в пункте 1 инструкции написано:
1. you need to place the tool in your "packed_pink" horizon folder ...
Note: remove PATCH.BIN from the folder, or the tool will crash
то есть надо запускать из папки "packed_pink"
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2567 matches
- Wed Jun 06, 2018 6:32 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
- Tue Jun 05, 2018 9:47 am
- Forum: Tutorials
- Topic: Video tutorials on model formats reversing
- Replies: 29
- Views: 23129
Re: Video tutorials on model formats reversing
what exactly is ended?
- Sat Jun 02, 2018 7:40 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23138
Re: GoW Models (PS4)
there is a whole tutorials forum here viewforum.php?f=29
among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687
but this all will not help getting models from detroit at all
among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687
but this all will not help getting models from detroit at all
- Sat Jun 02, 2018 7:31 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Re: Horizon Zero Dawn
bad exampleBladers wrote:for example the new Detroit game.
i dont think detroit will be available any soon
its on the newest FW
- Tue May 29, 2018 5:45 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58203
Re: Uncharted 4 (PS4)
it was not updatedFaithfullfaun wrote:I just wasn't sure if it was updated to support it yet
- Mon May 28, 2018 4:12 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Re: Horizon Zero Dawn
i'm busy with other games
this will be done later
this will be done later
- Sun May 27, 2018 4:31 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
Re: Metal Gear Solid 5 (MGSV) animations
Horse animations tool https://www.youtube.com/watch?v=PZolKsvWH1M IK pole vectors are not applied on this video, so you can see some improper positions https://i.imgur.com/UXXOqHD.png hrs0_main0_def.fmdl model must be in the same dir, tool needs it for bones. fmdl_dictionary.txt has all known horse...
- Sat May 26, 2018 6:37 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 5 (MGSV) animations
- Replies: 54
- Views: 14384
- Sat May 26, 2018 6:13 am
- Forum: 3D/2D models
- Topic: Xenoblade Chronicles 2
- Replies: 21
- Views: 9676
Re: Xenoblade Chronicles 2
what do you mean by "merge" ?lisomn wrote:How to merge all faces Morph into onedaemon1 wrote:Morph export added
- Thu May 24, 2018 4:05 pm
- Forum: 3D/2D models
- Topic: Mafia 3 models tool
- Replies: 36
- Views: 23283
Re: Mafia 3 models tool
it will only be possible with the new tool
development is delayed at the moment
development is delayed at the moment
- Wed May 23, 2018 7:49 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 4 (MGS4) animations
- Replies: 2
- Views: 1496
Metal Gear Solid 4 (MGS4) animations
Metal Gear Solid 4 (MGS4) animations Usage: mgs4_anim [MTAR] [MDN] https://i.imgur.com/sUw4ndo.png p.s. if you add 3rd parameter, tool will export only keyframes (without interpolation). It will make animations MUCH smaller, but may cause interpolation issues in rare cases. example: mgs4_anim 00.MT...
- Tue May 22, 2018 5:02 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 13561
- Tue May 22, 2018 4:17 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 96
- Views: 86945
Re: Raw texture previewer/converter
there is NO WAY to detect DXT format, so you have to choose yourself
- Tue May 22, 2018 4:14 pm
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 13561
Re: Star Wars The Force Unleashed Wii Models
it works good for all .mdl that i tried, including those with multiple meshes in them
- Tue May 22, 2018 5:38 am
- Forum: 3D/2D models
- Topic: Star Wars The Force Unleashed Wii Models
- Replies: 38
- Views: 13561
Re: Star Wars The Force Unleashed Wii Models
this was corrected version for static objects
it works with correct UVs for all static objects i checked
it works with correct UVs for all static objects i checked

