Search found 2567 matches

by daemon1
Sun Jun 24, 2018 9:47 am
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 6262

Re: Yakuza 6 (PS4) .gmd

Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4 tools:

viewtopic.php?f=16&t=18276
by daemon1
Sun Jun 24, 2018 9:39 am
Forum: 3D/2D models
Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Replies: 37
Views: 21083

Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Yakuza 6/Yakuza 0/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC tools. Supports skinned and static models, level assets. May work with other games. Drop GMD file onto the tool and it will export model as ASCII and skeleton as SMD. ASCII will have extended info for correct bone rotations. Noesis plugin that ...
by daemon1
Sat Jun 23, 2018 5:01 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 47
Views: 12110

Re: The Order 1886

lolwatt wrote:Lots of files crash when reading the cloth nodes
These are static/level files. They dont have cloth. Also textures are only broken in levels.

All characters must work. I dont have plans to fix levels now.
by daemon1
Sat Jun 23, 2018 4:30 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 47
Views: 12110

Re: The Order 1886

lolwatt wrote:
daemon1 wrote:Tool posted.
Nice!! I'll test this one!
Btw, do you have any plans to support static meshes? :D
you never know what happens next :ninja:
by daemon1
Sat Jun 23, 2018 12:07 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 47
Views: 12110

Re: The Order 1886

Tool posted.
by daemon1
Wed Jun 20, 2018 4:24 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 47
Views: 12110

The Order 1886

The Order 1886 tool This tool works for skinned meshes: characters, weapons etc. For map tool - look below. Usage: Game files have no proper names. Model assets are in 3861c21fc34b7612 folder, raw data files for them (for those which have it, including models) are in GPU folder. Since asset & r...
by daemon1
Tue Jun 19, 2018 11:45 am
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 126933

Re: Idolmaster (DereSte) 3d site

Mrtest wrote:
daemon1 wrote:This on the image above is a texture 2048x2048 in size, in BC7 format

(imgur scaled down the image)
Will the script be uploaded for .jxk files?
да
by daemon1
Fri Jun 15, 2018 2:27 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

TrumpetPro wrote:Whenever I try to "scan bundles" with UFBE, it finds 0 bundles
in latest update SWBF removed all SB/TOC files. UFBE doesnt support this game currently.

python scripts will not work either
by daemon1
Thu Jun 14, 2018 3:56 pm
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 52
Views: 22582

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

lionheartuk wrote:Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?
no, this is my tool
by daemon1
Thu Jun 14, 2018 12:15 pm
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 52
Views: 22582

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Trails of cold steel 3 / sen no kiseki 3 (PS4)

Image
by daemon1
Tue Jun 12, 2018 3:12 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 126933

Re: Idolmaster (DereSte) 3d site

This on the image above is a texture 2048x2048 in size, in BC7 format

(imgur scaled down the image)

Image
by daemon1
Tue Jun 12, 2018 12:54 pm
Forum: 3D/2D models
Topic: Idolmaster (DereSte) 3d site
Replies: 260
Views: 126933

Re: Idolmaster (DereSte) 3d site

I decrypted The Idolm@ster Platinum stars PS4 files.

Image

Examples of polycount:

Image


Image
by daemon1
Tue Jun 12, 2018 7:59 am
Forum: 3D/2D models
Topic: Xenoblade Chronicles 2
Replies: 21
Views: 9676

Re: Xenoblade Chronicles 2

yes i know
external texture packs will not work
i dont have time to support it now
by daemon1
Fri Jun 08, 2018 9:45 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

Model tool v3 + updated texture tool at the first post Model tool v3 now extracts original model skeleton. Both in ASCII & SMD, and ASCII has proper bone rotations (updated noesis script to load them included). Unfortunalety not much help from it - additional bones are just submesh bones, nub b...
by daemon1
Thu Jun 07, 2018 12:05 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 96
Views: 86945

Re: Raw texture previewer/converter

New version!
Now supports PS3, PS4 and Nintendo Switch swizzle types.