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Search found 423 matches

by pixellegolas
Thu Sep 08, 2011 4:11 pm
Forum: 3D/2D models
Topic: RF Online .MSH Format + Source
Replies: 8
Views: 3266

Re: RF Online .MSH Format + Source

Models are attached to bones often...right? So that is the key :)
by pixellegolas
Mon Sep 05, 2011 4:26 pm
Forum: 3D/2D models
Topic: Iris Online .NIF Files into 3D Max
Replies: 8
Views: 2826

Re: Iris Online .NIF Files into 3D Max

well the weird thing is that Szkaradek123 made an blender importer for I think it was Catherine witch has this model format. So there might be some trick to use but I don't know how :)
by pixellegolas
Fri Sep 02, 2011 4:02 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 10201

Re: Cabal Online File Format

* Added animation importing I remember opening up model files. All the characters where at origin and I had to manually delete costumes untill I found witch one I wanted, very heavy files because all was loaded. But costumes, animations and everything loaded. The script is from ragezone forum and w...
by pixellegolas
Thu Sep 01, 2011 3:01 pm
Forum: 3D/2D models
Topic: Blade & Soul CBT1+CBT2
Replies: 1
Views: 2361

Re: Blade & Soul CBT1+CBT2

Maybe they changed the file structure and if that is the case, gildor needs to make an update to umode. If that is the case you know he won't do it for a closed beta, he has to much time and waits for official release
by pixellegolas
Thu Sep 01, 2011 2:10 pm
Forum: 3D/2D models
Topic: Cabal Online File Format
Replies: 39
Views: 10201

Re: Cabal Online File Format

I didn't quite understand all you said but the tool that he made can load models, maps and animations. What I have seen all characters load ALL models in one pack so you manually have to delete everything you don't want to see
by pixellegolas
Fri Aug 26, 2011 3:42 pm
Forum: 3D/2D models
Topic: Problem with importing AION models into blender.
Replies: 8
Views: 3976

Re: Problem with importing AION models into blender.

I had some emailing back and forth with him because I could not open anything. He told me to use the provided zip but to uninstall pyffi, it does not use the installed pyffi folder, but blender always tries to use it first. That did not work at first but I also realized that in the registry, there w...
by pixellegolas
Sat Jul 16, 2011 2:20 am
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 78
Views: 48210

Re: AION cgf to collada converter

trying this out to now on blender 2.49 and python 2.6.2. I get this error: Traceback <most recent call last>: File "aion importer.py", line 507, in bevent File "aion importer.py", like 172 in read_cgf_data AttributeError: 'MtlChunk' object has no attribute 'texD' This I get with ...
by pixellegolas
Mon Jul 11, 2011 12:00 pm
Forum: 3D/2D models
Topic: Motorhead
Replies: 4
Views: 1295

Re: Motorhead

there is a PACKED folder with files called tex1.pdi and tex2.pdi I just saw that it seems to consist of alot of .iff files and packaged with something called BRILLIANCE RELEASE 2.0 http://en.wikipedia.org/wiki/Brilliance_(graphics_editor) Seems its an old amiga graphic program :) dragonUnpacker actu...
by pixellegolas
Sun Jul 10, 2011 5:34 pm
Forum: 3D/2D models
Topic: Motorhead
Replies: 4
Views: 1295

Re: Motorhead

ok, seems fair but stages has to have textures, at least if you look at mountains in background
by pixellegolas
Sun Jul 03, 2011 10:40 pm
Forum: 3D/2D models
Topic: Catherine[PS3] Microvolts[PC] nif importer Blender249
Replies: 19
Views: 11823

Re: Catherine[PS3] Microvolts[PC] nif importer Blender249

is there any info in this that you could pass on to nif creators make it work on all new files?
by pixellegolas
Thu Jun 30, 2011 4:16 pm
Forum: 3D/2D models
Topic: Motorhead
Replies: 4
Views: 1295

Motorhead

I wish to recreate the old car game Motorhead by DICE, or digital illusions at that time. I tried 3d ripper first to see if I could capture stuff but did not work. It is probably an early dx or openGL game. Here is a sample with a car and a track. I see some .tga files but also .iff I managed to ope...
by pixellegolas
Wed Jun 29, 2011 11:30 pm
Forum: 3D/2D models
Topic: MALICIOUS マリシアス (PS3)
Replies: 12
Views: 2892

Re: MALICIOUS マリシアス (PS3)

nice one! 8D
by pixellegolas
Mon Jun 13, 2011 7:20 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 15019

Re: Soul of the Ultimate Nation Model Format

What did you do to make it work if other have problem?
by pixellegolas
Mon Jun 13, 2011 11:45 am
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 15019

Re: Soul of the Ultimate Nation Model Format

could be wrong python you have too.

Try to put the blender file inside a folder in SUN where you have all the files and try. If not I guess it could be python
by pixellegolas
Sun Jun 12, 2011 10:48 pm
Forum: 3D/2D models
Topic: Soul of the Ultimate Nation Model Format
Replies: 51
Views: 15019

Re: Soul of the Ultimate Nation Model Format

you have to put the blender file where the model files are, when you open the blender file you must run the script inside blender, everything is shown to you inside blender once you open it