Search found 2567 matches

by daemon1
Sat Mar 17, 2018 4:31 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

Tool updated:

- RGBA textures support
- support for some more skaletal mesh formats, so all packages will work (not crash)
by daemon1
Sat Mar 17, 2018 2:58 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 40
Views: 24713

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Rocket League support added.

Textures compressed by zlib, may work with other zlib-compressed games if there will be any
by daemon1
Sat Mar 17, 2018 12:48 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

streetracer23 wrote:Please take tutorial for UFBE and please take screenshot UFBE at nfs pb before unpacking, i dont understend where add ticks at program . I unpank NFS PB
tutorial is on the first page!
by daemon1
Fri Mar 16, 2018 5:53 pm
Forum: 3D/2D models
Topic: Dishonored 2 models
Replies: 13
Views: 5794

Re: Dishonored 2 models

amzerof6 wrote:so great jobs,another awsome tool. thank u so much,
just I think skeleton file's extension is "edgeskl" , not "md6skl"
no, extension is md6skl. This extension is inside of model files, i will not change that
by daemon1
Thu Mar 15, 2018 4:59 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

drakulaboy wrote:so, how i extracted BF1 sounds/audio from DLC's
This is bad idea. And you probably missed the thread. This thread offers proper way to extract and convert ALL audios with proper names. Not the old method from another thread that you used.
by daemon1
Thu Mar 15, 2018 4:33 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58204

Re: Uncharted 4 (PS4)

New tool version with map assets support released (in 1st post) I found that my tool already supports that. But the way i had to handle textures for maps is different, so i had to release it as separate exe. This new version will be used absolutely the same, and it will export all models, skeletons ...
by daemon1
Thu Mar 15, 2018 9:37 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

Experimental version with map export support https://i.imgur.com/mpft8Mh.png This version is fully functional: it exports models and textures (like before), and also maps. Maps are only exported as ascii. Skeletal mesh instances will be exported as static models. Only one UV pair is exported into m...
by daemon1
Thu Mar 15, 2018 7:56 am
Forum: 3D/2D models
Topic: Dishonored 2 models
Replies: 13
Views: 5794

Dishonored 2 models

Dishonored 2 models tool Usage: drop .bmd6model onto the tool. If model file has a skeleton name needed for it, tool will search for that skeleton in current directory. If not, you need to specify skeleton name as second parameter. (Example: Dis2model.exe model.bmd6model base_female.md6skl ) Or sel...
by daemon1
Wed Mar 14, 2018 8:23 pm
Forum: 3D/2D models
Topic: Killzone Shadow fall
Replies: 13
Views: 4628

Re: Killzone Shadow fall

Tool updated! More packages must work now.
Also multi-uv problem fixed.
by daemon1
Wed Mar 14, 2018 8:22 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 30069

Re: Until Dawn

Tool updated! All "not working list" packages must work now.
Also multi-uv problem fixed.
by daemon1
Tue Mar 13, 2018 5:27 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

UberBlack wrote:Are you also going to support Shadow Fall along with Horizon?
Are there other games that your support might work on?
you're only interested in animations ?
by daemon1
Tue Mar 13, 2018 9:05 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58204

Re: Uncharted 4 (PS4)

i think i explained that in my video. Though now i dont remember exactly, it was something about offset relocation table that was in the beginning of PAK file.
by daemon1
Mon Mar 12, 2018 5:55 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58204

Re: Uncharted 4 (PS4)

foxhunt wrote:is uncharted 4 using edgecompression, how do you decrypted the edge compress?
no, edge was only on ps3
by daemon1
Thu Mar 08, 2018 7:05 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

UberBlack wrote:Take your time, there is no rush. I saw your video on Killzone. Was that Shadow Fall? Great job.
yes its Shadow Fall, i wanted to check if other decima games will work
by daemon1
Mon Mar 05, 2018 6:53 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 81280

Re: The Crew fat/dat archives

After a few days of research i have some first results. This highest LOD road of 1/6 of whole map takes 180 MB ascii file.

Image

Image

Image

last image in HQ:
https://imgur.com/a/DD4ZI