Search found 2567 matches

by daemon1
Mon Feb 26, 2018 4:13 pm
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 4628

Re: Killzone Shadow fall

Xentax was unavailable here for 3 days. Tool posted.
by daemon1
Mon Feb 26, 2018 4:12 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 30069

Re: Until Dawn

Working on a new version that supports maps and level geometry, also other packages unsupported before.

Image

Image
by daemon1
Fri Feb 23, 2018 11:20 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

mono24 wrote:I assume I cant pick any of the frostbite NFS game maps, it looks impossible to build a map from the dumped assets
since the game builds it, it must be possible
by daemon1
Fri Feb 23, 2018 7:15 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

We only need the transforms to be read from each file individually Just to make it clear, there are no global transforms in individual files. For example there are 10 instances of particular building in the level. There is only 1 mesh file for them all. And there is a big file somewhere, which has ...
by daemon1
Fri Feb 23, 2018 6:58 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

each approach can take between few weeks to few months ok if you're ready to import them one by one, thats not a question. When exporting IJ2, I planned to split them into parts, say, no more than 100MB each. But in the end the whole level was only about 200 or 300MB, so it was not required. it doe...
by daemon1
Fri Feb 23, 2018 6:50 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

this is a post about some character's skeleton. not map
by daemon1
Fri Feb 23, 2018 6:44 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

StraightArrow wrote:I really just need some weapon models from xpack 2
I checked the files, they are in a patch, and patch is not yet supported. You can get files with python script and then convert models with my model tool
by daemon1
Wed Feb 21, 2018 4:30 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

dibe91 wrote:with dark souls I can bring a map with the meshes in the original position
And how can you bring them?
dibe91 wrote:with dark souls I can bring a map with the meshes in the original position. I believe it is also possible in bloodborne
surely its possible, but i dont have time for this.
by daemon1
Wed Feb 21, 2018 4:29 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

its the ULTIMATE DREAM for a vast majority of us. ok then, its even easier than getting skinned meshes. Just need to apply transforms. The problem is how to represent the export. For example, for a decent level, there will be a few thousand static models. How do you expect it to export? A few thous...
by daemon1
Wed Feb 21, 2018 4:22 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

erik945 wrote:Can you publish your tools for the PS4 along with the source code? I would like to know a couple of points, for example, algorithm of convert textures?
No. PS4 texture swizzling was known for some time already, you can see it in other people's tools with source code
by daemon1
Wed Feb 21, 2018 4:21 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

Crazy31139 wrote:Теперь осталось лишь обзавестись дампами этой игры.
Ну с этим проблем быть не должно, всё уже на торрентах
by daemon1
Wed Feb 21, 2018 4:21 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

amzerof6 wrote:
daemon1 wrote:where can I download the game's files from?
check the usual places where you can get PS4 files
by daemon1
Wed Feb 21, 2018 4:12 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

@daemon1 Having a lot of trouble with Battlefield 1 mesh work. You still support it? Getting the faceposer error even after the skeleton in working folder and visual unlock tricks. I really just need some weapon models from xpack 2. I cant seem to find the chunks for the 1p gun models in another pr...
by daemon1
Tue Feb 20, 2018 4:19 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

I don't think there is a game out there that exist an option to import with its internal transforms to be placed correctly in the 3D space It was done for overwatch, and i recently made it for Injustice 2. I dont see much use in such option, considering the size of modern game levels, no editor wil...
by daemon1
Mon Feb 19, 2018 10:08 pm
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 4628

Re: Killzone Shadow fall

erik945 wrote:Cool! Are the textures also extracted?
yes