Search found 2567 matches

by daemon1
Wed Jun 06, 2018 6:32 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

в пункте 1 инструкции написано:

1. you need to place the tool in your "packed_pink" horizon folder ...
Note: remove PATCH.BIN from the folder, or the tool will crash

то есть надо запускать из папки "packed_pink"
by daemon1
Tue Jun 05, 2018 9:47 am
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 29
Views: 23129

Re: Video tutorials on model formats reversing

what exactly is ended?
by daemon1
Sat Jun 02, 2018 7:40 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23138

Re: GoW Models (PS4)

there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all
by daemon1
Sat Jun 02, 2018 7:31 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

Bladers wrote:for example the new Detroit game.
bad example
i dont think detroit will be available any soon
its on the newest FW
by daemon1
Tue May 29, 2018 5:45 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58203

Re: Uncharted 4 (PS4)

Faithfullfaun wrote:I just wasn't sure if it was updated to support it yet
it was not updated
by daemon1
Mon May 28, 2018 4:12 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

i'm busy with other games
this will be done later
by daemon1
Sun May 27, 2018 4:31 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 54
Views: 14384

Re: Metal Gear Solid 5 (MGSV) animations

Horse animations tool https://www.youtube.com/watch?v=PZolKsvWH1M IK pole vectors are not applied on this video, so you can see some improper positions https://i.imgur.com/UXXOqHD.png hrs0_main0_def.fmdl model must be in the same dir, tool needs it for bones. fmdl_dictionary.txt has all known horse...
by daemon1
Sat May 26, 2018 6:13 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles 2
Replies: 21
Views: 9676

Re: Xenoblade Chronicles 2

lisomn wrote:
daemon1 wrote:Morph export added
How to merge all faces Morph into one
what do you mean by "merge" ?
by daemon1
Thu May 24, 2018 4:05 pm
Forum: 3D/2D models
Topic: Mafia 3 models tool
Replies: 36
Views: 23283

Re: Mafia 3 models tool

it will only be possible with the new tool
development is delayed at the moment
by daemon1
Wed May 23, 2018 7:49 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 4 (MGS4) animations
Replies: 2
Views: 1496

Metal Gear Solid 4 (MGS4) animations

Metal Gear Solid 4 (MGS4) animations Usage: mgs4_anim [MTAR] [MDN] https://i.imgur.com/sUw4ndo.png p.s. if you add 3rd parameter, tool will export only keyframes (without interpolation). It will make animations MUCH smaller, but may cause interpolation issues in rare cases. example: mgs4_anim 00.MT...
by daemon1
Tue May 22, 2018 5:02 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13561

Re: Star Wars The Force Unleashed Wii Models

wii tools updated in the post above, UVs fixed

viewtopic.php?p=134158#p134158
by daemon1
Tue May 22, 2018 4:17 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 96
Views: 86945

Re: Raw texture previewer/converter

there is NO WAY to detect DXT format, so you have to choose yourself
by daemon1
Tue May 22, 2018 4:14 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13561

Re: Star Wars The Force Unleashed Wii Models

it works good for all .mdl that i tried, including those with multiple meshes in them
by daemon1
Tue May 22, 2018 5:38 am
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 38
Views: 13561

Re: Star Wars The Force Unleashed Wii Models

this was corrected version for static objects
it works with correct UVs for all static objects i checked