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- Mon Feb 26, 2018 4:13 pm
- Forum: 3D/2D models
- Topic: Killzone Shadow fall
- Replies: 13
- Views: 4628
Re: Killzone Shadow fall
Xentax was unavailable here for 3 days. Tool posted.
- Mon Feb 26, 2018 4:12 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
Re: Until Dawn
Working on a new version that supports maps and level geometry, also other packages unsupported before.




- Fri Feb 23, 2018 11:20 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
since the game builds it, it must be possiblemono24 wrote:I assume I cant pick any of the frostbite NFS game maps, it looks impossible to build a map from the dumped assets
- Fri Feb 23, 2018 7:15 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
We only need the transforms to be read from each file individually Just to make it clear, there are no global transforms in individual files. For example there are 10 instances of particular building in the level. There is only 1 mesh file for them all. And there is a big file somewhere, which has ...
- Fri Feb 23, 2018 6:58 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
each approach can take between few weeks to few months ok if you're ready to import them one by one, thats not a question. When exporting IJ2, I planned to split them into parts, say, no more than 100MB each. But in the end the whole level was only about 200 or 300MB, so it was not required. it doe...
- Fri Feb 23, 2018 6:50 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
this is a post about some character's skeleton. not map
- Fri Feb 23, 2018 6:44 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
I checked the files, they are in a patch, and patch is not yet supported. You can get files with python script and then convert models with my model toolStraightArrow wrote:I really just need some weapon models from xpack 2
- Wed Feb 21, 2018 4:30 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
And how can you bring them?dibe91 wrote:with dark souls I can bring a map with the meshes in the original position
surely its possible, but i dont have time for this.dibe91 wrote:with dark souls I can bring a map with the meshes in the original position. I believe it is also possible in bloodborne
- Wed Feb 21, 2018 4:29 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
its the ULTIMATE DREAM for a vast majority of us. ok then, its even easier than getting skinned meshes. Just need to apply transforms. The problem is how to represent the export. For example, for a decent level, there will be a few thousand static models. How do you expect it to export? A few thous...
- Wed Feb 21, 2018 4:22 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Re: Horizon Zero Dawn
No. PS4 texture swizzling was known for some time already, you can see it in other people's tools with source codeerik945 wrote:Can you publish your tools for the PS4 along with the source code? I would like to know a couple of points, for example, algorithm of convert textures?
- Wed Feb 21, 2018 4:21 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Re: Horizon Zero Dawn
Ну с этим проблем быть не должно, всё уже на торрентахCrazy31139 wrote:Теперь осталось лишь обзавестись дампами этой игры.
- Wed Feb 21, 2018 4:21 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Re: Horizon Zero Dawn
check the usual places where you can get PS4 filesamzerof6 wrote:daemon1 wrote:where can I download the game's files from?
- Wed Feb 21, 2018 4:12 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
@daemon1 Having a lot of trouble with Battlefield 1 mesh work. You still support it? Getting the faceposer error even after the skeleton in working folder and visual unlock tricks. I really just need some weapon models from xpack 2. I cant seem to find the chunks for the 1p gun models in another pr...
- Tue Feb 20, 2018 4:19 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
I don't think there is a game out there that exist an option to import with its internal transforms to be placed correctly in the 3D space It was done for overwatch, and i recently made it for Injustice 2. I dont see much use in such option, considering the size of modern game levels, no editor wil...
- Mon Feb 19, 2018 10:08 pm
- Forum: 3D/2D models
- Topic: Killzone Shadow fall
- Replies: 13
- Views: 4628
Re: Killzone Shadow fall
yeserik945 wrote:Cool! Are the textures also extracted?
