Search found 2567 matches

by daemon1
Mon Jan 01, 2018 2:52 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 40
Views: 24713

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

they could update the game
by daemon1
Sun Dec 31, 2017 4:18 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
by daemon1
Sat Dec 30, 2017 4:04 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

Are u perhaps planning update anytime in future ? My time is limited. And I prefer to make basic tools for 10 games, rather than one fully complete and user friendly GUI tool for 1 game in the same period of time. I usually only do tools for games in hard cases, when nobody else can do it. In case ...
by daemon1
Wed Dec 27, 2017 6:49 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

all with properly linked & referenced textures -> unlike dumperTool on facepunch. I always knew that it will be easy to read storyboards and then link everything from it. Actually my goal was to find out, was it possible to dump models and textures without that. Also I've been asked to get char...
by daemon1
Sun Dec 24, 2017 9:22 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

by "the attached version on ealayer3" i meant the one just attached
by daemon1
Sun Dec 24, 2017 11:11 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

these included ebx's are some of the samples that wont get converted ok i checked some of these files, and they convert correctly on my side. Let's try to find whats wrong with your version. Where did you get the script and ealayer3 ? I'm using the script from the first post in this thread, and the...
by daemon1
Fri Dec 22, 2017 9:07 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

mono24 wrote:wav's only, no mp3's
it means ealayer3 is not working at all. Ok i will check this asap
by daemon1
Thu Dec 21, 2017 8:18 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

mono24 wrote:these included ebx's are some of the samples that wont get converted
what about other sounds? at least something works?
by daemon1
Thu Dec 21, 2017 5:49 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

these people better ask somewhere else, where they have more descriptive profiles or some examples of their activities
by daemon1
Thu Dec 21, 2017 5:48 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

are you sure you have ealayer3.exe ?
by daemon1
Wed Dec 20, 2017 9:23 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

mono24 wrote:unless that was sarcasm hehe
i dont understand that.
right now i want to make something for dishonored2
then until dawn
then return to UFBE
but you never know what new tasks may appear for me on the way
this is why i said "maybe"
by daemon1
Wed Dec 20, 2017 5:14 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

mono24 wrote:Somewhere around or until Christmas of 2018?
no, but maybe after it. Maybe.
by daemon1
Wed Dec 20, 2017 5:12 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Hashbandit wrote:Why is it so hard to get some help
nobody remember where instructions were
but they were somewhere
i have absolutely no time to look for it
i'm busy making tools
by daemon1
Wed Dec 20, 2017 5:43 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

if path is too long, and you can't shorten your dump directory, there's no way to avoid this other than for me to add a handler to skip such files. Or you can extract these with no folders. But it is so strange, it hasn't happen so far, I test/used it for BF1, SWBF1 one time I used it for SWBF2 the...
by daemon1
Tue Dec 19, 2017 6:57 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

mono24 wrote:How can I avoid this?
System.IO.PathTooLongException: The specified path, file name, or both are too long.
if path is too long, and you can't shorten your dump directory, there's no way to avoid this other than for me to add a handler to skip such files. Or you can extract these with no folders.