Poll & Discussion: We wish the site to continue (Y/N)
Search found 2567 matches
- Mon Jan 01, 2018 2:52 pm
- Forum: Graphic file formats
- Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
- Replies: 40
- Views: 24713
Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
they could update the game
- Sun Dec 31, 2017 4:18 pm
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 49325
Re: Injustice 2 (PC)
Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
- Sat Dec 30, 2017 4:04 pm
- Forum: Game specific tools
- Topic: Heavy Rain Tool
- Replies: 41
- Views: 35696
Re: Heavy Rain Tool
Are u perhaps planning update anytime in future ? My time is limited. And I prefer to make basic tools for 10 games, rather than one fully complete and user friendly GUI tool for 1 game in the same period of time. I usually only do tools for games in hard cases, when nobody else can do it. In case ...
- Wed Dec 27, 2017 6:49 pm
- Forum: Game specific tools
- Topic: Heavy Rain Tool
- Replies: 41
- Views: 35696
Re: Heavy Rain Tool
all with properly linked & referenced textures -> unlike dumperTool on facepunch. I always knew that it will be easy to read storyboards and then link everything from it. Actually my goal was to find out, was it possible to dump models and textures without that. Also I've been asked to get char...
- Sun Dec 24, 2017 9:22 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
by "the attached version on ealayer3" i meant the one just attached
- Sun Dec 24, 2017 11:11 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
these included ebx's are some of the samples that wont get converted ok i checked some of these files, and they convert correctly on my side. Let's try to find whats wrong with your version. Where did you get the script and ealayer3 ? I'm using the script from the first post in this thread, and the...
- Fri Dec 22, 2017 9:07 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
it means ealayer3 is not working at all. Ok i will check this asapmono24 wrote:wav's only, no mp3's
- Thu Dec 21, 2017 8:18 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
what about other sounds? at least something works?mono24 wrote:these included ebx's are some of the samples that wont get converted
- Thu Dec 21, 2017 5:49 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
these people better ask somewhere else, where they have more descriptive profiles or some examples of their activities
- Thu Dec 21, 2017 5:48 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
are you sure you have ealayer3.exe ?
- Wed Dec 20, 2017 9:23 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
i dont understand that.mono24 wrote:unless that was sarcasm hehe
right now i want to make something for dishonored2
then until dawn
then return to UFBE
but you never know what new tasks may appear for me on the way
this is why i said "maybe"
- Wed Dec 20, 2017 5:14 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
no, but maybe after it. Maybe.mono24 wrote:Somewhere around or until Christmas of 2018?
- Wed Dec 20, 2017 5:12 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
nobody remember where instructions wereHashbandit wrote:Why is it so hard to get some help
but they were somewhere
i have absolutely no time to look for it
i'm busy making tools
- Wed Dec 20, 2017 5:43 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
if path is too long, and you can't shorten your dump directory, there's no way to avoid this other than for me to add a handler to skip such files. Or you can extract these with no folders. But it is so strange, it hasn't happen so far, I test/used it for BF1, SWBF1 one time I used it for SWBF2 the...
- Tue Dec 19, 2017 6:57 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
if path is too long, and you can't shorten your dump directory, there's no way to avoid this other than for me to add a handler to skip such files. Or you can extract these with no folders.mono24 wrote:How can I avoid this?
System.IO.PathTooLongException: The specified path, file name, or both are too long.
