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Search found 423 matches
- Thu Sep 08, 2011 4:11 pm
- Forum: 3D/2D models
- Topic: RF Online .MSH Format + Source
- Replies: 8
- Views: 3266
Re: RF Online .MSH Format + Source
Models are attached to bones often...right? So that is the key 
- Mon Sep 05, 2011 4:26 pm
- Forum: 3D/2D models
- Topic: Iris Online .NIF Files into 3D Max
- Replies: 8
- Views: 2826
Re: Iris Online .NIF Files into 3D Max
well the weird thing is that Szkaradek123 made an blender importer for I think it was Catherine witch has this model format. So there might be some trick to use but I don't know how 
- Fri Sep 02, 2011 4:02 pm
- Forum: 3D/2D models
- Topic: Cabal Online File Format
- Replies: 39
- Views: 10201
Re: Cabal Online File Format
* Added animation importing I remember opening up model files. All the characters where at origin and I had to manually delete costumes untill I found witch one I wanted, very heavy files because all was loaded. But costumes, animations and everything loaded. The script is from ragezone forum and w...
- Thu Sep 01, 2011 3:01 pm
- Forum: 3D/2D models
- Topic: Blade & Soul CBT1+CBT2
- Replies: 1
- Views: 2361
Re: Blade & Soul CBT1+CBT2
Maybe they changed the file structure and if that is the case, gildor needs to make an update to umode. If that is the case you know he won't do it for a closed beta, he has to much time and waits for official release
- Thu Sep 01, 2011 2:10 pm
- Forum: 3D/2D models
- Topic: Cabal Online File Format
- Replies: 39
- Views: 10201
Re: Cabal Online File Format
I didn't quite understand all you said but the tool that he made can load models, maps and animations. What I have seen all characters load ALL models in one pack so you manually have to delete everything you don't want to see
- Fri Aug 26, 2011 3:42 pm
- Forum: 3D/2D models
- Topic: Problem with importing AION models into blender.
- Replies: 8
- Views: 3976
Re: Problem with importing AION models into blender.
I had some emailing back and forth with him because I could not open anything. He told me to use the provided zip but to uninstall pyffi, it does not use the installed pyffi folder, but blender always tries to use it first. That did not work at first but I also realized that in the registry, there w...
- Sat Jul 16, 2011 2:20 am
- Forum: 3D/2D models
- Topic: AION cgf to collada converter
- Replies: 78
- Views: 48210
Re: AION cgf to collada converter
trying this out to now on blender 2.49 and python 2.6.2. I get this error: Traceback <most recent call last>: File "aion importer.py", line 507, in bevent File "aion importer.py", like 172 in read_cgf_data AttributeError: 'MtlChunk' object has no attribute 'texD' This I get with ...
- Mon Jul 11, 2011 12:00 pm
- Forum: 3D/2D models
- Topic: Motorhead
- Replies: 4
- Views: 1295
Re: Motorhead
there is a PACKED folder with files called tex1.pdi and tex2.pdi I just saw that it seems to consist of alot of .iff files and packaged with something called BRILLIANCE RELEASE 2.0 http://en.wikipedia.org/wiki/Brilliance_(graphics_editor) Seems its an old amiga graphic program :) dragonUnpacker actu...
- Sun Jul 10, 2011 5:34 pm
- Forum: 3D/2D models
- Topic: Motorhead
- Replies: 4
- Views: 1295
Re: Motorhead
ok, seems fair but stages has to have textures, at least if you look at mountains in background
- Sun Jul 03, 2011 10:40 pm
- Forum: 3D/2D models
- Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
- Replies: 19
- Views: 11823
Re: Catherine[PS3] Microvolts[PC] nif importer Blender249
is there any info in this that you could pass on to nif creators make it work on all new files?
- Thu Jun 30, 2011 4:16 pm
- Forum: 3D/2D models
- Topic: Motorhead
- Replies: 4
- Views: 1295
Motorhead
I wish to recreate the old car game Motorhead by DICE, or digital illusions at that time. I tried 3d ripper first to see if I could capture stuff but did not work. It is probably an early dx or openGL game. Here is a sample with a car and a track. I see some .tga files but also .iff I managed to ope...
- Wed Jun 29, 2011 11:30 pm
- Forum: 3D/2D models
- Topic: MALICIOUS マリシアス (PS3)
- Replies: 12
- Views: 2892
Re: MALICIOUS マリシアス (PS3)
nice one! 
- Mon Jun 13, 2011 7:20 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 15019
Re: Soul of the Ultimate Nation Model Format
What did you do to make it work if other have problem?
- Mon Jun 13, 2011 11:45 am
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 15019
Re: Soul of the Ultimate Nation Model Format
could be wrong python you have too.
Try to put the blender file inside a folder in SUN where you have all the files and try. If not I guess it could be python
Try to put the blender file inside a folder in SUN where you have all the files and try. If not I guess it could be python
- Sun Jun 12, 2011 10:48 pm
- Forum: 3D/2D models
- Topic: Soul of the Ultimate Nation Model Format
- Replies: 51
- Views: 15019
Re: Soul of the Ultimate Nation Model Format
you have to put the blender file where the model files are, when you open the blender file you must run the script inside blender, everything is shown to you inside blender once you open it
