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Search found 6 matches

by Snoopy
Tue Aug 23, 2016 11:31 am
Forum: Game Archive
Topic: Project Cars
Replies: 42
Views: 29034

Re: Project Cars

Posting again in hope of some development on the topic. I find it surprising no one's invested in finding a way to get and put tracks in PCars.
by Snoopy
Fri Jan 08, 2016 8:26 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452291

Re: Ninja Ripper

blackninja wrote:Switch to d3d renderer in settings. Restart app
I was actually able to rip some models (apparently it doesnt work in win 10 or something), but I can't get the UVs to import properly in max. They are stretched and misplaced at best. For some objects there are no UVs.
by Snoopy
Thu Jan 07, 2016 1:12 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452291

Re: Ninja Ripper

Hello guys, has anyone had any luck with ripping google earth models? I need some of the legacy models but the tool won't rip in any mode. It just creates empty folders.
I've attached the log.
by Snoopy
Mon May 18, 2015 9:27 am
Forum: Game Archive
Topic: Project Cars
Replies: 42
Views: 29034

Re: Project Cars

Hi guys, any chance of a way to import PCars tracks now that the game is out?
by Snoopy
Tue Jan 13, 2015 11:01 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 220446

Re: Game import MAXScripts

Fair enough. I managed to import a track from an old build, but they randomly crash on import too. Thanks for the work still.
by Snoopy
Mon Jan 12, 2015 3:03 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 220446

Re: Game import MAXScripts

Hello, thank you for so many importers. I am having trouble importing tracks from pcars. I get this message: -- End: undefined -- OBJini: "C:\Users\****\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\en-US\plugcfg\gw_objimp.ini" -- modelDir: #("D:", "DOWNLOAD", "pc...