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- Mon Feb 19, 2018 9:33 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Horizon Zero Dawn
Horizon Zero Dawn tools. Tool with animation support (2 versions) published below - https://forum.xentax.com/viewtopic.php?p=151255#p151255 and https://forum.xentax.com/viewtopic.php?p=151411#p151411 Tool for PC - https://forum.xentax.com/viewtopic.php?p=167228#p167228 https://i.imgur.com/tveCecL.pn...
- Mon Feb 19, 2018 9:23 pm
- Forum: 3D/2D models
- Topic: Killzone Shadow fall
- Replies: 13
- Views: 4628
Re: Killzone Shadow fall
Killzone Shadow fall tool Usage: - unpack .core files with BMS script - drop .UNP file onto the tool - to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder. Important note: packages sometimes have...
- Mon Feb 19, 2018 4:41 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
it just extracts meshes. No placing at the original positiondibe91 wrote:how does it work for maps? I have to make sure that they are put in the original position
- Sun Feb 18, 2018 7:33 am
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 49325
Re: Injustice 2 (PC)
no, i'm busy with other games
- Sat Feb 17, 2018 4:44 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58204
Re: Uncharted 4 (PS4)
NO he doesn't need ps4 at all. He can unpack it on PCwordhg wrote:noBigchillghost wrote:How do people usually unpack the decrypted PKG without a PS4? With aluigi's pkg_cnt.bms script?daemon1 wrote:you can always download decrypted files from the net
you nedd a 4.05 ps4
- Sat Feb 17, 2018 4:43 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58204
Re: Uncharted 4 (PS4)
use "Fake PKG Generator" for that.Bigchillghost wrote:How do people usually unpack the decrypted PKG without a PS4?
Its used for making these PKG, you can use it to unpack data from them
- Wed Feb 14, 2018 4:17 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58204
Re: Uncharted 4 (PS4)
if you dont have ps4 - noerik945 wrote:A little off topic, but still ask.
Is it possible to decrypt the crypted pkg and what tools (killzone shadow fall)?
I do not have PS4.
but you can always download decrypted files from the net
- Mon Feb 12, 2018 4:32 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58204
Re: Uncharted 4 (PS4)
noFaithfullfaun wrote:Does the tool support map extract
- Wed Feb 07, 2018 4:56 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
ok but in this case in must be like... only a few unused chunks match, which are kind of leftovers, and VAST majority of chunks will NOT match (encrypted)
heres the script, but i dont think it will help at all
heres the script, but i dont think it will help at all
- Tue Feb 06, 2018 8:00 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
ok i checked the meshsets you provided, there are only few as i understand, they have only 1 lod, so i think they are just leftovers not used in game as or audio, it known that audio chunk IDs were specifically encrypted in some games, so no surprise here we have same probably. The old method is not...
- Tue Feb 06, 2018 5:44 am
- Forum: 3D/2D models
- Topic: is The Order: 1886 able to be data mined
- Replies: 11
- Views: 4139
Re: is The Order: 1886 able to be data mined
yes i will. But now working on another game
- Sun Feb 04, 2018 9:41 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
i had no time to check it yet, but it would be better you if you also tell me which files they are linked frommono24 wrote:is the text file with missing chunks any good of help to check the script?daemon1 wrote:if you tell me some chunk that is "missing" i can check that
because they can be just unused chunks
- Sat Feb 03, 2018 2:30 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
Re: Until Dawn
I can't support big level packages yet, this will require too much work
- Thu Feb 01, 2018 4:17 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
Re: Until Dawn
Yes.ssringo wrote:does the game just use a weird mix of bones and morphs for facial poses?
- Tue Jan 30, 2018 4:29 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
Re: Until Dawn
ok since now people will get .CORE files from that .PKG, I'm adding BMS script to unpack them before using the tool
