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Search found 6 matches
- Tue Aug 23, 2016 11:31 am
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 29034
Re: Project Cars
Posting again in hope of some development on the topic. I find it surprising no one's invested in finding a way to get and put tracks in PCars.
- Fri Jan 08, 2016 8:26 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 452291
Re: Ninja Ripper
I was actually able to rip some models (apparently it doesnt work in win 10 or something), but I can't get the UVs to import properly in max. They are stretched and misplaced at best. For some objects there are no UVs.blackninja wrote:Switch to d3d renderer in settings. Restart app
- Thu Jan 07, 2016 1:12 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 452291
Re: Ninja Ripper
Hello guys, has anyone had any luck with ripping google earth models? I need some of the legacy models but the tool won't rip in any mode. It just creates empty folders.
I've attached the log.
I've attached the log.
- Mon May 18, 2015 9:27 am
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 29034
Re: Project Cars
Hi guys, any chance of a way to import PCars tracks now that the game is out?
- Tue Jan 13, 2015 11:01 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 220446
Re: Game import MAXScripts
Fair enough. I managed to import a track from an old build, but they randomly crash on import too. Thanks for the work still.
- Mon Jan 12, 2015 3:03 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 220446
Re: Game import MAXScripts
Hello, thank you for so many importers. I am having trouble importing tracks from pcars. I get this message: -- End: undefined -- OBJini: "C:\Users\****\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\en-US\plugcfg\gw_objimp.ini" -- modelDir: #("D:", "DOWNLOAD", "pc...
