i'm not sure what you mean, but i can tell you i made a quick research, made a test tool and extracted kratos & thor models/textures with it.Neverstops wrote:Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others.
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- Fri Jul 13, 2018 6:09 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23138
Re: GoW Models (PS4)
- Fri Jul 13, 2018 4:16 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23138
Re: GoW Models (PS4)
i'm not working on this game. I just did some tests to check the formats.
- Fri Jul 13, 2018 4:15 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
unfortunately these are NOT physical bonesdibe91 wrote:ok. I found out that there are beautiful physical bones and they are highlighted inside the red circle
Is it possible to solve this?
- Thu Jul 12, 2018 4:15 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146710
Re: Horizon Zero Dawn
i dont knowCrazy31139 wrote:Hello, you planing update tool to Horizon Zero Dawn Complete Edition
- Mon Jul 09, 2018 6:42 pm
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 96
- Views: 86945
Re: Raw texture previewer/converter
There's nothing to fix, everything is working perfectly. Use the field with bold letters "OFFSET"game456a wrote:i have this problem when use it to open MHXX(MHGU) switch. Can you fix this?
And remove that huge screenshot, its really annoying

- Mon Jul 09, 2018 6:28 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23138
Re: GoW Models (PS4)
Here is some stuff from "MG_heroa00_0_gpu". Looks like the model of the kid. https://i.imgur.com/28canTD.png No, the kid is in the file called "son". This one is kratos. You can clearly see his beard and his knife. https://i.imgur.com/GZ517do.png the file is so big because he's ...
- Sun Jul 08, 2018 11:10 am
- Forum: 3D/2D models
- Topic: Detroit: Become Human
- Replies: 16
- Views: 11414
Re: Detroit: Become Human
Sure you can decrypt any archives if you have the keyTokiChan wrote:How about PShack programm? It can decrypt any archives
Problem is, we will probably never have that key.
Almost all of the PS4 games decrypted before were decrypted with different method, because there is no way to get the actual key.
- Thu Jul 05, 2018 10:24 am
- Forum: Game Archive
- Topic: Far Cry 5 .Fat and .Dat Files
- Replies: 283
- Views: 120771
Re: Far Cry 5 .Fat and .Dat Files
You probably just have some mistake in your code. All vehicle geometry i checked are fully correct shorts. I even specifically checked this one: graphics\vehicles\land\heavy\veh_heavy_truck\veh_heavy_truck.xbg .... starts at 0x13BB0, is 0x146 blocks long, and each block is 16 bytes long. Here it is:...
- Tue Jul 03, 2018 2:34 pm
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Re: Hitman 6
Tool posted.
There is a way to group all outfit parts together, I'm working on it.
There is a way to group all outfit parts together, I'm working on it.
- Tue Jul 03, 2018 8:18 am
- Forum: Game Archive
- Topic: Far Cry 5 .Fat and .Dat Files
- Replies: 283
- Views: 120771
Re: Far Cry 5 .Fat and .Dat Files
I did test exports of "the crew" maps, and i think far cry must be very close, if not identical to it, so its very possible. However I dont see why anybody may need maps for such game.volfin wrote: - Import full maps (don't even ask about this)
- Tue Jul 03, 2018 12:27 am
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Re: Hitman 6
this one is used to make a list of textures used in each materialhhchunter wrote:MATI <- RENDER MATERIAL INSTANCE
- Mon Jul 02, 2018 1:38 pm
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Re: Hitman 6
tests show that textures are properly extracted and linked to models
first tool version will be released soon

first tool version will be released soon

- Mon Jul 02, 2018 1:35 pm
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Re: Hitman 6
..
- Sat Jun 30, 2018 9:49 pm
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Hitman 6 (2016)
Hitman 6 tools . Current state: all skeletal and most static models can be extracted with skeletons and textures. You must be able to get and check models now and start finding their hashes. When run, the tool will output a model in SMD & ASCII, and a material text file with a list of all mater...
- Sun Jun 24, 2018 9:55 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195236
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
i doubt i will have time for it this yearTrumpetPro wrote:Oh OK. Any plans to fix the tool?
maybe in 2019
only maybe!
