Search found 2567 matches

by daemon1
Sat Jan 13, 2018 9:37 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

So I assume there must be an argument to add in the script, that makes the extraction to continue with out excluding any chunks from the process. No. There is no argument in 32-bit .DLL to pass 64-bit offset to it. In theory you can make this, but you have to make a new .DLL for that. p.s. whats th...
by daemon1
Sat Jan 13, 2018 8:59 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

Flandyn wrote:Also, when is the map export update going to be released?
no estimate time. After I finish other urgent tasks.

UE3 has coordinate system different from blender: its Y-up and left-handed. This is why models look like this.
by daemon1
Thu Jan 11, 2018 4:23 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

I had to Google "hash calculation" it seems you know nothing about hashes. ok i can tell you. there are many hash algorythms, but frostbite is not using any standard ones, they did their own, which works like this: uint hash = 5381; for (int i = 0; i < name[j].Length; i++) hash = (hash * ...
by daemon1
Wed Jan 10, 2018 7:31 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Daemon1 , my question is ... you export DX11 texture Do you export DX12 textures ? As the option exist into the game .. CAS files have them ? frostbite engine have this entrie if I’m right 0x6BDE20BA: ".Dx12Texture" For your information, 6BDE20BA is just "Texture", not dx12 or a...
by daemon1
Wed Jan 10, 2018 6:26 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

PPS: The importing of models requires a rotation of 270 on the X axis to get the models upright. Rotating every single object one by one manually is very frustrating and time-wasting. Please fix this. I have no idea what do you mean by this. All objects are extracted as they are in the game. p.s. I...
by daemon1
Wed Jan 10, 2018 5:23 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

inside the executable of the game, then in front or after there is a hash of the actual name? yes its a hash of the actual name, but you wont find it is the EXE, because its not there. But if you take all string constants from the EXE, and calculate their hashes, some of them will be these numbers....
by daemon1
Mon Jan 08, 2018 2:23 pm
Forum: 3D/2D models
Topic: NFS Payback
Replies: 93
Views: 33461

Re: NFS Payback

enter wrote:Then no hope of fixing this issue, WOW that will take so much time to fix,
I dont know how long it will take, i'll deal with it someday.
Because now EA decided to do ALL their games on frostbite, so you can expect all new NFS games to have this. And those DX10 textures. Be ready.
by daemon1
Mon Jan 08, 2018 1:33 pm
Forum: 3D/2D models
Topic: NFS Payback
Replies: 93
Views: 33461

Re: NFS Payback

1. i have no idea whats your problem with mesh, it must be loaded in any program correctly. If your program loads it incorrect, this is a problem of that program. For the mesh i use this tool ( XPS .mesh.ascii importer for Blender ) from this tutorial https://sta.sh/04jxcv9d9o0 it works for SWBF1/2...
by daemon1
Mon Jan 08, 2018 1:13 pm
Forum: 3D/2D models
Topic: NFS Payback
Replies: 93
Views: 33461

Re: NFS Payback

1. i have no idea whats your problem with mesh, it must be loaded in any program correctly. If your program loads it incorrect, this is a problem of that program. 2. black textures are not damaged, they are probably DX10. 3. its not easy to get texture names from frostbite engine, you need to use a ...
by daemon1
Mon Jan 08, 2018 12:11 pm
Forum: Game specific tools
Topic: Heavy Rain Tool
Replies: 41
Views: 35696

Re: Heavy Rain Tool

Animation is usually bit compressed. After all 7 or 8 different animation engines I reversed (and each of them was used in a number of games with different changes) I can say its most useless part of the game data. Its fun to look at the animations extracted, but I hardly remember anyone really used...
by daemon1
Mon Jan 08, 2018 7:34 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

@daemon1, you happen to know what resType these are? the letters in front are from the games I came across. 8D9E6F01 PcaComponentWeightsResource AD1AC4FD LargeParticleCloud BA02FEE0 MeshAdjacencyResource 52EE0D39 PlayerPresetResource 41759364 PhysicsResource 5E862E05 LocalizedStringResource 59C7999...
by daemon1
Mon Jan 08, 2018 7:26 am
Forum: 3D/2D models
Topic: NFS Payback
Replies: 93
Views: 33461

Re: NFS Payback

EDIT: Nevermind bro i figured out, thank you so much for your help. ( the problem was the car needs skeleton and without it will never make the mesh file ) Glad it worked out, but what are you using for the mesh extraction? in your posted picture it sais "frostbite_faceposer" . its an int...
by daemon1
Fri Jan 05, 2018 7:56 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes. Hi! I just wanted to thank you for this tool. Your work is truly appreciated! :) I have a question: I can't seem to find these "cutscenes&quo...
by daemon1
Thu Jan 04, 2018 5:53 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 30069

Until Dawn

Until Dawn tool. Characters, static objects and levels support. Usage: - unpack .core files with BMS script - drop .UNP file onto the tool - to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder. ht...
by daemon1
Thu Jan 04, 2018 8:03 am
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 40
Views: 24713

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Is it about Paladins?