Search found 8 matches
- Sun Jan 25, 2015 10:19 pm
- Forum: Graphic file formats
- Topic: Tree of Savior .ies datatable (GE IES Reader not working)
- Replies: 11
- Views: 3516
Re: Tree of Savior .ies datatable (GE IES Reader not working
the row count does not have to match the col count - it works like a spreadsheet Sorry what I meant was the information doesn't really match up with the columns. The rows in the columns for sound files don't match the rows where the sound files actually are in the data. See attached to see what I m...
- Sun Jan 25, 2015 4:04 am
- Forum: Graphic file formats
- Topic: Tree of Savior .ies datatable (GE IES Reader not working)
- Replies: 11
- Views: 3516
Re: Tree of Savior .ies datatable (GE IES Reader not working
I attached the file I received an error on.
- Sun Jan 25, 2015 4:02 am
- Forum: Graphic file formats
- Topic: Tree of Savior .ies datatable (GE IES Reader not working)
- Replies: 11
- Views: 3516
Re: Tree of Savior .ies datatable (GE IES Reader not working
there was in the previous version - i linked to that thread above. anyway, here is an updated version which parses all samples i have: I received the following error while using the template you provided. Also when I used the template on another .ies file, it came up with 217 in 'struct ColumnList'...
- Sat Jan 24, 2015 2:03 am
- Forum: Graphic file formats
- Topic: Tree of Savior .ies datatable (GE IES Reader not working)
- Replies: 11
- Views: 3516
Re: Tree of Savior .ies datatable (GE IES Reader not working
Sorry I'm not sure if I quite understand. Is this VB code? If so how would I even run this code? What program would I use?
- Fri Jan 23, 2015 3:21 pm
- Forum: Graphic file formats
- Topic: Tree of Savior .ies datatable (GE IES Reader not working)
- Replies: 11
- Views: 3516
Tree of Savior .ies datatable (GE IES Reader not working)
I've attached a copy of an example .ies datatable file for the game. The game is the same developer for Granado Espada and they're using a similar game engine so I was hoping I could use the GE IES Reader that was developed elsewhere in these forums, but to no avail :( Is there a program I can use t...
- Fri Jan 23, 2015 10:35 am
- Forum: 3D/2D models
- Topic: Tree of Savior .xac + .dds Player Head Issue
- Replies: 0
- Views: 968
Tree of Savior .xac + .dds Player Head Issue
I've been pulling up the monster models without any problems. But for some reason all the player models have no head, just a nub. The hair & head .xac files are just flat 2D squares... am I missing something here?
- Mon Jan 19, 2015 11:18 pm
- Forum: Graphic file formats
- Topic: Tree of Savior .xac and .xpm
- Replies: 12
- Views: 5479
Re: Tree of Savior .xac and .xpm
Thanks guys
I was finally able to do it. I just had to do some adjustments in the material editor.
Was able to export to obj+mtl and produce this:
https://p3d.in/B7fQP
Was able to export to obj+mtl and produce this:
https://p3d.in/B7fQP
- Sat Jan 17, 2015 10:58 pm
- Forum: Graphic file formats
- Topic: Tree of Savior .xac and .xpm
- Replies: 12
- Views: 5479
Re: Tree of Savior .xac and .xpm
I've attached the .dds file. How are you applying it in 3DS Max? Does it need to go into a certain location to apply on the .xac file automatically? Or is there a way to manually apply it?herbert3000 wrote:Hi, could you please share the file city_roskilde_1box.dds
This is what I got so far:
