Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4 tools:
viewtopic.php?f=16&t=18276
Poll & Discussion: We wish the site to continue (Y/N)
Search found 2567 matches
- Sun Jun 24, 2018 9:47 am
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 6262
- Sun Jun 24, 2018 9:39 am
- Forum: 3D/2D models
- Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
- Replies: 37
- Views: 21083
Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Yakuza 6/Yakuza 0/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC tools. Supports skinned and static models, level assets. May work with other games. Drop GMD file onto the tool and it will export model as ASCII and skeleton as SMD. ASCII will have extended info for correct bone rotations. Noesis plugin that ...
- Sat Jun 23, 2018 5:01 pm
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 47
- Views: 12110
Re: The Order 1886
These are static/level files. They dont have cloth. Also textures are only broken in levels.lolwatt wrote:Lots of files crash when reading the cloth nodes
All characters must work. I dont have plans to fix levels now.
- Sat Jun 23, 2018 4:30 pm
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 47
- Views: 12110
Re: The Order 1886
you never know what happens nextlolwatt wrote:Nice!! I'll test this one!daemon1 wrote:Tool posted.
Btw, do you have any plans to support static meshes?
- Sat Jun 23, 2018 12:07 pm
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 47
- Views: 12110
Re: The Order 1886
Tool posted.
- Wed Jun 20, 2018 4:24 pm
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 47
- Views: 12110
The Order 1886
The Order 1886 tool This tool works for skinned meshes: characters, weapons etc. For map tool - look below. Usage: Game files have no proper names. Model assets are in 3861c21fc34b7612 folder, raw data files for them (for those which have it, including models) are in GPU folder. Since asset & r...
- Tue Jun 19, 2018 11:45 am
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 126933
Re: Idolmaster (DereSte) 3d site
даMrtest wrote:Will the script be uploaded for .jxk files?daemon1 wrote:This on the image above is a texture 2048x2048 in size, in BC7 format
(imgur scaled down the image)
- Fri Jun 15, 2018 2:27 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
in latest update SWBF removed all SB/TOC files. UFBE doesnt support this game currently.TrumpetPro wrote:Whenever I try to "scan bundles" with UFBE, it finds 0 bundles
python scripts will not work either
- Thu Jun 14, 2018 3:56 pm
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 52
- Views: 22582
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
no, this is my toollionheartuk wrote:Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?
- Thu Jun 14, 2018 12:15 pm
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 52
- Views: 22582
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
Trails of cold steel 3 / sen no kiseki 3 (PS4)


- Tue Jun 12, 2018 3:12 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 126933
Re: Idolmaster (DereSte) 3d site
This on the image above is a texture 2048x2048 in size, in BC7 format
(imgur scaled down the image)

(imgur scaled down the image)

- Tue Jun 12, 2018 12:54 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 260
- Views: 126933
Re: Idolmaster (DereSte) 3d site
I decrypted The Idolm@ster Platinum stars PS4 files.

Examples of polycount:



Examples of polycount:


- Tue Jun 12, 2018 7:59 am
- Forum: 3D/2D models
- Topic: Xenoblade Chronicles 2
- Replies: 21
- Views: 9676
Re: Xenoblade Chronicles 2
yes i know
external texture packs will not work
i dont have time to support it now
external texture packs will not work
i dont have time to support it now
- Fri Jun 08, 2018 9:45 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
Model tool v3 + updated texture tool at the first post Model tool v3 now extracts original model skeleton. Both in ASCII & SMD, and ASCII has proper bone rotations (updated noesis script to load them included). Unfortunalety not much help from it - additional bones are just submesh bones, nub b...
- Thu Jun 07, 2018 12:05 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 96
- Views: 86945
Re: Raw texture previewer/converter
New version!
Now supports PS3, PS4 and Nintendo Switch swizzle types.
Now supports PS3, PS4 and Nintendo Switch swizzle types.
