dec 15, 2017 4:10 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

mono24 wrote:So yeah, its not the same for everyone, it depends what you have bought from Origin.
must also depend on game version. While I think data folder must not change with updates, but you never know.
by daemon1
Thu Dec 14, 2017 9:26 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

Working on maps export. Its not fully working yet, but most of the object export fine.

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by daemon1
Thu Dec 14, 2017 5:18 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

all models will currently be mirrored on X, because of game's coordinate system
by daemon1
Thu Dec 14, 2017 4:29 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

BF1 must show only 1069 missing chunks. Never use current UFBE with game folder, use only DATA folder. This is for Battlefront 2 and I’m using the data folder. In the examples I was following all screenshots were shooting 0 missing chunks. If it’s supposed to have thousands of missing ones and it i...
by daemon1
Thu Dec 14, 2017 4:09 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

BF1 must show only 1069 missing chunks. Never use current UFBE with game folder, use only DATA folder.
by daemon1
Wed Dec 13, 2017 9:25 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

I didn't look into animations, but as for beyond 2 souls textures, they are compressed with JPEG-like algorythm that was introduced by ID-Software in 2006 with source code published. Except a few little tweaks, its just a standard JPEG. Heavy Rain, on the contrary, used usual DDS.
by daemon1
Wed Dec 13, 2017 4:49 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

textures trhemselves are found hiding between segs I think they compressed with some form of lzma or huffman or just standard Ps3 sdk EDGE dxt compression tools Textures are not "hiding between segs". Each segment actually may include raw data part in the end, which holds textures Since M...
by daemon1
Sun Dec 10, 2017 8:15 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

All new model and texture tools. I'll save 1st version at 1st post in case of problems with new one. https://i.imgur.com/aQu7nva.jpg Whats new: 1. fixed some models crashing (because of japanese names. non-standard chars replaced with "_") 2. map assets support 3. textures applied automati...
by daemon1
Sun Dec 10, 2017 3:10 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 40
Views: 24713

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

do you have DLL there?
by daemon1
Sun Dec 10, 2017 12:56 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

Map objects are converted with texture names, so upon load textures applied automatically:

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With bump maps:
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