Search found 2567 matches

by daemon1
Fri Jul 13, 2018 6:09 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23138

Re: GoW Models (PS4)

Neverstops wrote:Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others.
i'm not sure what you mean, but i can tell you i made a quick research, made a test tool and extracted kratos & thor models/textures with it.
by daemon1
Fri Jul 13, 2018 4:16 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23138

Re: GoW Models (PS4)

i'm not working on this game. I just did some tests to check the formats.
by daemon1
Fri Jul 13, 2018 4:15 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

dibe91 wrote:ok. I found out that there are beautiful physical bones and they are highlighted inside the red circle

Is it possible to solve this?
unfortunately these are NOT physical bones
by daemon1
Thu Jul 12, 2018 4:15 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146710

Re: Horizon Zero Dawn

Crazy31139 wrote:Hello, you planing update tool to Horizon Zero Dawn Complete Edition
i dont know
by daemon1
Mon Jul 09, 2018 6:42 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 96
Views: 86945

Re: Raw texture previewer/converter

game456a wrote:i have this problem when use it to open MHXX(MHGU) switch. Can you fix this?
There's nothing to fix, everything is working perfectly. Use the field with bold letters "OFFSET"
And remove that huge screenshot, its really annoying

Image
by daemon1
Mon Jul 09, 2018 6:28 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23138

Re: GoW Models (PS4)

Here is some stuff from "MG_heroa00_0_gpu". Looks like the model of the kid. https://i.imgur.com/28canTD.png No, the kid is in the file called "son". This one is kratos. You can clearly see his beard and his knife. https://i.imgur.com/GZ517do.png the file is so big because he's ...
by daemon1
Sun Jul 08, 2018 11:10 am
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 11414

Re: Detroit: Become Human

TokiChan wrote:How about PShack programm? It can decrypt any archives
Sure you can decrypt any archives if you have the key
Problem is, we will probably never have that key.
Almost all of the PS4 games decrypted before were decrypted with different method, because there is no way to get the actual key.
by daemon1
Thu Jul 05, 2018 10:24 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 283
Views: 120771

Re: Far Cry 5 .Fat and .Dat Files

You probably just have some mistake in your code. All vehicle geometry i checked are fully correct shorts. I even specifically checked this one: graphics\vehicles\land\heavy\veh_heavy_truck\veh_heavy_truck.xbg .... starts at 0x13BB0, is 0x146 blocks long, and each block is 16 bytes long. Here it is:...
by daemon1
Tue Jul 03, 2018 2:34 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 63
Views: 20957

Re: Hitman 6

Tool posted.

There is a way to group all outfit parts together, I'm working on it.
by daemon1
Tue Jul 03, 2018 8:18 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 283
Views: 120771

Re: Far Cry 5 .Fat and .Dat Files

volfin wrote: - Import full maps (don't even ask about this)
I did test exports of "the crew" maps, and i think far cry must be very close, if not identical to it, so its very possible. However I dont see why anybody may need maps for such game.
by daemon1
Tue Jul 03, 2018 12:27 am
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 63
Views: 20957

Re: Hitman 6

hhchunter wrote:MATI <- RENDER MATERIAL INSTANCE
this one is used to make a list of textures used in each material
by daemon1
Mon Jul 02, 2018 1:38 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 63
Views: 20957

Re: Hitman 6

tests show that textures are properly extracted and linked to models
first tool version will be released soon

Image
by daemon1
Mon Jul 02, 2018 1:35 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 63
Views: 20957

Re: Hitman 6

..
by daemon1
Sat Jun 30, 2018 9:49 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 63
Views: 20957

Hitman 6 (2016)

Hitman 6 tools . Current state: all skeletal and most static models can be extracted with skeletons and textures. You must be able to get and check models now and start finding their hashes. When run, the tool will output a model in SMD & ASCII, and a material text file with a list of all mater...
by daemon1
Sun Jun 24, 2018 9:55 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195236

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

TrumpetPro wrote:Oh OK. Any plans to fix the tool?
i doubt i will have time for it this year
maybe in 2019
only maybe!