Search found 2567 matches

by daemon1
Mon May 21, 2018 6:36 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13561

Re: Star Wars The Force Unleashed Wii Models

i didnt check UVs on static models
now i dont have time for that
by daemon1
Mon May 21, 2018 5:22 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

ok good
by daemon1
Mon May 21, 2018 4:16 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

FBX is useless
i need original model and skeleton
by daemon1
Sun May 20, 2018 8:19 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

i could extract animation correctly with this model, but jacket will impede the process of visual checking

i dont necessarily need nude model, there must be some without physics driven meshes
by daemon1
Sun May 20, 2018 5:41 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

ok i checked animations
its like in between of bioshock & horizon
i can do that, not sure when i will have time
but whats your plan about this?

Image

do you have another model to test, without cloth ?
by daemon1
Sun May 20, 2018 3:11 pm
Forum: 3D/2D models
Topic: Xenoblade Chronicles 2
Replies: 21
Views: 9676

Re: Xenoblade Chronicles 2

Morph export added
by daemon1
Sat May 19, 2018 8:29 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

Bladers wrote:is there a quick way to tell if their implementation of morpheme is different from what you did for bio-shock infinite
I bet it will be closer to horizon than to bioshock.
Yes there is a quick way. I need a sample model and a few animations for that.
by daemon1
Sat May 19, 2018 8:28 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

Think about a multiplayer online version of quantum break When I think about this, first thing I imagine is MS or SONY shutting it down and threatening with lawsuits. Not payments. But If you can get it done, i will definitely donate to you. Thanks, but I'm not accepting donations either. I can sur...
by daemon1
Fri May 18, 2018 7:35 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

what do you mean "recreate it" ?

Quantum Break is using morpheme, so must be easy to extract.

But i'm not working on it now, have to finish other projects
also i'm not accepting payments
by daemon1
Fri May 18, 2018 4:07 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 97451

Re: Final Fantasy Dissidia NT PS4 tools

demonslayerx8 wrote:I can say that the tool also works for Hyrule Warriors Definitive Edition on the switch (doesn't work with the files on WiiU)
this is because i only support Little endian data (used on PC, PS4, switch)
i can add big endian support, then it will probably work on other platforms
by daemon1
Wed May 16, 2018 7:31 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58203

Re: Uncharted 4 (PS4)

Experimental MAP tool. Version 1. Usage: drop .PAK file with a map onto the tool, or run from command line All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do text mass replace .TGA to .DDS in ASCII because they are text files Notes: - ...
by daemon1
Mon May 14, 2018 8:41 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58203

Re: Uncharted 4 (PS4)

Map tool is almost ready

Image

Image
by daemon1
Sun May 13, 2018 10:40 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles 2
Replies: 21
Views: 9676

Re: Xenoblade Chronicles 2

Textures support added