Tool updated:
- RGBA textures support
- support for some more skaletal mesh formats, so all packages will work (not crash)
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2567 matches
- Sat Mar 17, 2018 4:31 pm
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 49325
- Sat Mar 17, 2018 2:58 pm
- Forum: Graphic file formats
- Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
- Replies: 40
- Views: 24713
Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
Rocket League support added.
Textures compressed by zlib, may work with other zlib-compressed games if there will be any
Textures compressed by zlib, may work with other zlib-compressed games if there will be any
- Sat Mar 17, 2018 12:48 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
tutorial is on the first page!streetracer23 wrote:Please take tutorial for UFBE and please take screenshot UFBE at nfs pb before unpacking, i dont understend where add ticks at program . I unpank NFS PB
- Fri Mar 16, 2018 5:53 pm
- Forum: 3D/2D models
- Topic: Dishonored 2 models
- Replies: 13
- Views: 5794
Re: Dishonored 2 models
no, extension is md6skl. This extension is inside of model files, i will not change thatamzerof6 wrote:so great jobs,another awsome tool. thank u so much,
just I think skeleton file's extension is "edgeskl" , not "md6skl"
- Thu Mar 15, 2018 4:59 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
This is bad idea. And you probably missed the thread. This thread offers proper way to extract and convert ALL audios with proper names. Not the old method from another thread that you used.drakulaboy wrote:so, how i extracted BF1 sounds/audio from DLC's
- Thu Mar 15, 2018 4:33 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58204
Re: Uncharted 4 (PS4)
New tool version with map assets support released (in 1st post) I found that my tool already supports that. But the way i had to handle textures for maps is different, so i had to release it as separate exe. This new version will be used absolutely the same, and it will export all models, skeletons ...
- Thu Mar 15, 2018 9:37 am
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 134
- Views: 49325
Re: Injustice 2 (PC)
Experimental version with map export support https://i.imgur.com/mpft8Mh.png This version is fully functional: it exports models and textures (like before), and also maps. Maps are only exported as ascii. Skeletal mesh instances will be exported as static models. Only one UV pair is exported into m...
- Thu Mar 15, 2018 7:56 am
- Forum: 3D/2D models
- Topic: Dishonored 2 models
- Replies: 13
- Views: 5794
Dishonored 2 models
Dishonored 2 models tool Usage: drop .bmd6model onto the tool. If model file has a skeleton name needed for it, tool will search for that skeleton in current directory. If not, you need to specify skeleton name as second parameter. (Example: Dis2model.exe model.bmd6model base_female.md6skl ) Or sel...
- Wed Mar 14, 2018 8:23 pm
- Forum: 3D/2D models
- Topic: Killzone Shadow fall
- Replies: 13
- Views: 4628
Re: Killzone Shadow fall
Tool updated! More packages must work now.
Also multi-uv problem fixed.
Also multi-uv problem fixed.
- Wed Mar 14, 2018 8:22 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
Re: Until Dawn
Tool updated! All "not working list" packages must work now.
Also multi-uv problem fixed.
Also multi-uv problem fixed.
- Tue Mar 13, 2018 5:27 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Re: Horizon Zero Dawn
you're only interested in animations ?UberBlack wrote:Are you also going to support Shadow Fall along with Horizon?
Are there other games that your support might work on?
- Tue Mar 13, 2018 9:05 am
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58204
Re: Uncharted 4 (PS4)
i think i explained that in my video. Though now i dont remember exactly, it was something about offset relocation table that was in the beginning of PAK file.
- Mon Mar 12, 2018 5:55 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58204
Re: Uncharted 4 (PS4)
no, edge was only on ps3foxhunt wrote:is uncharted 4 using edgecompression, how do you decrypted the edge compress?
- Thu Mar 08, 2018 7:05 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Re: Horizon Zero Dawn
yes its Shadow Fall, i wanted to check if other decima games will workUberBlack wrote:Take your time, there is no rush. I saw your video on Killzone. Was that Shadow Fall? Great job.
- Mon Mar 05, 2018 6:53 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 81280
Re: The Crew fat/dat archives
After a few days of research i have some first results. This highest LOD road of 1/6 of whole map takes 180 MB ascii file.



last image in HQ:
https://imgur.com/a/DD4ZI



last image in HQ:
https://imgur.com/a/DD4ZI
